Belarus experienced a sequence of currency crises during 2009-2014. Our empirical results, based on a structural econometric model, suggest that the activist wage policy and extensive state program lending (SPL) conflicted with the tightly managed exchange rate regime and suppressed monetary policy transmission. This created conditions for the unusually frequent crises. At the current juncture, refocusing monetary policy from exchange rate to inflation would help to avoid disorderly external adjustments. The government should abandon wage targets and phase out SPL to remove the underlying source of the imbalances and ensure lasting stabilization.
This completely revised and updated edition with all new color photos brings together in a single volume the anchoring systems most popular among climbers. Most climbers today learn their craft on artificial climbing walls and on sport routes with fixed protection. Their first efforts to lead on trad routes often come as a rude shock--they find that they haven't the skills and training to safeguard the climb or to set up solid belays. This new edition of Climbing Anchors is the climber's complete and authoritative source of information on protection, from fundamental knots to sophisticated rigging and equalizing skills.
Ahead of the Game is written for sports coaches, athletes and players of all levels who want to learn some leading edge yet tried and tested techniques and approaches to using your mind more effectively, and helping others to do the same. It draws on many of the techniques from Neuro Linguistic Programming (NLP), proven methods to achieve success.
Return to the virus-infected Manhattan of Prototype in this new graphic novel bridging the blockbuster game with its highly anticipated sequel! Written by Prototype 2 game writer and comics writer Dan Jolley (JSA: The Liberty File, Firestorm, BloodHound), this volume includes three original stories, enriching the stories of the central characters of Prototype 2 and revealing secrets of the devastated NYZ!
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
The ABC of News Anchoring is one of the first books that discusses the truth about the field of news anchoring in India. Richa Jain Kalra, a news anchor herself, has used her anchoring experience to explain how students should prepare themselves for this career, how they should sustain themselves on the job and what they should do to chart their way towards success. This book is divided into four parts. While the first part deals with the basic training for anchors (including qualities required to be a good anchor, how to conduct interviews and phonos, how to read a teleprompter and so on), the second part contains the truth about the news anchoring business. The third section deals with sustaining a news anchoring career (by avoiding mistakes, getting better at anchoring and so on) and the final part contains the views of established anchors.
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.
Grandmaster Johan Hellsten is convinced that mastering chess strategy - just like chess tactics - requires practice, practice and yet more practice! This outstanding book is a product of his many years' work as a full-time chess teacher, and is specifically designed as part of a structured training programme to improve strategic thinking. It focuses on a wide range of key subjects and provides a basic foundation for strategic play. Furthermore, in addition to the many examples, there's an abundance of carefully selected exercises which allow readers to monitor their progress and put into practice what they have just learned. Following such a course is an ideal way for players of all standards to improve. Although designed mainly for students, this book is also an excellent resource for chess teachers and trainers. An essential course in chess strategyContains over 400 pages of Grandmaster adviceIncludes more than 350 training exercises