The King s Achievement

The King s Achievement

Author: Robert Hugh Benson

Publisher: BoD – Books on Demand

Published: 2019-09-25

Total Pages: 414

ISBN-13: 3734097053

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Reproduction of the original: The King s Achievement by Robert Hugh Benson


The King's Achievement

The King's Achievement

Author: Robert Hugh Benson

Publisher: Good Press

Published: 2019-12-05

Total Pages: 398

ISBN-13:

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'The King's Achievement' by Robert Hugh Benson is a novel that tells the story of the English Reformation from the Catholic perspective. Set in the 1530s, the book follows the Torridon family, particularly two brothers, Ralph and Christopher, who end up on opposing sides of the religious and political turmoil. The novel provides a complex and stormy portrayal of Cromwell's dissolution of the religious houses and the atmosphere of the time.


To the King a Daughter

To the King a Daughter

Author: Andre Norton

Publisher: Macmillan

Published: 2000-09-02

Total Pages: 330

ISBN-13: 9780312873363

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In the start of a new fantasy trilogy, the Clan of Ash is dying, and their totem tree is withering away. There is a prophecy that a daughter of Ash will rise again, but none have survived the mass killings--except one.


By What Authority?

By What Authority?

Author: Robert Hugh Benson

Publisher: DigiCat

Published: 2022-06-13

Total Pages: 714

ISBN-13:

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"By What Authority?" by Robert Hugh Benson is the author's first historical fiction novel. Through the fictitious tale he weaves, Benson explores the way religion was reformed in England during the rule of Queen Elizabeth the first. However, unlike many books that comment on this time, this book is told through the perspective of a Roman Catholic, the minority religion at the time.


The Book of Kings

The Book of Kings

Author: Robert Gilliam

Publisher: New Amer Library

Published: 1995

Total Pages: 308

ISBN-13: 9780451454737

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A collection of stories about kings and princes are told from the viewpoints of queens, servants, and mythical beings and includes the works of such authors as Stephen R. Donaldson, Jane Yolen, and Alan Dean Foster. Original.


All the King's Men

All the King's Men

Author: Robert Penn Warren

Publisher: Houghton Mifflin Harcourt

Published: 2002

Total Pages: 660

ISBN-13: 9780156012959

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Willie Stark's obsession with political power leads to the ultimate corruption of his gubernatorial administration.


"I Undertook Great Works"

Author: Douglas J. Green

Publisher: Mohr Siebeck

Published: 2010

Total Pages: 384

ISBN-13: 9783161501685

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Traditionally, scholars study ancient Near Eastern royal inscriptions to reconstruct the events they narrate. In recent decades, however, a new approach has analyzed these inscriptions as products of royal ideology and has delineated the way that ideology has shaped their narration of historical events. This ideologically-sensitive approach has focused on kings' accounts of their military campaigns. This study applies this approach to the narration of royal domestic achievements, first in the Neo-Assyrian inscriptional tradition, but especially in nine West Semitic inscriptions from the 10th to 7th centuries B.C.E. and describes how these accounts also function as the products of royal ideology.


Achievement Relocked

Achievement Relocked

Author: Geoffrey Engelstein

Publisher: MIT Press

Published: 2020-02-18

Total Pages: 149

ISBN-13: 026204353X

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How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.