A disgraced dwarven hero. A band of deadbeat adventurers. His last shot at redemption could get him killed. Orconomics: A Satire is the first book in The Dark Profit Saga of humorous epic fantasy novels. If you like down-and-out heroes, sidesplitting misadventures, and ingenious world-building, then you’ll love J. Zachary Pike’s dark and delightful ribbing of high fantasy. Version 2.2.1
A new stand-alone novel from the acclaimed author of the Engineer Trilogy and The Company. Basso the Magnificent. Basso the Great. Basso the Wise. The First Citizen of the Vesani Republic is an extraordinary man. He is ruthless, cunning, and above all, lucky. He brings wealth, power and prestige to his people. But with power comes unwanted attention, and Basso must defend his nation and himself from threats foreign and domestic. In a lifetime of crucial decisions, he's only ever made one mistake. One mistake, though, can be enough.
The author examines the evolution of the rape narrative in twentieth-century literature: What accounts for the persistence of the old story of male power and violence, and female passivity and penetrability? How has the story changed over the course of the twentieth century? She investigates the manner in which the violation of the female body serves as a metaphor for a synthesis of masculinity and political economy.
The Economics of Online Gaming covers basic economic concepts, unique economic issues, and general economic themes. This book is made from the connections that the author saw when he compared his experience inside a video game with what he learned through a formal study of economic theory. Set in the Massively Multiplayer Online Role-Playing Game (MMORPG) of Eternal Lands, it follows the true story of Mr. Mind, a gamer who builds a business inside the game world that he calls RICH. This business grows from a small start-up to an unregulated natural monopoly that abuses its market power by intentionally losing money to drive competitors out of business. RICH becomes so influential that it breaks the market process with a unique case of regulatory capture. Through this story, the book demonstrates how economic thinking is absorbed by experimenting inside an online video game. The Economics of Online Gaming covers basic economic concepts, unique economic issues, and general economic themes. Each of these topics begins with the context of a story and continues with an explanation of the economic theory behind it, finishing with a relevant real-world connection. It supports economic theory in an emotional way that cannot be shared through math or charts or graphs. Appendix B provides a comprehensive outline of ideas for teaching and discussion in each chapter.
What if souls were a form of currency? What if our potential could be bought and sold? What is the value of a memory? These economic questions and more are explored through twenty-three science fiction and fantasy stories, appearing for the first time in this collection. This anthology also includes economics discussion questions accompanying each of the stories, written by professional economist Elisabeth Perlman, and an afterword/essay exploring the relationship between speculative fiction and economics, written by guest editor Jo Lindsay Walton.
Throughout the Western world, a whole generation is being priced out of the housing market. For millions of people, particularly millennials, the basic goal of acquiring decent, affordable accommodation is a distant dream. Leading economist Josh Ryan-Collins argues that to understand this crisis, we must examine a crucial paradox at the heart of modern capitalism. The interaction of private home ownership and a lightly regulated commercial banking system leads to a feedback cycle. Unlimited credit and money flows into an inherently finite supply of property, which causes rising house prices, declining home ownership, rising inequality and debt, stagnant growth and financial instability. Radical reforms are needed to break the cycle. This engaging and topical book will be essential reading for anyone who wants to understand why they can’t find an affordable home, and what we can do about it.
Fantasy sport has become big business. Recent estimates suggest that there as many as 33 million fantasy sport participants in the US alone, spending $3bn annually, with many millions more around the world. This is the first in-depth study of fantasy sport as a cultural and social phenomenon and a significant and growing component of the contemporary sports economy. This book presents an overview of the history of fantasy sport and its close connection to innovations in sports media. Drawing on extensive empirical research, it offers an analysis of the demographics of fantasy sport, the motivations of fantasy sport players and their significance as heavy consumers of sport media and as ultra-fans. It also draws cross-cultural comparisons between fantasy sport players in the US, UK, Europe and beyond. The Fantasy Sport Industry examines the key commercial and media stakeholders in the production and development of fantasy sport, and points to new directions for the fantasy sport industry within modern sport business. It is therefore, fascinating reading for any student, scholar or professional with an interest in sports media, sports business, fandom, the relationship between sport and society, or cultural studies.
In 1517, Martin Luther nailed his 95 theses to the wall of Wittenberg church. He argued that the Church’s internally consistent but absurd doctrines had pickled into a dogmatic structure of untruth. It was time for a Reformation. Half a millennium later, Steve Keen argues that economics needs its own Reformation. In Debunking Economics, he eviscerated an intellectual church – neoclassical economics – that systematically ignores its own empirical untruths and logical fallacies, and yet is still mysteriously worshipped by its scholarly high priests. In this book, he presents his Reformation: a New Economics, which tackles serious issues that today's economic priesthood ignores, such as money, energy and ecological sustainability. It gives us hope that we can save our economies from collapse and the planet from ecological catastrophe. Performing this task with his usual panache and wit, Steve Keen’s new book is unmissable to anyone who has noticed that the economics Emperor is naked and would like him to put on some clothes.
"The rise of China and its status as a leading global factory--combined with an increasing worldwide desire for inexpensive toys, clothes, and food--are altering the way people live and consume. At the same time, the world appears wary of the real costs of this desire: toys drenched in lead paint, dangerous medicines, and tainted pet food. Examining sites in China, including the plan for a new eco-city called Dongtan on the island of Chongming, suburbanization projects, and the Shanghai World Expo, JulieSze interrogates Chinese, European, and American 'eco-desire' and the eco-technological fantasies that underlie contemporary development of global cities and mega-suburbs. In doing so, she challenges readers to rethink how cities must undergo alterationsto become true 'eco-cities.' Sze frames her analysis of these case studies in the context of the problems of global economic change and climate crisis, and she explores the flows, fears, and fantasies of Pacific Rim politics that shaped plans for Dongtan. She looks at the flow of pollution from Asia to the United States (ten billion pounds of airborne pollutants annually). Simultaneously, she considers the flow of financial and political capital for eco-city and ecological development between elite powerstructures in the UK and China, and charts how climate change discussions align with US fears of China's ascendancy and the related demise of the American Century. Ultimately, Fantasy Islands examines how fears and fantasies about China and historical and political power change the American imagination."--Provided by publisher.
Acclaimed Inda series within Sherwood Smith's epic fantasy Sartorias-deles universe • Military fantasy woven with courtly politics, vast worldbuilding, and diverse characters Inda was the second son of the prince and princess of Choraed Elgaer. It had been Inda's fate, as second son, to be his family's Shield Arm and spend his adult life protecting the lands his brother would one day inherit. But powerful factions in the royal court were committed to seeing Inda fail. For eight difficult years, Inda had been at sea, using an assumed name and forcing himself to never think of all he had lost. And he had created a new life, for the military skills that had been trained into him and his own inborn leadership ability could not be erased. After founding a mercenary marine company, he had earned a reputation for defeating dangerous pirate fleets. When Inda discovers that his home country is about to be attacked from the sea by an ancient enemy, he throws his carefully guarded anonymity to the winds and returns home. After nearly a decade at sea, Inda finds his home utterly changed. His good friend Evred, the formerly powerless and harassed younger prince, is now king. Evred has heard of Inda's martial accomplishments at sea, and is determined to make Inda his Royal Shield Arm—the person in charge of defending the entire kingdom. Though Inda is skilled, his experience is entirely naval. Can a former pirate captain alter his tactics to become a successful ground commander in time to save his endangered homeland?