The Gift of the Game

The Gift of the Game

Author: Tom Allen

Publisher: Anchor Canada

Published: 2010-08-13

Total Pages: 258

ISBN-13: 038567225X

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Full of the gentle humour and storytelling that he brings to “Music and Company” every morning, The Gift of the Game is Tom Allen’s exploration of the ways in which hockey can shape the relationship between fathers and sons. In the winter of 2001 Tom Allen stepped onto a frozen lake with his eight-year-old son. They laced up their skates, set out chunks of firewood as goal posts, and played one-on-one hockey under an enormous blue sky. This would mark a new turn in Allen’s relationship with Wesley, even as other relationships began to fall apart. When Allen and his wife go their separate ways, it is hockey that forms the enduring bond between father and son. As Wesley grows in confidence and purpose, Allen grows into the mythic role of hockey dad and assistant coach, and spends his empty afternoons working on his own game on outdoor rinks, if only to avoid the silence of his apartment. But what is this game to which he has entrusted his fragile sense of well-being and his son’s emerging sense of self? With keen intelligence and self-deprecating emotional honesty, Allen sets about answering the questions that shape his new life: How does hockey mould us? To what degree are we defined by our love of the game and our wish to be admired for our skill on the ice? What are the implications for our culture of a game that so privileges violence? In making of hockey the arena of his pride and love and self-respect, Allen is forced to figure out what the game itself means.


The Gift of Sports

The Gift of Sports

Author: Philip P. Arnold

Publisher: Cognella Academic Publishing

Published: 2012-01-30

Total Pages: 124

ISBN-13: 9781621310471

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This text will give readers an understanding of and appreciation for the religious dimensions of sports.


A Visit from St. Nicholas

A Visit from St. Nicholas

Author: Clement Clarke Moore

Publisher: Boston : Atlantic monthly Press

Published: 1921

Total Pages: 20

ISBN-13:

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A poem about the visit that Santa Claus pays to the children of the world during the night before every Christmas.


The Gift of the Magi

The Gift of the Magi

Author: O. Henry

Publisher: Amila Jay

Published: 2021-12-22

Total Pages: 11

ISBN-13: 3986779213

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"The Gift of the Magi" is a short story by O. Henry first published in 1905. The story tells of a young husband and wife and how they deal with the challenge of buying secret Christmas gifts for each other with very little money. As a sentimental story with a moral lesson about gift-giving, it has been popular for adaptation, especially for presentation at Christmas time.


Game Feel

Game Feel

Author: Steve Swink

Publisher: CRC Press

Published: 2008-10-13

Total Pages: 377

ISBN-13: 1482267330

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe


The Gift Is in the Making

The Gift Is in the Making

Author: Leanne Betasamosake Simpson

Publisher: Portage & Main Press

Published: 2013-06-04

Total Pages: 110

ISBN-13: 1553793811

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The Gift Is in the Making retells previously published Anishinaabeg stories, bringing to life Anishinaabeg values and teachings for a new generation. Readers are immersed in a world where all genders are respected, the tiniest being has influence in the world, and unconditional love binds families and communities to each other and to their homeland. Sprinkled with gentle humour and the Anishinaabe language, this collection of stories speaks to children and adults alike, and reminds us of the timelessness of stories that touch the heart. Also available as an audiobook narrated by Tiffany Ayalik. Find it through your favourite audio retailer!


Game Frame

Game Frame

Author: Aaron Dignan

Publisher: Simon and Schuster

Published: 2011-03-08

Total Pages: 226

ISBN-13: 1451611072

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Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.


The Game

The Game

Author: Sean Kelly

Publisher: Black Inc.

Published: 2021-11-01

Total Pages: 257

ISBN-13: 1743821980

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What happens when the prime minister views politics only as a game? Australia wanted Scott Morrison. In a time of uncertainty, the country chose in 2019 to turn to a man with no obvious beliefs, no clear purpose and no famous talents. That we wanted Scott Morrison was the secret we did not know about ourselves. What precisely that secret is forms the subject of this book. In The Game, Sean Kelly gives us a portrait of a man, the shallow political culture that allowed him to succeed and the country that crowned him. Morrison understands – in a way that no other recent politician has – how politics has become a game. He also understands something essential about Australia – something many of us are unwilling to admit, even to ourselves. But there are things Scott Morrison does not understand. This is the story of those failures, too – and the way that, as his prime ministership continues, Morrison’s failure to think about politics as anything other than a game has become a dangerous liability, both to him and to us.


The Art of Game Design

The Art of Game Design

Author: Jesse Schell

Publisher: CRC Press

Published: 2019-07-31

Total Pages: 935

ISBN-13: 1351803638

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The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.


Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Author: Jason Gregory

Publisher: CRC Press

Published: 2018-07-20

Total Pages: 1240

ISBN-13: 1351974289

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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.