After fighting evil throughout the ages, the goddess must face Loki once more… Norse goddess Lin continues to relate her hair-raising memoirs to her ghost-writer Mary, including sojourns in medieval Iceland and present-day Denmark. As always, she leaves her mark wherever she goes. Another unwelcome survivor of Ragnarok turns up, leading the family to lock horns with Loki once more. Who will prevail?
Senelick's biography of the panto clown Laff Fox, renowned in his time as America's funniest performer, brings this most popular and most tragic legend to life. In his new essay to this expanded edition, Senelick draws upon recent discoveries and insights to further animate Fox's remarkable career.
A warrior priestess returns home from self-imposed exile. She must confront unrelenting evil in a realm trembling beneath great dragon clans. The rising darkness threatens to corrupt her passion into a curse, and consume everyone she loves. The corpses stood, draped in scraps of rag and rusted armor. Jade green fire flickered from eye sockets, nose slits and toothy maws. “Bow or join my servants in undeath!” “I will free you if I may, but will not bow!” declared Tamsin. The skeletal mob raised weapons and surged forward. The leading undead swung its sword down in a mighty cleaving stroke. She whirled her skirtblades to deflect the power of the blow and stepped to the side. Slashes from multiple blades glittered across the corpse, lifting green sparks from its body, driving it back. Cold ghoul fire flared. A roaring wave of green and black flame engulfed the priestess. Her world caught fire.
Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
The Sandman Stories by Koos Verkaik is an exciting collection of stories for the young ones. The stories will take you on an adventure with the Mighty Sandman, the magic gnome who travels around the world helping people with its magical sand. From kings to dragons, from raging knights to miserly innkeepers, from exhausted gatekeepers to timid mayors, from clowns to all sorts of animals, these stories will enable your children's imagination and keep them thoroughly entertained.
The story is about a prince that was captured by Draconian enslavers that enslaved all of Jojo Sithammas people. He was forced to grow up in an arena of death as his caretakers fought for survival. The young prince escaped and was captured by rogues and forced to grow up under a vampire kingdom of Gorum. He learned to be a rogue trained by the Eyes of Gold. It is one of the best stories ever created. The story will captivate you, and a romance story about his childhood friend, the rogue Hannah Hagglecoin, will move your heart. A new threat is coming from some alternate dimension from some far-off galaxy. Stand with Jojo Sithamma as he battles the threat from another galaxy.
The Collected Works of Marie-Louise von Franz is a 28 volume Magnum Opus from one of the leading minds in Jungian Psychology. Volume 1, released on her 106th birthday, is to be followed by 27 more volumes over the next 10 years. Volume 2 turns to the Hero’s Journey within fairytales. The Hero’s Journey is about the great adventure that leads to a cherished and difficult to obtain prize. In these fairytales, the Self is often symbolized as that treasured prize and the hero’s travails symbolize the process of individuation. In its many manifestations, the hero embodies the emerging personality. “In the conscious world, the hero is only one part of the personality—the despised part—and through his attachment to the Self in the unconscious is a symbol of the whole personality.” Von Franz’s prodigious knowledge of fairytales from around the world demonstrates that the fairytale draws its root moisture from the collective realm. This volume continues where Volume 1 left off as von Franz describes the fairytale, “suspended between the divine and the secular worlds (…) creating a mysterious and pregnant tension that requires extreme power to withstand.” The resistance of the great mother against the hero and his humble origins, as well as the hero freeing the anima figure from the clutches of the unconscious are universal archetypal patterns. The spoils retrieved by the hero symbolize new levels of consciousness wrested from the unconscious.