11th Pacific Conference on Computer Graphics and Applications

11th Pacific Conference on Computer Graphics and Applications

Author: Silicon Graphics Computer Systems

Publisher: Institute of Electrical & Electronics Engineers(IEEE)

Published: 2003

Total Pages: 534

ISBN-13: 9780769520285

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Thirty-five papers and 24 short presentations from the October 2003 conference that explore new problems, solutions, and technologies for computer graphics. The researchers describe techniques for geometric modeling, rendering, morphing, 3D acquisition, computer animation, and representing volume and mesh. Specific topics include lightweight face r


Computer Graphics And Applications - Proceedings Of The First Pacific Conference On Computer Graphics And Applications, Pacific Graphics '93

Computer Graphics And Applications - Proceedings Of The First Pacific Conference On Computer Graphics And Applications, Pacific Graphics '93

Author: S Y Shin

Publisher: World Scientific

Published: 1993-08-06

Total Pages: 434

ISBN-13: 981455250X

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This volume of proceedings contains papers by computer graphics researchers, developers and practitioners. The papers report on the latest advances and new ideas in computer graphics. They also discuss future directions in the field. The volume reflects the aim of the conference to promote computer graphics research activities in the Pacific region.


Computer Graphics And Applications - Proceedings Of The Third Pacific Conference On Computer Graphics And Applications, Pacific Graphics'95

Computer Graphics And Applications - Proceedings Of The Third Pacific Conference On Computer Graphics And Applications, Pacific Graphics'95

Author: S Y Shin

Publisher: World Scientific

Published: 1995-07-31

Total Pages: 546

ISBN-13: 9814548987

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Pacific Graphics is an international conference on computer graphics and applications. The conference will provide a forum for researchers, developers, and practitioners to exchange ideas and discuss future directions of computer graphics. The past two conferences were held in Korea (1993) and China (1994), and future conferences are planned in Taiwan (1996), Korea (1997), and Singapore (1998).


Color Imaging

Color Imaging

Author: Erik Reinhard

Publisher: CRC Press

Published: 2008-07-22

Total Pages: 1044

ISBN-13: 1439865205

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This book provides the reader with an understanding of what color is, where color comes from, and how color can be used correctly in many different applications. The authors first treat the physics of light and its interaction with matter at the atomic level, so that the origins of color can be appreciated. The intimate relationship between energy levels, orbital states, and electromagnetic waves helps to explain why diamonds shimmer, rubies are red, and the feathers of the Blue Jay are blue. Then, color theory is explained from its origin to the current state of the art, including image capture and display as well as the practical use of color in disciplines such as computer graphics, computer vision, photography, and film.


Medicine Meets Virtual Reality 13

Medicine Meets Virtual Reality 13

Author: James D. Westwood

Publisher: IOS Press

Published: 2005

Total Pages: 660

ISBN-13: 1586034987

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Magical describes conditions that are outside our understanding of cause and effect. Even in modern societies, magic-based explanations are powerful because, given the complexity of the universe, there are so many opportunities to use them. The history of medicine is defined by progress in understanding the human body - from magical explanations to measurable results. To continue medical progress, physicians and scientists must openly question traditional models. For thirteen years, MMVR has been an incubator for technologies that create new medical understanding via the simulation, visualization, and extension of reality. Researchers create imaginary patients because they offer a more reliable and controllable experience to the novice surgeon. With imaging tools, reality is purposefully distorted to reveal to the clinician what the eye alone cannot see. Robotics and intelligence networks allow the healer's sight, hearing, touch, and judgment to be extended across distance, as if by magic. The moments when scientific truth is suddenly revealed after lengthy observation, experimentation, and measurement is the real magic. These moments are not miraculous, however. book.


Computer Vision, Imaging and Computer Graphics Theory and Applications

Computer Vision, Imaging and Computer Graphics Theory and Applications

Author: José Braz

Publisher: Springer

Published: 2016-02-11

Total Pages: 492

ISBN-13: 3319299719

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This book constitutes thoroughly revised and selected papers from the 10th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2015, held in Berlin, Germany, in March 2015. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 23 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 529 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.


Real-Time Collision Detection

Real-Time Collision Detection

Author: Christer Ericson

Publisher: CRC Press

Published: 2004-12-22

Total Pages: 634

ISBN-13: 1000750558

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt


Medicine Meets Virtual Reality 16

Medicine Meets Virtual Reality 16

Author: James D. Westwood

Publisher: IOS Press

Published: 2008

Total Pages: 596

ISBN-13: 1586038222

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We humans are tribal, grouping ourselves by a multitude of criteria: physical, intellectual, political, emotional, etc. The Internet and its auxiliary technologies have enabled a novel dimension in tribal behavior during our recent past. This growing connectivity begs the question: will individuals and their communities come together to solve some very urgent global problems? At MMVR, we explore ways to harness information technology to solve healthcare problems - and in the industrialized nations we are making progress. In the developing world however, things are more challenging. Massive urban poverty fuels violence and misery. Will global networking bring a convergence of individual and tribal problem-solving? Recently, a barrel-shaped water carrier that rolls along the ground was presented, improving daily life for many people. Also the One Laptop per Child project is a good example of how the industrialized nations can help the developing countries. They produce durable and simple laptops which are inexpensive to produce. At MMVR, we focus on cutting-edge medical technology, which is generally pretty expensive. While the benefits of innovation trickle downward, from the privileged few to the broader masses, we should expand this trickle into a flood. Can breakthrough applications in stimulation, visualization, robotics, and informatics engender tools as ingeniously as the water carrier or laptop? With some extra creativity, we can design better healthcare for the developing world too.