Information and Communication Technology

Information and Communication Technology

Author: Linawati

Publisher: Springer

Published: 2014-03-25

Total Pages: 719

ISBN-13: 3642550320

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This book constitutes the refereed proceedings of the Second IFIP TC 5/8 International Conference on Information and Communication Technology, ICT-Eur Asia 2014, with the collocation of Asia ARES 2014 as a special track on Availability, Reliability and Security, held in Bali, Indonesia, in April 2014. The 70 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers have been organized in the following topical sections: applied modeling and simulation; mobile computing; advanced urban-scale ICT applications; semantic web and knowledge management; cloud computing; image processing; software engineering; collaboration technologies and systems; e-learning; data warehousing and data mining; e-government and e-health; biometric and bioinformatics systems; network security; dependable systems and applications; privacy and trust management; cryptography; multimedia security and dependable systems and applications.


Mining Intelligence and Knowledge Exploration

Mining Intelligence and Knowledge Exploration

Author: Ashish Ghosh

Publisher: Springer

Published: 2017-12-05

Total Pages: 458

ISBN-13: 3319719289

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This book constitutes the refereed post-conference proceedings of the 5th International Conference on Mining Intelligence and Knowledge Exploration, MIKE 2017, held in Hyderabad, India, in December 2017. The 40 full papers presented were carefully reviewed and selected from 139 submissions. The papers were grouped into various subtopics including arti ficial intelligence, machine learning, image processing, pattern recognition, speech processing, information retrieval, natural language processing, social network analysis, security, and fuzzy rough sets.


Effective Java

Effective Java

Author: Joshua Bloch

Publisher: Addison-Wesley Professional

Published: 2008-05-08

Total Pages: 375

ISBN-13: 0132778041

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Are you looking for a deeper understanding of the JavaTM programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective JavaTM, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include: New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io Simply put, Effective JavaTM, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.


Real-Time Java Programming

Real-Time Java Programming

Author: Eric J. Bruno

Publisher: Pearson Education

Published: 2009-06-01

Total Pages: 738

ISBN-13: 0137042582

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The Definitive Guide to Java RTS for Developers and Architects For Java developers and architects moving to real-time, and real-time developers moving to Java Walks through start-to-finish case study applications, identifying their constraints and discussing the APIs and design patterns used to address them Written by the former leader of the real-time Java standards process and one of Wall Street’s top real-time developers Sun Microsystems’ Java Real-Time System (Java RTS) is proving itself in numerous, wide-ranging environments, including finance, control systems, manufacturing, and defense. Java RTS and the RTSJ standard (JSR-001) eliminate the need for complicated, specialized, real-time languages and operating environments, saving money by leveraging Java’s exceptional productivity and familiarity. In Real-Time Java™ Programming, two of Sun’s top real-time programming experts present the deep knowledge and realistic code examples that developers need to succeed with Java RTS and its APIs. As they do so, the authors also illuminate the foundations of real-time programming in any RTSJ-compatible environment. Key topics include Real-time principles and concepts, and the unique requirements of real-time application design and development How Java has been adapted to real-time environments A complete chapter on garbage collection concepts and Java SE collectors Using the Java RTS APIs to solve actual real-time system problems as efficiently as possible Utilizing today’s leading Java RTS development and debugging tools Understanding real-time garbage collection, threads, scheduling, and dispatching Programming new RTSJ memory models Dealing with asynchronous event handling and asynchronous transfer of control


Java Generics and Collections

Java Generics and Collections

Author: Maurice Naftalin

Publisher: "O'Reilly Media, Inc."

Published: 2007

Total Pages: 294

ISBN-13: 0596527756

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This book, written by one of the designers of generics, is a thorough explanation of how to use generics, and particularly, the effect this facility has on the way developers use collections.


Java Programming for Kids

Java Programming for Kids

Author: Yakov Fain

Publisher:

Published: 2004-05-01

Total Pages: 216

ISBN-13: 9780971843950

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This illustrated book teaches kids to write computer programs. Kids will learn basics of programming while creating such computer games as Tic-Tac-Toe, Ping-Pong and others. This book can be useful for three categories of people: kids from 10 to 18 years old, school computer teachers, parents who want to teach their kids programming.