As they spearhead an advance into the Realm of Death, the Hallowed Knights are beset by enemies – including the treacherous Mannfred von Carstein, who may hold the key to saving a long lost soul. As cities rise across the Mortal Realms, Lord-Celestant Gardus Steel Soul leads his Hallowed Knights into darkest Shyish, hoping to gain a foothold for the forces of Azyr. But as the foundations of a new citadel are laid, the Hallowed Knights find themselves beset by enemies both living and dead – including the Mortarch of Night, Mannfred Von Carstein. Now, Gardus must lead his warriors into the very heart of darkness in order to save the soul of a warrior long thought lost…
The Stormcast Eternals of the Hallowed Knights must brave Nurgles's Realm of Decay if they are to find their lost leader, Lord-Castellant Lorrus Grymn. As the war for the Realm of Life continues, Lord-Castellant Lorrus Grymn leads the battered remnants of the Steel Souls warrior chamber against the sargasso-citadels of the Verdant Bay. The Hallowed Knights claim victory, but at a terrible cost - Grymn is lost to the Realm of Chaos. Now Gardus, newly reforged and fresh from the destruction of the Scabrous Sprawl, must lead his warriors into the foetid heart of Nurgle's realm in search of the Lord-Castellant, where they must once more brave the horrors of the Realm of Decay...
The world is full of magical things… With a day job that requires her to hunt down psychics who use their metaphysical gifts as weapons, Tarot-reading Justice of the Arcana Council Sara Wilde has no time for fairy tales. So when her newest case pleads for her assistance against brownies, sprites, and pixie dust, she’s more than ready to file it under “not a chance.” But these Neo-Celts mean business, with a boldly charismatic leader who vows to return the world to the iron-fisted rule of the ancient gods. That plan infuriates the fiercest member of the Arcana Council, Death, whose deep Irish roots hide more secrets than Sara ever realized, and draws the focus of the dark-eyed, seductive Magician, deftly weaving his ever more twisted schemes. At the Council’s behest, Sara plunges headlong into Irish folklore, fantasy, and the very real, very frightening truth of the spaces between worlds, where the darkest memories go to hide… Memories that could upend everything Sara’s finally claimed as her own. Travelers beware! The fairies will all come out to play when you chase The Hallowed Knight.
The Celestial Church has all but eliminated the old pagan ways, ruling the people with an iron hand. Demonic gheists terrorize the land, hunted by the warriors of the Inquisition, yet it’s the battling factions within the Church and age-old hatreds between north and south that tear the land apart. Malcolm Blakley, hero of the Reaver War, seeks to end the conflict between men, yet it will fall to his son, Ian, and the huntress Gwen Adair to stop the killing before it tears the land apart. The Pagan Night is an epic of mad gods, inquisitor priests, holy knights bound to hunt and kill, and noble houses fighting battles of politics, prejudice, and power.
And you think beauty pageants are scary? Persephone Alcmedi has been persuaded to compete for the position of High Priestess of the Cleveland, Ohio, coven -- now that the former priestess, Vivian Diamond, has strangely gone missing. Unfortunately, there are a few small problems with the idea. Not only does Seph know rather more about Vivian's disappearance than the other witches realize, but the epic struggle she's just survived has left her with some highly unusual powers -- ones that could be dangerous to reveal. Despite her reluctance, she agrees to participate, if only to prevent snooty Hunter Hopewell, an obnoxious but talented witch, from ending up in the winner's circle. Can Seph hide her secrets -- including her connection to the master vampire-wizard Menessos -- from the terrifyingly wise judges? Plus, there's her rock 'n' roll werewolf boyfriend, Johnny, and some angry fairies to deal with.... Once the competition begins, a finalist turns up dead. It looks as if one of the contestants is willing to do anything -- including murder -- to win. Suddenly Seph has even more on her plate than she thought: from solving a murder to working out what her new powers really are...and exactly why they're creating so much havoc in her love life.
MEN IN BLACK AT THE REN FAIRE! John Rast went to the Ren Faire looking for a fight. Well, a simulated fight, with blunt swords and safety equipment. But when his final opponent turns into a living, fire-breathing dragon, John finds himself in the fight of his life. It’s John or nothing stopping a disaster in its tracks—and the only real weapon at hand is his mom’s Volvo. So John decides to let it roll . . . And that's when destiny comes to call. John is spirited away to the well-hidden base of Knight Watch, the organization that stands between humanity and the real nasties the rest of the world doesn’t know about. Knight Watch would be John’s dream job—except for the storm goddess that destroys his parents’ house, the abandoned mall replete with too much dead, and the Fetch that aims to make John’s domain a final resting place. All this has John’s putative allies in the Knight Watch worried that John is the one bringing bad things into multiple worlds. John and his reluctant teammates have to figure out who, or what, is pulling the strings before all of Knight Watch falls prey to a well-concealed puppetmaster and far worse things enter this world. About Knight's Watch: “Buckle up and get ready for a fun ride. Tim Akers delivers an epic story about weekend ren fair warriors versus actual monsters. Best fictional use of a Volvo station wagon ever.”—Larry Correia About Tim Akers: “A must for all epic fantasy fans.”—Starburst “Full of strong world building, cinematic and frequent battle scenes, high adventure, great characters, suspense, and dramatic plot shifts, this is an engaging, fast-paced entry in a popular subgenre."—Booklist (starred review) “Take a bit of fantasy, mix in the horror of the demonic, and put in some top-notch writing and you’ll have Akers’ latest novel.”—Hellnotes “Fast-paced . . . an epic fantasy story with action, intrigue and a good story.” —RPG “Delivers enough twists and surprises to keep readers fascinated...contains action, grittiness, magic, intrigue and well created characters.”—Rising Shadow “An extremely well-developed secondary world.”—SF Signal
A magnificent epic tale of devotion, possession, obsession, and strange destiny from the author of the Hugo Award-winning Paladin of Souls Lois McMaster Bujold The half-mad Prince Boleso has been slain by a noblewoman he had intended to defile -- and Lord Ingrey kin Wilfcliff must transport the body to its burial place and the accused killer, the Lady Ijada, to judgment. With the death of the old Hallow King imminent and the crown in play, the road they must travel together is a dangerous one. And though he is duty-bound to deliver his prisoner to an almost certain death, Ijada may be the only one Ingrey dares trust. For a monstrous malevolence holds the haunted lord in its sway -- and a great and terrible destiny has been bestowed upon him by the gods, the damned, and the dead.
On the great influence of a valiant lord: "The companions, who see that good warriors are honored by the great lords for their prowess, become more determined to attain this level of prowess." On the lady who sees her knight honored: "All of this makes the noble lady rejoice greatly within herself at the fact that she has set her mind and heart on loving and helping to make such a good knight or good man-at-arms." On the worthiest amusements: "The best pastime of all is to be often in good company, far from unworthy men and from unworthy activities from which no good can come." Enter the real world of knights and their code of ethics and behavior. Read how an aspiring knight of the fourteenth century would conduct himself and learn what he would have needed to know when traveling, fighting, appearing in court, and engaging fellow knights. Composed at the height of the Hundred Years War by Geoffroi de Charny, one of the most respected knights of his age, A Knight's Own Book of Chivalry was designed as a guide for members of the Company of the Star, an order created by Jean II of France in 1352 to rival the English Order of the Garter. This is the most authentic and complete manual on the day-to-day life of the knight that has survived the centuries, and this edition contains a specially commissioned introduction from historian Richard W. Kaeuper that gives the history of both the book and its author, who, among his other achievements, was the original owner of the Shroud of Turin.