The Joy of Geometry

The Joy of Geometry

Author: Alfred S. Posamentier

Publisher: Prometheus Books

Published: 2020-07-21

Total Pages: 0

ISBN-13: 1633885879

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A veteran math educator reveals the hidden fascinations of geometry and why this staple of math education is important. If you remember anything about high school geometry class, it's probably doing proofs. But geometry is more than axioms, postulates, theorems, and proofs. It's the science of beautiful and extraordinary geometric relationships--most of which is lost in high school classrooms where the focus is on the rigor of logically proving those relationships. This book will awaken readers to the appeal of geometry by placing the focus squarely on geometry's visually compelling features and intrinsic elegance. Who knew that straight lines, circles, and area could be so interesting? Not to mention optical illusions. So get out the rulers, compasses, or even a software program, and discover geometry for the first time.


The Joy of X

The Joy of X

Author: Steven Henry Strogatz

Publisher: Houghton Mifflin Harcourt

Published: 2012

Total Pages: 333

ISBN-13: 0547517653

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A delightful tour of the greatest ideas of math, showing how math intersects with philosophy, science, art, business, current events, and everyday life, by an acclaimed science communicator and regular contributor to the "New York Times."


Geometry in Problems

Geometry in Problems

Author: Alexander Shen

Publisher: American Mathematical Soc.

Published: 2016

Total Pages: 229

ISBN-13: 1470419211

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Classical Euclidean geometry, with all its triangles, circles, and inscribed angles, remains an excellent playground for high-school mathematics students, even if it looks outdated from the professional mathematician's viewpoint. It provides an excellent choice of elegant and natural problems that can be used in a course based on problem solving. The book contains more than 750 (mostly) easy but nontrivial problems in all areas of plane geometry and solutions for most of them, as well as additional problems for self-study (some with hints). Each chapter also provides concise reminders of basic notions used in the chapter, so the book is almost self-contained (although a good textbook and competent teacher are always recommended). More than 450 figures illustrate the problems and their solutions. The book can be used by motivated high-school students, as well as their teachers and parents. After solving the problems in the book the student will have mastered the main notions and methods of plane geometry and, hopefully, will have had fun in the process. In the interest of fostering a greater awareness and appreciation of mathematics and its connections to other disciplines and everyday life, MSRI and the AMS are publishing books in the Mathematical Circles Library series as a service to young people, their parents and teachers, and the mathematics profession. What a joy! Shen's ``Geometry in Problems'' is a gift to the school teaching world. Beautifully organized by content topic, Shen has collated a vast collection of fresh, innovative, and highly classroom-relevant questions, problems, and challenges sure to enliven the minds and clever thinking of all those studying Euclidean geometry for the first time. This book is a spectacular resource for educators and students alike. Users will not only sharpen their mathematical understanding of specific topics but will also sharpen their problem-solving wits and come to truly own the mathematics explored. Also, Math Circle leaders can draw much inspiration for session ideas from the material presented in this book. --James Tanton, Mathematician-at-Large, Mathematical Association of America We learn mathematics best by doing mathematics. The author of this book recognizes this principle. He invites the reader to participate in learning plane geometry through carefully chosen problems, with brief explanations leading to much activity. The problems in the book are sometimes deep and subtle: almost everyone can do some of them, and almost no one can do all. The reader comes away with a view of geometry refreshed by experience. --Mark Saul, Director of Competitions, Mathematical Association of America


The Joy of SET

The Joy of SET

Author: Liz McMahon

Publisher: Princeton University Press

Published: 2019-07-09

Total Pages: 320

ISBN-13: 0691192324

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"Have you ever played the addictive card game SET? Have you ever wondered about the connections between games and mathematics? . . . The Joy of SET takes readers on a fascinating journey into this seemingly simple card game and reveals its surprisingly deep and diverse mathematical dimensions. Absolutely no mathematical background is necessary to enjoy this book - all you need is a sense of curiosity and adventure. Originally invented in 1974 by Marsha Falco and officially released in 1991, SET has gained a widespread, loyal following. SET's eighty-one cards consist of one, two, or three symbols of different shapes (diamond, oval, squiggle), shadings (solid, striped, open), and colors (green, purple, red). In order to win, players must identify 'sets' of three cards for which each characteristic is the same - or different - on all the cards. SET's strategic and unique design opens connections to a plethora of mathematical disciplines, including geometry, modular arithmetic, combinatorics, probability, linear algebra, and computer simulations. The Joy of SET looks at these areas as well as avenues for further mathematical exploration. As the authors show, the relationship between SET and mathematics runs in both directions - playing this game has generated new mathematics, and the math has led to new questions about the game itself."--Provided by publisher.


Turtle Geometry

Turtle Geometry

Author: Harold Abelson

Publisher: MIT Press

Published: 1986-07-09

Total Pages: 502

ISBN-13: 9780262510370

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Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.


Geometry and Physics

Geometry and Physics

Author: Jürgen Jost

Publisher: Springer Science & Business Media

Published: 2009-08-17

Total Pages: 226

ISBN-13: 3642005411

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"Geometry and Physics" addresses mathematicians wanting to understand modern physics, and physicists wanting to learn geometry. It gives an introduction to modern quantum field theory and related areas of theoretical high-energy physics from the perspective of Riemannian geometry, and an introduction to modern geometry as needed and utilized in modern physics. Jürgen Jost, a well-known research mathematician and advanced textbook author, also develops important geometric concepts and methods that can be used for the structures of physics. In particular, he discusses the Lagrangians of the standard model and its supersymmetric extensions from a geometric perspective.


