The Imagination Machine

The Imagination Machine

Author: Martin Reeves

Publisher: Harvard Business Press

Published: 2021-06-08

Total Pages: 248

ISBN-13: 1647820871

DOWNLOAD EBOOK

A guide for mining the imagination to find powerful new ways to succeed. We need imagination now more than ever—to find new opportunities, rethink our businesses, and discover paths to growth. Yet too many companies have lost their ability to imagine. What is this mysterious capacity? How does imagination work? And how can organizations keep it alive and harness it in a systematic way? The Imagination Machine answers these questions and more. Drawing on the experience and insights of CEOs across several industries, as well as lessons from neuroscience, computer science, psychology, and philosophy, Martin Reeves of Boston Consulting Group's Henderson Institute and Jack Fuller, an expert in neuroscience, provide a fascinating look into the mechanics of imagination and lay out a process for creating ideas and bringing them to life: The Seduction: How to open yourself up to surprises The Idea: How to generate new ideas The Collision: How to rethink your idea based on real-world feedback The Epidemic: How to spread an evolving idea to others The New Ordinary: How to turn your novel idea into an accepted reality The Encore: How to repeat the process—again and again. Imagination is one of the least understood but most crucial ingredients of success. It's what makes the difference between an incremental change and the kinds of pivots and paradigm shifts that are essential to transformation—especially during a crisis. The Imagination Machine is the guide you need to demystify and operationalize this powerful human capacity, to inject new life into your company, and to head into unknown territory with the right tools at your disposal.


Engines of the Imagination

Engines of the Imagination

Author: Jonathan Sawday

Publisher: Routledge

Published: 2007-11-30

Total Pages: 706

ISBN-13: 1134267924

DOWNLOAD EBOOK

At what point did machines and technology begin to have an impact on the cultural consciousness and imagination of Europe? How was this reflected through the art and literature of the time? Was technology a sign of the fall of humanity from its original state of innocence or a sign of human progress and mastery over the natural world? In his characteristically lucid and captivating style, Jonathan Sawday investigates these questions and more by engaging with the poetry, philosophy, art, and engineering of the period to find the lost world of the machine in the pre-industrial culture of the European Renaissance. The aesthetic and intellectual dimension of these machines appealed to familiar figures such as Shakespeare, Francis Bacon, Montaigne, and Leonardo da Vinci as well as to a host of lesser known writers and artists in the sixteenth and seventeenth centuries. This intellectual engagement with machines in the European Renaissance gave rise to new attitudes towards gender, work and labour, and even fostered the new sciences of artificial life and reason which would be pursued by figures such as Descartes, Hobbes, and Leibniz in the seventeenth century. Writers, philosophers and artists had mixed and often conflicting reactions to technology, reflecting a paradoxical attitude between modern progress and traditional values. Underpinning the enthusiastic creation of a machine-driven world, then, were stories of loss and catastrophe. These contradictory attitudes are part of the legacy of the European Renaissance, just as much as the plays of Shakespeare or the poetry of John Milton. And this historical legacy helps to explain many of our own attitudes towards the technology that surrounds us, sustains us, and sometimes perplexes us in the modern world.


Popular Science

Popular Science

Author:

Publisher:

Published: 1992-11

Total Pages: 156

ISBN-13:

DOWNLOAD EBOOK

Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.


InfoWorld

InfoWorld

Author:

Publisher:

Published: 1979-06-25

Total Pages: 20

ISBN-13:

DOWNLOAD EBOOK

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.


InfoWorld

InfoWorld

Author:

Publisher:

Published: 1981-07-27

Total Pages: 52

ISBN-13:

DOWNLOAD EBOOK

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.


The Game Console 2.0

The Game Console 2.0

Author: Evan Amos

Publisher: No Starch Press

Published: 2021-09-08

Total Pages: 314

ISBN-13: 1718500610

DOWNLOAD EBOOK

This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.


InfoWorld

InfoWorld

Author:

Publisher:

Published: 1980-12-08

Total Pages: 40

ISBN-13:

DOWNLOAD EBOOK

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.


The Ultimate Guide to Classic Game Consoles

The Ultimate Guide to Classic Game Consoles

Author: Kevin Baker

Publisher: eBookIt.com

Published: 2013-05

Total Pages: 236

ISBN-13: 1456617087

DOWNLOAD EBOOK

The ultimate guide to retro game consoles, an ideal reference for collectors and enthusiasts.. Write ups, specs and pictures of over 85 collectible consoles and variant models from 1972 to 2000. From the Magnavox Odyssey right through to the Sega Dreamcast. Including the history of the evolution of electronic gaming and advice on how to collect classic consoles. A comprehensive database of collectible consoles. Written by fellow collectors and enthusiasts.