The Legend of Zelda and Theology

The Legend of Zelda and Theology

Author: Jonathan Walls

Publisher:

Published: 2011-11-20

Total Pages: 176

ISBN-13: 9780984779000

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The level of interactive adventure, exploration, immersion and storytelling The Legend of Zelda brought to television screens across the world was unheard of and it planted an integral seed in the garden that one day would grow into the diverse gaming landscape we know today. Far from stopping there, The Legend of Zelda series has continued to release top-shelf games adored by critics and fans alike. Zelda, like all of our greatest fairy tales, legends and myths, presents that elusive and exclusive kind of enlightenment that only the fantastic can provide. In this collection, various contributors explore the connections between this cultural zeitgeist and theology.


The Legend of Zelda and Philosophy

The Legend of Zelda and Philosophy

Author: Luke Cuddy

Publisher: Open Court Publishing

Published: 2008

Total Pages: 286

ISBN-13: 0812696549

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"Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher.


Roger's Version

Roger's Version

Author: John Updike

Publisher: Random House

Published: 2012-03-13

Total Pages: 310

ISBN-13: 0679645918

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As Roger Lambert tells it, he, a middle-aged professor of divinity, is buttonholed in his office by Dale Kohler, an earnest young computer scientist who believes that quantifiable evidence of God’s existence is irresistibly accumulating. The theological-scientific debate that ensues, and the wicked strategies that Roger employs to disembarrass Dale of his faith, form the substance of this novel—these and the current of erotic attraction that pulls Esther, Roger’s much younger wife, away from him and into Dale’s bed. The novel, a majestic allegory of faith and reason, ends also as a black comedy of revenge, for this is Roger’s version—Roger Chillingworth’s side of the triangle described by Hawthorne’s Scarlet Letter—made new for a disbelieving age.


Playing with Religion in Digital Games

Playing with Religion in Digital Games

Author: Heidi A. Campbell

Publisher: Indiana University Press

Published: 2014-04-28

Total Pages: 314

ISBN-13: 0253012635

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Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.


Shardik

Shardik

Author: Richard Adams

Publisher: Abrams

Published: 2001-10-30

Total Pages: 503

ISBN-13: 1468302027

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In a bitterly divided world, a giant bear becomes an object of worship in “the extraordinary fantasy novel by the author of Watership Down” (The Guardian, UK). In a burning forest, Kelderek the hunter encounters a gigantic bear unlike any he’s seen before. Surely this is the reincarnation of Lord Shardik, the messenger of god whose return has been anticipated by the primitive Ortelgan people. In service to Shardik, Kelderek becomes a prophet, then a soldier, and finally an emperor-priest. Swept up by fate and his impassioned faith, Klederek will come to discover ever-deeper layers of meaning implicit in the bear’s divinity. Written after his bestselling debut novel Watership Down, Richard Adams’s Shardik is an epic fantasy of tragic character. A fascinating depiction of the power of belief, it explores themes of faith, slavery, and war.


The Legend of Zelda: Legendary Edition, Vol. 1

The Legend of Zelda: Legendary Edition, Vol. 1

Author: Akira Himekawa

Publisher: VIZ Media LLC

Published: 2016-11-01

Total Pages: 378

ISBN-13: 9781421589596

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A young boy named Link must defeat evil at every turn on his long, perilous quest to find the Triforce and deliver it to Princess Zelda! The Legend of Zelda: Legendary Edition contains two volumes of the beloved The Legend of Zelda manga series, presented in a deluxe format featuring new covers and color art pieces by Akira Himekawa. The battle for Hyrule and the Sacred Realm has begun! A young boy named Link must defeat evil on his long, perilous quest to find the spiritual stones that hold the key to the Triforce, and deliver them to Zelda, princess of the land of Hyrule. Young Link embarks on a perilous quest to find three spiritual stones that hold the key to the Triforce, the wielder of which will rule the world! Link's plan is to deliver the stones to the Princess of the mystical land of Hyrule, Zelda. But obstacles abound and his long journey has only just begun!


He Came to Set the Captives Free

He Came to Set the Captives Free

Author: Rebecca Brown

Publisher: Whitaker House

Published: 1992-07-01

Total Pages: 276

ISBN-13: 1603741720

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For seventeen years, Elaine served her master, Satan, with total commitment. Then she met Dr. Rebecca Brown, who served her master, Jesus Christ, with equal commitment. Elaine, one of the top witches in the U.S., clashed with Dr. Brown, who stood against her alone. In the titanic life-and-death struggle that followed, Dr. Brown nearly lost her life. Elaine, finding a power and love greater than anything Satan could give her, left Satan and totally committed her life to Jesus Christ. This is an honest, in-depth account of Satan's activities today. You'll see how to: Recognize and combat the many satanists who regularly infiltrate and destroy Christian churches. Recognize and combat satanic attacks. Recognize those serving Satan, and bring them to Jesus Christ.


Women in Historical and Archaeological Video Games

Women in Historical and Archaeological Video Games

Author: Jane Draycott

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2022-06-06

Total Pages: 360

ISBN-13: 3110724278

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This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.


Keeping the Faith in Seminary

Keeping the Faith in Seminary

Author: Ellie Roscher

Publisher:

Published: 2012-02-15

Total Pages: 236

ISBN-13: 9780982753026

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Religious life in America is changing rapidly. What does this changing landscape mean for seminary? Keeping the Faith in Seminary is a compilation of essays that address issues of theological formation and vocation for people who love God, the world and the church. Seminary graduates, professors and family members reflect on their experiences with humor, fondness, criticism, and, ultimately, hope for what seminaries can and should be in our ever-changing world.