Shape

Shape

Author: Jordan Ellenberg

Publisher: Penguin

Published: 2021-05-25

Total Pages: 481

ISBN-13: 1984879065

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An instant New York Times Bestseller! “Unreasonably entertaining . . . reveals how geometric thinking can allow for everything from fairer American elections to better pandemic planning.” —The New York Times From the New York Times-bestselling author of How Not to Be Wrong—himself a world-class geometer—a far-ranging exploration of the power of geometry, which turns out to help us think better about practically everything. How should a democracy choose its representatives? How can you stop a pandemic from sweeping the world? How do computers learn to play Go, and why is learning Go so much easier for them than learning to read a sentence? Can ancient Greek proportions predict the stock market? (Sorry, no.) What should your kids learn in school if they really want to learn to think? All these are questions about geometry. For real. If you're like most people, geometry is a sterile and dimly remembered exercise you gladly left behind in the dust of ninth grade, along with your braces and active romantic interest in pop singers. If you recall any of it, it's plodding through a series of miniscule steps only to prove some fact about triangles that was obvious to you in the first place. That's not geometry. Okay, it is geometry, but only a tiny part, which has as much to do with geometry in all its flush modern richness as conjugating a verb has to do with a great novel. Shape reveals the geometry underneath some of the most important scientific, political, and philosophical problems we face. Geometry asks: Where are things? Which things are near each other? How can you get from one thing to another thing? Those are important questions. The word "geometry"comes from the Greek for "measuring the world." If anything, that's an undersell. Geometry doesn't just measure the world—it explains it. Shape shows us how.


Geometry and the Imagination

Geometry and the Imagination

Author: D. Hilbert

Publisher: American Mathematical Soc.

Published: 2021-03-17

Total Pages: 357

ISBN-13: 1470463024

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This remarkable book has endured as a true masterpiece of mathematical exposition. There are few mathematics books that are still so widely read and continue to have so much to offer—even after more than half a century has passed! The book is overflowing with mathematical ideas, which are always explained clearly and elegantly, and above all, with penetrating insight. It is a joy to read, both for beginners and experienced mathematicians. “Hilbert and Cohn-Vossen” is full of interesting facts, many of which you wish you had known before. It's also likely that you have heard those facts before, but surely wondered where they could be found. The book begins with examples of the simplest curves and surfaces, including thread constructions of certain quadrics and other surfaces. The chapter on regular systems of points leads to the crystallographic groups and the regular polyhedra in R 3 R3. In this chapter, they also discuss plane lattices. By considering unit lattices, and throwing in a small amount of number theory when necessary, they effortlessly derive Leibniz's series: π/4=1−1/3+1/5−1/7+−… π/4=1−1/3+1/5−1/7+−…. In the section on lattices in three and more dimensions, the authors consider sphere-packing problems, including the famous Kepler problem. One of the most remarkable chapters is “Projective Configurations”. In a short introductory section, Hilbert and Cohn-Vossen give perhaps the most concise and lucid description of why a general geometer would care about projective geometry and why such an ostensibly plain setup is truly rich in structure and ideas. Here, we see regular polyhedra again, from a different perspective. One of the high points of the chapter is the discussion of Schlafli's Double-Six, which leads to the description of the 27 lines on the general smooth cubic surface. As is true throughout the book, the magnificent drawings in this chapter immeasurably help the reader. A particularly intriguing section in the chapter on differential geometry is Eleven Properties of the Sphere. Which eleven properties of such a ubiquitous mathematical object caught their discerning eye and why? Many mathematicians are familiar with the plaster models of surfaces found in many mathematics departments. The book includes pictures of some of the models that are found in the Göttingen collection. Furthermore, the mysterious lines that mark these surfaces are finally explained! The chapter on kinematics includes a nice discussion of linkages and the geometry of configurations of points and rods that are connected and, perhaps, constrained in some way. This topic in geometry has become increasingly important in recent times, especially in applications to robotics. This is another example of a simple situation that leads to a rich geometry. It would be hard to overestimate the continuing influence Hilbert-Cohn-Vossen's book has had on mathematicians of this century. It surely belongs in the “pantheon” of great mathematics books.


Graphs and Geometry

Graphs and Geometry

Author: László Lovász

Publisher: American Mathematical Soc.

Published: 2019-08-28

Total Pages: 444

ISBN-13: 1470450879

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Graphs are usually represented as geometric objects drawn in the plane, consisting of nodes and curves connecting them. The main message of this book is that such a representation is not merely a way to visualize the graph, but an important mathematical tool. It is obvious that this geometry is crucial in engineering, for example, if you want to understand rigidity of frameworks and mobility of mechanisms. But even if there is no geometry directly connected to the graph-theoretic problem, a well-chosen geometric embedding has mathematical meaning and applications in proofs and algorithms. This book surveys a number of such connections between graph theory and geometry: among others, rubber band representations, coin representations, orthogonal representations, and discrete analytic functions. Applications are given in information theory, statistical physics, graph algorithms and quantum physics. The book is based on courses and lectures that the author has given over the last few decades and offers readers with some knowledge of graph theory, linear algebra, and probability a thorough introduction to this exciting new area with a large collection of illuminating examples and exercises.


Geometric Computation: Foundations for Design

Geometric Computation: Foundations for Design

Author: Joy Ko

Publisher: Routledge

Published: 2018-02-15

Total Pages: 741

ISBN-13: 1317659074

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Geometric Computation: Foundations for Design describes the mathematical and computational concepts that are central to the practical application of design computation in a manner tailored to the visual designer. Uniquely pairing key topics in code and geometry, this book develops the two key faculties required by designers that seek to integrate computation into their creative practice: an understanding of the structure of code in object-oriented programming, and a proficiency in the fundamental geometric constructs that underlie much of the computational media in visual design.