A collection of stupid utterances, mostly unintentional--although not always--from politics, show business, sports, and anywhere else people can put their feet in their mouths. Based on recorded history, it's safe to say that dumb remarks have been with us since the invention of writing. Young or old, rich or poor, famous or unknown, people of all generations and cultures have seized the opportunity to say something dumb - stupidity has always been an equal opportunity employer. In celebration of such mental lapses and pure idiocy, here is a collection of stupid utterances, unintentional and otherwise, from the worlds of politics, radio, television, newspapers, show business, sports, and literature - and everywhere else people can - and have - put their feet in their mouths.
This shocking, surprisingly entertaining romp into the intellectual nether regions of today's underthirty set reveals the disturbing and, ultimately, incontrovertible truth: cyberculture is turning us into a society of know-nothings. The Dumbest Generation is a dire report on the intellectual life of young adults and a timely warning of its impact on American democracy and culture. For decades, concern has been brewing about the dumbed-down popular culture available to young people and the impact it has on their futures. But at the dawn of the digital age, many thought they saw an answer: the internet, email, blogs, and interactive and hyper-realistic video games promised to yield a generation of sharper, more aware, and intellectually sophisticated children. The terms “information superhighway” and “knowledge economy” entered the lexicon, and we assumed that teens would use their knowledge and understanding of technology to set themselves apart as the vanguards of this new digital era. That was the promise. But the enlightenment didn’t happen. The technology that was supposed to make young adults more aware, diversify their tastes, and improve their verbal skills has had the opposite effect. According to recent reports from the National Endowment for the Arts, most young people in the United States do not read literature, visit museums, or vote. They cannot explain basic scientific methods, recount basic American history, name their local political representatives, or locate Iraq or Israel on a map. The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes Our Future is a startling examination of the intellectual life of young adults and a timely warning of its impact on American culture and democracy. Over the last few decades, how we view adolescence itself has changed, growing from a pitstop on the road to adulthood to its own space in society, wholly separate from adult life. This change in adolescent culture has gone hand in hand with an insidious infantilization of our culture at large; as adolescents continue to disengage from the adult world, they have built their own, acquiring more spending money, steering classrooms and culture towards their own needs and interests, and now using the technology once promoted as the greatest hope for their futures to indulge in diversions, from MySpace to multiplayer video games, 24/7. Can a nation continue to enjoy political and economic predominance if its citizens refuse to grow up? Drawing upon exhaustive research, personal anecdotes, and historical and social analysis, The Dumbest Generation presents a portrait of the young American mind at this critical juncture, and lays out a compelling vision of how we might address its deficiencies. The Dumbest Generation pulls no punches as it reveals the true cost of the digital age—and our last chance to fix it.
A humorous illustrated gift book with history's biggest fails hailing from politics, pop culture, international relations, business, sports, and more. From skinny-dipping Presidents to toxic tooth fillings to singing pop stars who can't carry a tune, 100 of the Worst Ideas in History is a celebration of humanity's historical—and often hysterical—missteps that have started wars, sunk countries, wrecked companies, scuttled careers, lost millions of dollars, and even endangered the Earth. Interesting stories from history include: How a confused chauffeur helped start World War I Who turned down the greatest product placement opportunity in Hollywood history How a Chicago White Sox game helped hasten the demise of disco The toad that nearly ate Australia The most dangerous children's game ever invented Spanning politics, pop culture, fashion, sports, technology, and more, this irreverent and witty book is packed with fun photos and sidebars, tracing how these thundering brainstorms turned into blundering brain farts—and the astonishing impacts our faux pas and foibles still have on us today. Great for gifting! Funny Father's Day gift White elephant gag gift Unique gift for the history major Fun teacher gift
Young Judy Hopps and young Nick Wilde create learning experiences for themselves and others in two stories created especially for younger readers! Judy and her friend, Will the Wombat, take a school field trip to the Bunnyburrow Carrot Museum. When the teacher announces a fun scavenger hunt for the class, Judy and Will team up--but class bully, Gideon, has a devious plan of his own to steal the game. Judy and Will must use their wit and finesse to win the game the honest way and to teach Gideon a lesson. Nick has an overactive imagination and he just can't concentrate in class. When the teacher tells him he must get a perfect score on his math lesson, Nick must use his many talents to get through the most difficult obstacle yet - homework! This story collection from writer Jimmy Gownley (Amelia Rules!) and artist Leandro Ricardo da Silva, with colors by Wes Dzioba (Serenity, Star Wars: Invasion, Aliens vs. Predator: Three World War) and letters by Chris Dickey (Cable, X-Men: The Hidden Years), collects two stories from the world of Zootopia. They're written especially for younger readers, but will appeal to fans of all ages! Bonus story-related activities and special features are also included in this volume.
A collection of comic stories featuring nine-year-old Amelia, who has moved from Manhattan to a small town in the wake of her parent's divorce, and her fourth-grade friends are the Gathering of Awesome Super Pals, otherwise known as G.A.S.P.