In this monumental conclusion to the Magisterium series, bestselling authors Holly Black and Cassandra Clare push Callum to the brink of annihilation, showing how magic has the ability to both save and doom, create and destroy.
From Holly Black and Cassandra Clare comes the second installment in the New York Times bestselling series that defies what you think you know about the worlds of good and evil. Callum Hunt's summer break isn't like other kids'. His closest companion is a Chaos-ridden wolf, Havoc. His father suspects him of being secretly evil. And, of course, most kids aren't heading back to the magical world of the Magisterium in the fall.It's not easy for Call . . . and it gets even harder after he checks out his basement and discovers that his dad might be trying to destroy both him and Havoc.Call escapes to the Magisterium -- but things only intensify there. The Alkahest -- a copper gauntlet capable of separating certain magicians from their magic -- has been stolen. And in their search to discover the culprit, Call and his friends Aaron and Tamara awaken the attention of some very dangerous foes -- and get closer to an even more dangerous truth.As the mysteries of the Magisterium deepen and widen, bestselling authors Holly Black and Cassandra Clare take readers on an extraordinary journey through one boy's conflict -- and a whole world's fate.
From NEW YORK TIMES bestselling authors Holly Black and Cassandra Clare comes a riveting new series that defies what you think you know about the world of magic. Most kids would do anything to pass the Iron Trial. Not Callum Hunt. He wants to fail. All his life, Call has been warned by his father to stay away from magic. If he succeeds at the Iron Trial and is admitted into the Magisterium, he is sure it can only mean bad things for him. So he tries his best to do his worst - and fails at failing. Now the Magisterium awaits him. It's a place that's both sensational and sinister, with dark ties to his past and a twisty path to his future. The Iron Trial is just the beginning, for the biggest test is still to come . . . From the remarkable imaginations of bestselling authors Holly Black and Cassandra Clare comes a heart-stopping, mind-blowing, pulse-pounding plunge into the magical unknown.
From the bestselling powerhouses of Holly Black and Cassandra Clare comes another gripping journey about magic, danger, and friendship. A generation ago, Constantine Madden came close to achieving what no magician had ever achieved: the ability to bring back the dead. He didn't succeed . . . but he did find a way to keep himself alive, inside a young child named Callum Hunt.Now Call is one of the most feared and reviled students in the history of the Magisterium, thought to be responsible for a devastating death and an ever-present threat of war. As a result, Call has been imprisoned and interrogated. Everyone wants to know what Constantine was up to-and how he lives on.But Call has no idea.It is only when he's broken out of prison that the full potential of Constantine's plan is suddenly in his hands . . . and he must decide what to do with his power. In this spellbinding fourth book of Magisterium, bestselling authors Holly Black and Cassandra Clare take us beyond the realm of the living and into the dangers of the dead.
The stakes have never been higher than in the final installment of Magisterium from the bestselling powerhouses of Holly Black and Cassandra Clare. Callum Hunt has been a hero and an outcast, a force of good and a portent of evil. While the doors of the Magisterium have been open to him, he has never felt entirely welcome. If anything, he has felt others' resentment . . . and fear.Now, as he begins his final year at the magical school, his place is less certain than ever. With one unique exception, he is estranged from most of his friends. A furtive darkness still hounds him. And the greatest challenge he will ever face is right around the corner. In this monumental conclusion to the Magisterium series, bestselling authors Holly Black and Cassandra Clare push Callum to the brink of annihilation, showing how magic has the ability to both save and doom, create and destroy.
"Magic can save you Magic can kill you It should be a time of celebration. The Enemy of Death is dead; a severed head proof of his downfall. The magical world has no reason to believe otherwise, and Callum, Tamara and Aaron are celebrated as heroes. But at a party held in their honour, things go horribly, brutally wrong. A fellow student is callously murdered, and it seems Call's worst fears are confirmed- there is a spy in the Magisterium. No one is safe. Now, using the powerful magic they've been taught, the trio must risk their lives to track down the killer. But magic is dangerous - in the wrong hands it could bring terrible destruction. And reveal the deadliest secret of all . . ."
He can summon demons. But can he win a war? Fletcher is working as a blacksmith's apprentice when he discovers he has the rare ability to summon demons from another world. Chased from his village for a crime he did not commit, Fletcher must travel with his demon, Ignatius, to an academy for adepts, where the gifted are taught the art of summoning. Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.
In this second book in the Narnia-inspired Indigenous middle-grade fantasy series, Eli and Morgan journey once more to Misewa, travelling back in time. Back at home after their first adventure in the Barren Grounds, Eli and Morgan each struggle with personal issues: Eli is being bullied at school, and tries to hide it from Morgan, while Morgan has to make an important decision about her birth mother. They turn to the place where they know they can learn the most, and make the journey to Misewa to visit their animal friends. This time they travel back in time and meet a young fisher that might just be their lost friend. But they discover that the village is once again in peril, and they must dig deep within themselves to find the strength to protect their beloved friends. Can they carry this strength back home to face their own challenges?
On one side of the Rift is a technological paradise without famine or want. On the other side is a mystery. Sixteen-year-old Glenn Morgan has lived next to the Rift her entire life and has no idea of what might be on the other side of it. Glenn's only friend, Kevin, insists the fence holds back a world of monsters and witchcraft, but magic isn't for Glenn. She has enough problems with reality: Glenn's mother disappeared when she was six, and soon after, she lost her scientist father to his all-consuming work on the mysterious Project. Glenn buries herself in her studies and dreams about the day she can escape. But when her father's work leads to his arrest, he gives Glenn a simple metal bracelet that will send Glenn and Kevin on the run---with only one place to go.With MAGISTERIUM, Jeff Hirsch brings us the story of a complex, captivating world that will leave readers breathless until the very last page.
The stunning third book in Jennifer A. Nielsen's New York Times bestselling Traitor's Game series! Simon and Kestra are hurtling down paths ever farther from each other as the battle for control of Antora rages.Simon, newly king of the Halderians, is pressed on all sides by royal duties. Harlyn Mindell is his betrothed and intended queen, but Simon can't give up hope for a life with Kestra.Kestra, exiled, feels her magic growing -- and despite everyone's warnings, she knows she must embrace it. That power is the key to the kingdom's future.Both still strive to defeat the evil Lord Endrick, but danger awaits them on the murky road forward. And is a common enemy enough to help them survive -- or to carry them back to each other?Jennifer A. Nielsen delivers breathtaking twists and shocking revelations in an epic and action-packed third installment of The Traitor's Game.