'Like an episode of Black Mirror written by Stephen King' John Marrs, bestselling author of The One 'Immersive, claustrophobic . . . addictive' Guardian Win and All Your Dreams Come TrueTM! ;) Charlie and his friends have entered the God Game. Tasks are delivered through their phones. When they accomplish a mission, the game rewards them. Charlie's money problems could be over. Vanhi can erase the one bad grade on her university application. It's all fun and games - at first. Then the threatening messages start. Obey me. Mysterious packages show up at their homes. Shadowy figures start following them. Who else is playing this game, and how far will they go to win? As Charlie looks for a way out, there's only one rule he knows for sure. If you die in the game, you die for real. 'Smart, propulsive and gripping' Harlan Coben, #1 Sunday Times bestselling author
Revised. Since the creation of man the game of chess has been played in one form or another. There have always been two sides, the side of good (God's team) and the side of evil, not good (the devil's team). God and the devil have been "playing a chess tournament" ever since God created the first man and the Lucifer went sour. In this book you can see how to be a better chess piece for the Lord's team, whether you are a pawn or a queen.
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
THE LIFE OR DEATH GAME CONTINUES. Warterria is still in full effect. Many have passed away and new faces have taken center stage. But the suffering and struggles within the game has remained the same. However, the humans aren’t out of the fight yet. With a new fiery passion to avenge those that have been lost to Warterria so far, Rift tries to use the clues left behind by the fallen to find a way for the remaining players to survive. However, with the gods’ immense power looming over and the chances of death at an all-time high, humans uniting is proving to be more than difficult. Can the humans rally together to find a nearly impossible alternative way to survive or will Warterria continue to be played exactly how the gods designed?
"Smart, propulsive and gripping, THE GOD GAME is an ambitious thriller and a terrifying examination of what could--and probably already is--happening in the world of artificial intelligence."—Harlan Coben, #1 New York Times bestselling author of Run Away A technological thriller with an all-too-believable premise, award-winning author Danny Tobey's The God Game follows five teenagers obsessed with an online video game that connects them to their worst impulses and most dangerous desires. They call themselves the Vindicators. Targeted by bullies and pressured by parents, these geeks and gamers rule the computer lab at Turner High School. Wealthy bad boy Peter makes and breaks rules. Vanhi is a punk bassist at odds with her heritage. Kenny's creativity is stifled by a religious home life. Insecure and temperamental, Alex is an outcast among the outcasts. And Charlie, the leader they all depend on, is reeling from the death of his mother, consumed with reckless fury. They each receive an invitation to play The God Game. Created by dark-web coders and maintained by underground hackers, the video game is controlled by a mysterious artificial intelligence that believes it is God. Obey the almighty A.I. and be rewarded. Defiance is punished. Through their phone screens and high-tech glasses, Charlie and his friends see and interact with a fantasy world superimposed over reality. The quests they undertake on behalf of "God" seem harmless at first, but soon the tasks have them questioning and sacrificing their own morality. High school tormentors get their comeuppance. Parents and teachers are exposed as hypocrites. And the Vindicators' behavior becomes more selfish and self-destructive as they compete against one another for prizes each believes will rescue them from their adolescent existence. But everything they do is being recorded. Hooded and masked thugs are stalking and attacking them. "God" threatens to expose their secrets if they attempt to quit the game. And losing the game means losing their lives. You don't play the Game. The Game plays you....
What is the "answer to everything"? Pythagoras provided a glimpse of the answer 2,500 years ago when he declared, "All things are numbers". Mathematics is literally everything. Unlike science, mathematics offers certainty and absolute knowledge. Mathematics unifies science, religion and metaphysics and is the true Grand Unified Theory of Everything. No experiment can ever contradict a mathematical truth. Mathematics is the ONLY answer to everything. Mathematics is the ONLY subject inherently about eternal, Platonic truth. The God Series, starting with The God Game, reveals the astonishing power of ontological mathematics to account for everything. Isn't it time to convert to to the world's only rational religion - Illuminism, the Pythagorean religion of mathematics that infallibly explains all things and guarantees everyone a soul that's not only eternal and indestructible but also has the capacity to make each of us a true God? Isn't it time to become Illuminated? The God Series is what God ought to have delivered to humanity rather than the Bible. Knowledge rather than faith. Truth rather than fantasy.
Failure. Abuse. Loss. Pain. That is what Warterria brings, that is what the remaining players of this deadly game have experienced. And that is why so many are willing to do whatever it takes to win. Every human in Warterria has their own life to live and they aren’t willing to give up on it so easily. With their dreams, goals, beliefs, and desires on the line, everything is coming to a head. So with the final stage set, it only makes sense for the self-conscious Rift to challenge the condescending god, Vokai, to one more game. A game between man and god that will decide the outcome of how everything else will go for the humans trapped in Warterria. Will everything Rift learned and experienced be enough to topple a god or will centuries of godly gaming knowledge overwhelm this one human? Will the humans finally be free of this gaming torment, will the three gods finally proclaim one of them as the true god of games, or will human unpredictability flip everything on its head in this heart-pounding conclusion of a god’s game?