The Game Maker's Bible

The Game Maker's Bible

Author: Adam Jeremy Capps

Publisher: Adam Jeremy Capps

Published: 2021-06-22

Total Pages: 116

ISBN-13:

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The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.


The New Game Makers Bible

The New Game Makers Bible

Author: Adam Jeremy Capps

Publisher: Adam Jeremy Capps

Published: 2021-08-25

Total Pages: 322

ISBN-13:

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The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.


The Games Bible

The Games Bible

Author: Leigh Anderson

Publisher: Workman Publishing Company

Published: 2010

Total Pages: 390

ISBN-13: 9780761153894

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A comprehensive compendium celebrating the old-fashioned pleasure of pure play.


Dave Pelz's Short Game Bible

Dave Pelz's Short Game Bible

Author: Dave Pelz

Publisher: Doubleday

Published: 1999-05-11

Total Pages: 466

ISBN-13: 0767903447

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Dave Pelz's Short Game Bible is the first book in a four-book series, The Dave Pelz Scoring Game Series. The next volume in the series will be Dave Pelz's Putting Bible. "He who rules the short game collects the gold." --Dave Pelz's Golden Rule of Golf Fed up with trying to imitate the pros, buying the latest expensive equipment, and seeing your handicap stay the same? The first book by bestselling author and internationally revered golf instructor Dave Pelz since Putt Like the Pros, his bestselling classic, Dave Pelz's Short Game Bible can show you the way to lower scores by improving your short game. The result of decades of scientific research studying thousands of golfers, Dave's philosophy is as simple as it is revolutionary and groundbreaking: Instead of practicing the wrong things the right way, or the right things the wrong way, Pelz shows you how to find your own personal weaknesses and how to improve them to efficiently lower your scores. Packed with all the knowledge, charts, and photos needed to learn from the master, Dave Pelz's Short Game Bible is the essential book for every golfer who's looking to improve his or her game. Dave's approach to golf is easy to understand: 80 percent of the strokes golfers lose to par are determined by their play within 100 yards of the green--the crucial scoring game. The most important and yet the least focused-on aspect of golf, your short game, can indeed make or break your entire game. And nobody teaches the short game like Dave Pelz. His renowned golf schools and clinics focus exclusively on putting and the short game, attracting top players like Tom Kite, Colin Montgomerie, two-time U.S. Open champion Lee Janzen, reigning PGA champion Vijay Singh, Steve Elkington, Payne Stewart, Peter Jacobsen, and many LPGA players including Annika Sorenstam and Liselotte Neumann. The pros know, as you are about to learn, that while others teach golfers how to swing, Dave Pelz teaches golfers how to score . . . and win. A former physicist for NASA, Dave brings a scientific rigor to his research and instruction that has made him the top short-game expert in the world. Dave has observed and then taught thousands of golfers to improve their ability to score better. The years he has spent studying the short game, including chipping, lobs, pitches, distance wedges, and bunker play, have resulted in an unequaled expertise and a fascinating body of knowledge on golf, with the statistics and data to back it up. In this new book, Dave for the first time shares the understanding and techniques he has taught the pros, including a wide array of innovative tests and exercises for mastering those deceptive and high-pressure shots of the short game. Dave Pelz's Short Game Bible is an essential book for golfers of all levels. Covering everything golfers need to know to improve their short game, Dave's system can--and will--help you to consistently shoot lower scores.


Making Sense of the Bible [Leader Guide]

Making Sense of the Bible [Leader Guide]

Author: Adam Hamilton

Publisher: Abingdon Press

Published: 2014-09-15

Total Pages: 76

ISBN-13: 1501801325

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In this six week video study, Adam Hamilton explores the key points in his new book, Making Sense of the Bible. With the help of this Leader Guide, groups learn from Hamilton as his video presentations lead groups through the book, focusing on the most important questions we ask about the Bible, its origins and meaning.


Reading the Book

Reading the Book

Author: Burton L. Visotzky

Publisher: Jewish Publication Society

Published: 2010-01-01

Total Pages: 257

ISBN-13: 0827610548

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An invitation to all--regardless of religious background--to engage the Bible, grapple with its language, unlock its mysteries, and understand its relevance in our own time. Reading the Book is the model for Bill Moyers's forthcoming 10-part PBS series, Genesis: A Living Conversation, to be aired in the fall of 1996.


Biblical Games

Biblical Games

Author: Steven J. Brams

Publisher: MIT Press

Published: 2003

Total Pages: 244

ISBN-13: 9780262523325

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BACK IN PRINT with a new preface and a new chapter


The Art of Game Design

The Art of Game Design

Author: Jesse Schell

Publisher: CRC Press

Published: 2014-11-06

Total Pages: 604

ISBN-13: 1466598646

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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.


Making A Great Video Game

Making A Great Video Game

Author: Adam Jeremy Capps

Publisher: Lucifer Jeremy White

Published: 2022-07-14

Total Pages: 80

ISBN-13:

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Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.


Making Sense of Scripture Leader Guide

Making Sense of Scripture Leader Guide

Author: David J. Lose

Publisher: Augsburg Fortress Publishing

Published: 2009

Total Pages: 0

ISBN-13: 9780806696195

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In Making Sense of Scripture, David Lose invites the reader to engage in a conversation, one that he imagines discussing around his kitchen table, about seven major questions of the Bible. More than a standard biblical reference book, Making Sense of Scripture is a dialogue that encourages readers to bring their questions or doubts to the table when reading Scripture. During this conversation, there are different opportunities for the reader to interact with the Bible, ultimately leaving room for personal transformation of the heart and mind.--Amazon.com.