Human Factors of Stereoscopic 3D Displays

Human Factors of Stereoscopic 3D Displays

Author: Robert Earl Patterson, Ph.D.

Publisher: Springer

Published: 2015-02-18

Total Pages: 107

ISBN-13: 1447166515

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Human Factors of Stereoscopic Displays provides an overview of all vision-relevant topics and issues that inform stereo display design from a user-centric or human factor, perspective. Although both the basic vision science literature and the applied literature will be reviewed, the strength and originality of this book comes from the emphasis on the basic science literature on human stereo vision and its implications for stereo display design. The reader will learn how to design stereo displays from a human vision/human factors perspective. Over the past several years, there has been a growing interest in the development of high-quality displays that present binocular parallax information to the human visual system for inducing the perception of three-dimensional depth. The methods for presenting binocular parallax to an observer vary widely and include three broad categories of display: stereoscopic, holographic and volumetric displays. Because the technology for stereoscopic displays is more developed and more widely used, than those based on holography or volumetric methods, the proposed book addresses those human factors issues involved in the viewing of stereoscopic displays. Despite the diverse methods for creating stereoscopic displays, which includes stereo spatial multiplexing as well as temporal multiplexing (i.e., field sequential) techniques, there remain common human factor issues that arise when viewing such displays. Human Factors of Stereoscopic Displays will provide a detailed review of these important issues so that they can be considered when designing and using 3D displays. In doing so, the following topics will be covered: interocular cross talk; interocular differences in luminance and contrast; accommodation-vergence mismatch; stereoanomaly; spatio-temporal frequency effects; distance scaling of disparity and high-level cue conflict. body>


Proceedings of the 4th International Conference on Big Data Analytics for Cyber-Physical System in Smart City - Volume 1

Proceedings of the 4th International Conference on Big Data Analytics for Cyber-Physical System in Smart City - Volume 1

Author: Mohammed Atiquzzaman

Publisher: Springer Nature

Published: 2023-07-04

Total Pages: 823

ISBN-13: 9819908809

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This book gathers a selection of peer-reviewed papers presented at the 4th Big Data Analytics for Cyber-Physical System in Smart City (BDCPS 2022) conference, held in Bangkok, Thailand, on December 16–17. The contributions, prepared by an international team of scientists and engineers, cover the latest advances and challenges made in the field of big data analytics methods and approaches for the data-driven co-design of communication, computing, and control for smart cities. Given its scope, it offers a valuable resource for all researchers and professionals interested in big data, smart cities, and cyber-physical systems.


Designing EEG Experiments for Studying the Brain

Designing EEG Experiments for Studying the Brain

Author: Aamir Saeed Malik

Publisher: Academic Press

Published: 2017-05-25

Total Pages: 297

ISBN-13: 0128111410

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Designing EEG Experiments for Studying the Brain: Design Code and Example Datasets details the design of various brain experiments using electroencephalogram (EEG). Providing guidelines for designing an EEG experiment, it is primarily for researchers who want to venture into this field by designing their own experiments as well as those who are excited about neuroscience and want to explore various applications related to the brain. The first chapter describes how to design an EEG experiment and details the various parameters that should be considered for success, while remaining chapters provide experiment design for a number of neurological applications, both clinical and behavioral. As each chapter is accompanied with experiment design codes and example datasets, those interested can quickly design their own experiments or use the current design for their own purposes. Helpful appendices provide various forms for one's experiment including recruitment forms, feedback forms, ethics forms, and recommendations for related hardware equipment and software for data acquisition, processing, and analysis. - Written to assist neuroscientists in experiment designs using EEG - Presents a step-by-step approach to designing both clinical and behavioral EEG experiments - Includes experiment design codes and example datasets - Provides inclusion and exclusion criteria to help correctly identify experiment subjects and the minimum number of samples - Includes appendices that provide recruitment forms, ethics forms, and various subjective tests associated with each of the chapters


Biology And Computation: A Physicist's Choice

Biology And Computation: A Physicist's Choice

Author: Hanoch Gutfreund

Publisher: World Scientific

Published: 1994-03-04

Total Pages: 872

ISBN-13: 9814504149

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This book provides a comprehensive review of the works in the rapidly evolving field of neural networks and brain studies. Its purpose is two-fold: to help physicists entering this field to get a broader view of the context of the domain, and to help scientists of other disciplines to reach a better understanding of the physicists' contributions within a context of perspectives they can relate to.Included in the volume are 68 carefully selected, high quality reprints to provide the volume with both breadth and depth. It is organized into 5 sections and 22 chapters, both the sections and chapters being preceded by introductory comments by the editors.


Virtual Reality

Virtual Reality

Author: Randall Shumaker

Publisher: Springer

Published: 2007-08-24

Total Pages: 775

ISBN-13: 3540733353

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This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.


ECAI 2020

ECAI 2020

Author: G. De Giacomo

Publisher: IOS Press

Published: 2020-09-11

Total Pages: 3122

ISBN-13: 164368101X

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This book presents the proceedings of the 24th European Conference on Artificial Intelligence (ECAI 2020), held in Santiago de Compostela, Spain, from 29 August to 8 September 2020. The conference was postponed from June, and much of it conducted online due to the COVID-19 restrictions. The conference is one of the principal occasions for researchers and practitioners of AI to meet and discuss the latest trends and challenges in all fields of AI and to demonstrate innovative applications and uses of advanced AI technology. The book also includes the proceedings of the 10th Conference on Prestigious Applications of Artificial Intelligence (PAIS 2020) held at the same time. A record number of more than 1,700 submissions was received for ECAI 2020, of which 1,443 were reviewed. Of these, 361 full-papers and 36 highlight papers were accepted (an acceptance rate of 25% for full-papers and 45% for highlight papers). The book is divided into three sections: ECAI full papers; ECAI highlight papers; and PAIS papers. The topics of these papers cover all aspects of AI, including Agent-based and Multi-agent Systems; Computational Intelligence; Constraints and Satisfiability; Games and Virtual Environments; Heuristic Search; Human Aspects in AI; Information Retrieval and Filtering; Knowledge Representation and Reasoning; Machine Learning; Multidisciplinary Topics and Applications; Natural Language Processing; Planning and Scheduling; Robotics; Safe, Explainable, and Trustworthy AI; Semantic Technologies; Uncertainty in AI; and Vision. The book will be of interest to all those whose work involves the use of AI technology.


Human-Computer Interaction. Interaction Platforms and Techniques

Human-Computer Interaction. Interaction Platforms and Techniques

Author: Julie A. Jacko

Publisher: Springer

Published: 2007-08-23

Total Pages: 1262

ISBN-13: 3540731075

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Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.


3D Animation Essentials

3D Animation Essentials

Author: Andy Beane

Publisher: John Wiley & Sons

Published: 2012-01-25

Total Pages: 357

ISBN-13: 1118239059

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The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.