The Liar Paradox and the Towers of Hanoi

The Liar Paradox and the Towers of Hanoi

Author: Marcel Danesi

Publisher: Turner Publishing Company

Published: 2011-01-06

Total Pages: 255

ISBN-13: 1118045815

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A walk through history's most mind-boggling puzzles Ever since the Sphinx asked his legendary riddle of Oedipus, riddles, conundrums, and puzzles of all sizes have kept humankind perplexed and amused. The Liar Paradox and the Towers of Hanoi takes die-hard puzzle mavens on a tour of the world's most enduringly intriguing braintwisters, from K?nigsberg's Bridges and the Hanoi Towers to Fibonacci's Rabbits, the Four Color Problem, and the Magic Square. Each chapter introduces the basic puzzle, discusses the mathematics behind it, and includes exercises and answers plus additional puzzles similar to the one under discussion. Here is a veritable kaleidoscope of puzzling labyrinths, maps, bridges, and optical illusions that will keep aficionados entertained for hours. Marcel Danesi (Etobicoke, ON, Canada) is the author of Increase Your Puzzle IQ


Mathematical Problems

Mathematical Problems

Author: Craig Smoryński

Publisher: Springer Nature

Published: 2020-09-19

Total Pages: 406

ISBN-13: 3030509176

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The life and soul of any science are its problems. This is particularly true of mathematics, which, not referring to any physical reality, consists only of its problems, their solutions, and, most excitingly, the challenges they pose. Mathematical problems come in many flavours, from simple puzzles to major open problems. The problems stimulate, the stories of their successful solutions inspire, and their applications are wide. The literature abounds with books dedicated to mathematical problems — collections of problems, hints on how to solve them, and even histories of the paths to the solutions of some famous ones. The present book, aimed at the proverbial “bright high-school student”, takes a different, more philosophical approach, first dividing mathematical problems into three broad classes — puzzles, exercises, and open problems — and discussing their various roles in one’s mathematical education. Various chapters are devoted to discussing examples of each type of problem, along with their solutions and some of the developments arising from them. For the truly dedicated reader, more involved material is offered in an appendix. Mathematics does not exist in a vacuum, whence the author peppers the material with frequent extra-mathematical cultural references. The mathematics itself is elementary, for the most part pre-calculus. The few references to the calculus use the integral notation which the reader need not truly be familiar with, opting to read the integral sign as strange notation for area or as operationally defined by the appropriate buttons on his or her graphing calculator. Nothing further is required. Advance praise for Mathematical Problems "There are many books on mathematical problems, but Smoryński’s compelling book offers something unique. Firstly, it includes a fruitful classification and analysis of the nature of mathematical problems. Secondly, and perhaps most importantly, it leads the reader from clear and often amusing accounts of traditional problems to the serious mathematics that grew out of some of them." - John Baldwin, University of Illinois at Chicago "Smoryński manages to discuss the famous puzzles from the past and the new items in various modern theories with the same elegance and personality. He presents and solves puzzles and traditional topics with a laudable sense of humor. Readers of all ages and training will find the book a rich treasure chest." - Dirk van Dalen, Universiteit Utrecht


Cryptohistories

Cryptohistories

Author: Alicja Bemben

Publisher: Cambridge Scholars Publishing

Published: 2015-02-27

Total Pages: 175

ISBN-13: 1443875651

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Cryptohistories is a collection of essays which provides a meeting ground for historians and cultural scholars analysing discussions of cryptic discourses in history and in historical narratives with roots in the mysterious. The focus here is on history as a subjective narrative, as a conscious construct and as manipulation. Equally important for all the contributors brought together in this book is the mechanics of the rise, popularity and apparent necessity of such narrative strategies. The essays address a variety of issues revolving around the study of cryptic aspects of discourses, ranging from theoretical approaches to secretive narratives of history, cultural encoding and decoding of cryptohistories, microhistories focusing on historical mysteries, and mythicised pasts and processes of mythicization of the past, as well as histories and theories of chance and manipulation. Among its specific subjects Crytpohistories features discussions on the reasons why certain quasi-historical narratives do not reach the status of history; on conspiracy theories analysed from the perspective of contemporary video-games; on the paradoxes of truth and falsehood in history; on parasitology as a cryptohistorical discourse; on the codes of Victorian floriography; on cases of cross-dressing and sartorial camouflage; on the Vietnam War MIAs; on manipulations lying at the core of contemporary Bulgarian identity; on the search for a racial utopia in the American South; and on the fiction of Beryl Bainbridge as a form of cryptohistorical literature.


