The Unreality Industry

The Unreality Industry

Author: Ian I. Mitroff

Publisher: Oxford University Press, USA

Published: 1993

Total Pages: 250

ISBN-13: 0195083989

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Fortells the trend that mass media outlets are helping to blur the line between reality and fantasy.


In the Land of the Unreal

In the Land of the Unreal

Author: Lisa Messeri

Publisher: Duke University Press

Published: 2024-02-02

Total Pages: 176

ISBN-13: 1478059222

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In the mid-2010s, a passionate community of Los Angeles-based storytellers, media artists, and tech innovators formed around virtual reality (VR), believing that it could remedy society’s ills. Lisa Messeri offers an ethnographic exploration of this community, which conceptualized VR as an “empathy machine” that could provide glimpses into diverse social realities. She outlines how, in the aftermath of #MeToo, the backlash against Silicon Valley, and the turmoil of the Trump administration, it was imagined that VR—if led by women and other marginalized voices—could bring about a better world. Messeri delves into the fantasies that allowed this vision to flourish, exposing the paradox of attempting to use a singular VR experience to mend a fractured reality full of multiple, conflicting social truths. She theorizes this dynamic as unreal, noting how dreams of empathy collide with reality’s irreducibility to a “common” good. With In the Land of the Unreal, Messeri navigates the intersection of place, technology, and social change to show that technology alone cannot upend systemic forces attached to gender and race.


The Unreality of Memory

The Unreality of Memory

Author: Elisa Gabbert

Publisher: FSG Originals

Published: 2020-08-11

Total Pages: 171

ISBN-13: 0374720339

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"Terror, disaster, memory, selfhood, happiness . . . leave it to a poet to tackle the unthinkable so wisely and so wittily."* A literary guide to life in the pre-apocalypse, The Unreality of Memory collects profound and prophetic essays on the Internet age’s media-saturated disaster coverage and our addiction to viewing and discussing the world’s ills. We stare at our phones. We keep multiple tabs open. Our chats and conversations are full of the phrase “Did you see?” The feeling that we’re living in the worst of times seems to be intensifying, alongside a desire to know precisely how bad things have gotten—and each new catastrophe distracts us from the last. The Unreality of Memory collects provocative, searching essays on disaster culture, climate anxiety, and our mounting collective sense of doom. In this new collection, acclaimed poet and essayist Elisa Gabbert explores our obsessions with disasters past and future, from the sinking of the Titanic to Chernobyl, from witch hunts to the plague. These deeply researched, prophetic meditations question how the world will end—if indeed it will—and why we can’t stop fantasizing about it. Can we avoid repeating history? Can we understand our moment from inside the moment? With The Unreality of Memory, Gabbert offers a hauntingly perceptive analysis of our new ways of being and a means of reconciling ourselves to this unreal new world. "A work of sheer brilliance, beauty and bravery.” *—Andrew Sean Greer, author of Less


Building an RPG with Unreal

Building an RPG with Unreal

Author: Steve Santello

Publisher: Packt Publishing Ltd

Published: 2016-01-28

Total Pages: 358

ISBN-13: 1785281283

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Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game


Unreal Estate

Unreal Estate

Author: Stefani Shock

Publisher: Balboa Press

Published: 2016-09-21

Total Pages: 106

ISBN-13: 1504364910

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Beyond the day-to-day technique of representing buyers and sellers, is the mindset of the broker. I countlessly hear brokers tell me they lack confidence and self-esteem. How can they be a success when their confidence is hanging in the balance? This book tells the story of a self-made broker who tackled those same issues. I rose up through the real estate trenches in NYC, lost it all in the 2008 market crash only to rebound, triple my income and eventually sell luxury homes in the Bahamas. The shift that occured was one that involved personal development, following the guidance of others, changing my sales techniques and much more. All of the lessons that propelled me to the next level are included in this book. Enjoy reading it as much as I did living it.


Keeping It Unreal

Keeping It Unreal

Author: Darieck Scott

Publisher: NYU Press

Published: 2022-01-18

Total Pages: 277

ISBN-13: 1479824143

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Introduction: Fantastic Bullets -- I Am Nubia: Superhero Comics and the Paradigm of the Fantasy-Act -- Can the Black Superhero Be? -- Erotic Fantasy-Acts: The Art of Desire -- Conclusion: On Becoming Fantastical.


Unreal City

Unreal City

Author: Judith Nies

Publisher: Bold Type Books

Published: 2014-04-08

Total Pages: 322

ISBN-13: 1568587481

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An epic struggle over land, water, and power is erupting in the American West and the halls of Washington, DC. It began when a 4,000-square-mile area of Arizona desert called Black Mesa was divided between the Hopi and Navajo tribes. To the outside world, it was a land struggle between two fractious Indian tribes; to political insiders and energy corporations, it was a divide-and-conquer play for the 21 billion tons of coal beneath Black Mesa. Today, that coal powers cheap electricity for Los Angeles, a new water aqueduct into Phoenix, and the neon dazzle of Las Vegas. Journalist and historian Judith Nies has been tracking this story for nearly four decades. She follows the money and tells us the true story of wealth and water, mendacity, and corruption at the highest levels of business and government. Amid the backdrop of the breathtaking desert landscape, Unreal City shows five cultures colliding—Hopi, Navajo, global energy corporations, Mormons, and US government agencies—resulting in a battle over resources and the future of the West. Las Vegas may attract 39 million visitors a year, but the tourists mesmerized by the dancing water fountains at the Bellagio don’t ask where the water comes from. They don’t see a city with the nation’s highest rates of foreclosure, unemployment, and suicide. They don’t see the astonishing drop in the water level of Lake Mead—where Sin City gets 90 percent of its water supply. Nies shows how the struggle over Black Mesa lands is an example of a global phenomenon in which giant transnational corporations have the power to separate indigenous people from their energy-rich lands with the help of host governments. Unreal City explores how and why resources have been taken from native lands, what it means in an era of climate change, and why, in this city divorced from nature, the only thing more powerful than money is water.