An attempt to cover all aspects of children's make-believe. The authors examine how imaginative play begins and develops and provide examples and evidence on the young child's invocation of imaginary friends, the adolescent's daring games and the adult's private imagery and inner thought.
Ariel loves to play make-believe--especially when she pretends to marry the prince of her dreams! This original storybook features a press-out necklace.
In The Case for Make Believe, Harvard child psychologist Susan Linn tells the alarming story of childhood under siege in a commercialized and technology-saturated world. Although play is essential to human development and children are born with an innate capacity for make believe, Linn argues that, in modern-day America, nurturing creative play is not only countercultural—it threatens corporate profits. A book with immediate relevance for parents and educators alike, The Case for Make Believe helps readers understand how crucial child's play is—and what parents and educators can do to protect it. At the heart of the book are stories of children at home, in school, and at a therapist's office playing about real-life issues from entering kindergarten to a sibling's death, expressing feelings they can't express directly, and making meaning of an often confusing world. In an era when toys come from television and media companies sell videos as brain-builders for babies, Linn lays out the inextricable links between play, creativity, and health, showing us how and why to preserve the space for make believe that children need to lead fulfilling and meaningful lives.
Marcus offers this animated history of the visionaries--editors, illustrators, and others--whose books have transformed American childhood and American culture.
Presents over 125 activities and projects for creative fun with young children, including storybook play, cooking, costumes and masks, puppets, fingerpaints, games, and mini-plays.
The dragons love to play make-believe, and with the help of Quetzal's magical book, the games they imagine can come to life! In this unique interactive format, you get two great books in one. Turn the pages of the bigger book to see how the dragons and their friends use their imaginations, then leaf through the magical miniature book to see how their games would look in real life.