Both/And Thinking

Both/And Thinking

Author: Wendy Smith

Publisher: Harvard Business Press

Published: 2022-08-09

Total Pages: 188

ISBN-13: 1647821053

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An insightful and inspiring book on using "both/and" thinking to make more creative, flexible, and impactful decisions in a world of competing demands. Life is full of paradoxes. How can we each express our individuality while also being a team player? How do we balance work and life? How can we improve diversity while promoting opportunities for all? How can we manage the core business while innovating for the future? For many of us, these competing and interwoven demands are a source of conflict. Since our brains love to make either-or choices, we choose one option over the other. We deal with the uncertainty by asserting certainty. There's a better way. In Both/And Thinking, Wendy Smith and Marianne Lewis help readers cope with multiple, knotted tensions at the same time. Drawing from more than twenty years of pioneering research, they provide tools and lessons for transforming these tensions into opportunities for innovation and personal growth. Filled with practical advice and fascinating stories—including firsthand tales from IBM, LEGO, and Unilever, as well as from startups, nonprofits, and even an inn at one of the four corners of the world—Both/And Thinking will change the way you approach your most vexing problems.


Learning and Teaching Mathematics in The Global Village

Learning and Teaching Mathematics in The Global Village

Author: Marcel Danesi

Publisher: Springer

Published: 2016-04-29

Total Pages: 193

ISBN-13: 331932280X

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This book provides a fundamental reassessment of mathematics education in the digital era. It constitutes a new mindset of how information and knowledge are processed by introducing new interconnective and interactive pedagogical approaches. Math education is catching up on technology, as courses and materials use digital sources and resources more and more. The time has come to evaluate this new dynamic, which transcends all previous use of ancillary devices to supplement classroom math instruction. Interactivity and interconnectivity with the online world of math and math texts (such as television programs and internet sites) can be integrated with our traditional modes for delivery of math instruction. This book looks at how this integration can unfold practically by applying these relevant pedagogical principles to elementary topics such as numeration, arithmetic, algebra, story problems, combinatorics, and basic probability theory. The book further exemplifies how mathematics can be connected to topics in popular culture, information technologies, and other such domains.


Cultural Computing

Cultural Computing

Author: Ryohei Nakatsu

Publisher: Springer

Published: 2010-08-06

Total Pages: 254

ISBN-13: 3642152147

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Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.


Language and Mathematics

Language and Mathematics

Author: Marcel Danesi

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2016-06-06

Total Pages: 328

ISBN-13: 1501500368

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This book explores the many disciplinary and theoretical links between language, linguistics, and mathematics. It examines trends in linguistics, such as structuralism, conceptual metaphor theory, and other relevant theories, to show that language and mathematics have a similar structure, but differential functions, even though one without the other would not exist.


In Search of Synergy in Small Group Performance

In Search of Synergy in Small Group Performance

Author: James R. Larson, Jr.

Publisher: Psychology Press

Published: 2013-01-11

Total Pages: 432

ISBN-13: 1136950788

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This volume critically evaluates more than a century of empirical research on the effectiveness of small, task-performing groups, and offers a fresh look at the costs and benefits of collaborative work arrangements. The central question taken up by this book is whether -- and under what conditions -- interaction among group members leads to better performance than would otherwise be achieved simply by combining the separate efforts of an equal number of people who work independently. This question is considered with respect to a range of tasks (idea-generation, problem solving, judgment, and decision-making) and from several different process perspectives (learning and memory, motivation, and member diversity). As a framework for assessing the empirical literature, the book introduces the concept of 'synergy.' Synergy refers to an objective gain in performance that is attributable to group interaction. Further, it distinguishes between weak and strong synergy, which are performance gains of different magnitude. The book highlights the currently available empirical evidence for both weak and strong synergy, identifies the conditions that seem necessary to produce each, and suggests where the search for synergy might best be directed in the future. The book is at once a high-level introduction to the field, a review of the field's history, and a scholarly critique of the current state-of-the-art. As such, it is essential reading for graduate students, advanced undergraduate students, and researchers interested in group dynamics generally -- and small group performance in particular.


Encyclopedia of Play in Today′s Society

Encyclopedia of Play in Today′s Society

Author: Rodney P. Carlisle

Publisher: SAGE Publications

Published: 2009-04-02

Total Pages: 1033

ISBN-13: 1452266107

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CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.