The E.G.L. Story

The E.G.L. Story

Author: Earle Wilson Elliott

Publisher: Belleville?, Ont. : s.n.

Published: 1982

Total Pages: 530

ISBN-13:

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William Elliott (1772-1856)--son of William Elliott and Margaret Ross-- married Susannah Little in 1809, and in 1845 immigrated (to join a son) to land near Tweeds, Hastings County, Ontario. Descendants and relatives lived in Ontario, Manitoba, Saskatchewan, Alberta, British Columbia and elsewhere. Some descendants immigrated to North Dakota, Oklahoma and elsewhere in the United States. Includes some family history in Ireland. Includes transcripts from parish registers for christenings, marriages, and burials for Elliott individuals in Ireland, without tracing relationship.


OpenGL ES 3.0 Programming Guide

OpenGL ES 3.0 Programming Guide

Author: Dan Ginsburg

Publisher: Addison-Wesley Professional

Published: 2014-02-28

Total Pages: 570

ISBN-13: 0133440125

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OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.


Short Story Index

Short Story Index

Author:

Publisher:

Published: 1953

Total Pages: 1562

ISBN-13:

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Quinquennial supplements,1950/1954-1979/1983, compiled by Estelle A. Fidell, and others, published 1956-1984.


Invisible Armies: An Epic History of Guerrilla Warfare from Ancient Times to the Present

Invisible Armies: An Epic History of Guerrilla Warfare from Ancient Times to the Present

Author: Max Boot

Publisher: W. W. Norton & Company

Published: 2013-01-15

Total Pages: 616

ISBN-13: 0871403501

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New York Times Bestseller A Washington Post Notable Book (Nonfiction) Named one of the Best Books of the Year by Foreign Policy A New York Times Book Review Editors’ Choice Selection “Destined to be the classic account of what may be the oldest... hardest form of war.” —John Nagl, Wall Street Journal Invisible Armies presents an entirely original narrative of warfare, which demonstrates that, far from the exception, loosely organized partisan or guerrilla warfare has been the dominant form of military conflict throughout history. New York Times best-selling author and military historian Max Boot traces guerrilla warfare and terrorism from antiquity to the present, narrating nearly thirty centuries of unconventional military conflicts. Filled with dramatic analysis of strategy and tactics, as well as many memorable characters—from Italian nationalist Guiseppe Garibaldi to the “Quiet American,” Edward Lansdale—Invisible Armies is “as readable as a novel” (Michael Korda, Daily Beast) and “a timely reminder to politicians and generals of the hard-earned lessons of history” (Economist).


European Cultural Memory Post-89

European Cultural Memory Post-89

Author: Conny Mithander

Publisher: Rodopi

Published: 2013

Total Pages: 321

ISBN-13: 9401208891

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This volume is the first comprehensive mapping of how practices of cultural memory in post-communist countries and other late newcomers to the European Union have been affected due to the fall of the Berlin Wall and the collapse of communism. The essays cover Austria, the Czech Republic, Finland, the unified Germany, Hungary, Lithuania, Poland, Romania, Slovakia, Sweden as well as Europe’s significant Other, Russia. The practices analysed range from films, novels and theatre to museums and state organizations such as memory institutes and pedagogical campaigns.


From the European Continent to American Colonist & Citizen

From the European Continent to American Colonist & Citizen

Author: Gayford Rader Lowrance

Publisher:

Published: 1986

Total Pages: 704

ISBN-13:

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Johannes Lowrance (b. 1666) married Margaretha Heiliger in 1691. They were probably from Germany and immigrated to New Jersey. Descendants lived in North Carolina, Missouri, New York, New Jersey, and elsewhere.


Pelican Guide to Sacramento and the Gold Country

Pelican Guide to Sacramento and the Gold Country

Author: Faren Maree Bachelis

Publisher: Pelican Publishing

Published: 1987-01-01

Total Pages: 296

ISBN-13: 9781455610280

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"What a fabulous idea! This very rich part of our country has so much to offer visitors. This guide will really make their journey so much more interesting." -Joan Lunden, former Good Morning America co-host and Sacramento native "Useful and comprehensive . . . a good reference for any visitor or resident." -Phil Isenberg, former mayor of Sacramento "This excellent guide succeeds admirably . . . a wealth of information." -James E. Henley, executive director, Sacramento History Center and Museum and History Division Rich in history and nineteenth-century charm, the California capital and the surrounding Sacramento Valley offer adventures for every traveler's taste. This guidebook covers virtually every aspect of this fascinating area, including Old Sacramento, highlights of the Gold Country, and Sacramento Valley, as well as a comprehensive restaurant and hotel listing. For an unforgettable vacation in and around Sacramento, take along the Pelican Guide to Sacramento and the Gold Country.


A History of Competitive Gaming

A History of Competitive Gaming

Author: Lu Zhouxiang

Publisher: Routledge

Published: 2022-05-13

Total Pages: 320

ISBN-13: 100058853X

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Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.


Reception History and Biblical Studies

Reception History and Biblical Studies

Author: Emma England

Publisher: Bloomsbury Publishing

Published: 2015-05-21

Total Pages: 297

ISBN-13: 0567660095

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How do we begin to carry out such a vast task-the examination of three millennia of diverse uses and influences of the biblical texts? Where can the interested scholar find information on methods and techniques applicable to the many and varied ways in which these have happened? Through a series of examples of reception history practitioners at work and of their reflections this volume sets the agenda for biblical reception, as it begins to chart the near-infinite series of complex interpretive 'events' that have been generated by the journey of the biblical texts down through the centuries. The chapters consider aspects as diverse as political and economic factors, cultural location, the discipline of Biblical Studies, and the impact of scholarly preconceptions, upon reception history. Topics covered include biblical figures and concepts, contemporary music, paintings, children's Bibles, and interpreters as diverse as Calvin, Lenin, and Nick Cave.