This new edition of Dracula adds new letters and recordings, diary entries long thought lost, and documents suppressed by Her Majestys Government until now. From the first tentative contact between British intelligence and the un-dead, to the werewolf of Walpurgisnacht, to the cataclysmic disappearance of Dracula in volcanic fire, read the story youve known for years for the first time.
The Cold War is over. Bushs War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didnt come in from the cold. Instead, you found your own entrances into Europes clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didnt matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You dont know those answers yet. So youd better start asking questions. You have to trace the bloodsuckers operations, penetrate their networks, follow their trail, and target their weak points. Because if you dont hunt them, they will hunt you. And they will kill you. Or worse. Nights Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Nights Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors and pray youve got your vampire stories straight.
The "New York Times"-bestselling author returns with an intricately layered, richly detailed novel of literary suspense that imagines a dramatic clash between Jack the Ripper and the author of "Dracula."
While taking an evening stroll through one of London's most impoverished districts, author Bram Stoker spies a maddeningly familiar figure hurrying through the shadows. Little does he know that, only a few steps away, a vicious killer has claimed his first victim, a local prostitute. The crime spree of the century has begun—and the hapless writer is the prime suspect. Now, to clear his name, Stoker must enlist the aid of illustrious friends—including Walt Whitman, the wildly popular novelist Sir Thomas Henry Hall Caine, and Lady Jane Wilde, mother of the most notorious literary notable of the day—to hunt down the fiend who is taunting and terrorizing London and calling himself Jack the Ripper.
One player. One Gamemaster. This corebook combines the award-winning Night's Black Agents setting with the innovative GUMSHOE One-2-One rules, designed for the thrilling intensity of head-to-head play. Create your own Agent, or take on the role of Leyla Khan - an ex-MI6 officer who must confront her own half-remembered past as a thrall of the vampires. Play through three complete adventures for Leyla Khan, or use them as templates to create your own mysteries. We'll give you the tools you need to battle the undead princes and crime lords, all alone. But will it be enough? Find out, with Night's Black Agents: Solo Ops! Made in the USA.
The record-breaking phenomenon from Elizabeth Kostova is a celebrated masterpiece that "refashioned the vampire myth into a compelling contemporary novel, a late-night page-turner" (San Francisco Chronicle). Breathtakingly suspenseful and beautifully written, The Historian is the story of a young woman plunged into a labyrinth where the secrets of her family’s past connect to an inconceivable evil: the dark fifteenth-century reign of Vlad the Impaler and a time-defying pact that may have kept his awful work alive through the ages. The search for the truth becomes an adventure of monumental proportions, taking us from monasteries and dusty libraries to the capitals of Eastern Europe—in a feat of storytelling so rich, so hypnotic, so exciting that it has enthralled readers around the world. “Part thriller, part history, part romance...Kostova has a keen sense of storytelling and she has a marvelous tale to tell.” —Baltimore Sun
Shortlisted for the Edgar Award (Critical/Biographical) Finalist for the Bram Stoker Award (Nonfiction) Finalist for the Anthony Award (Critical Nonfiction) A revelatory biography exhumes the haunted origins of the man behind the immortal myth, bringing us "the closest we can get to understanding [Bram Stoker] and his iconic tale" (The New Yorker). In this groundbreaking portrait of the man who birthed an undying cultural icon, David J. Skal "pulls back the curtain to reveal the author who dreamed up this vampire" (TIME magazine). Examining the myriad anxieties plaguing the Victorian fin de siecle, Skal stages Bram Stoker’s infirm childhood against a grisly tableau of medical mysteries and horrors: cholera and famine fever, childhood opium abuse, frantic bloodletting, mesmeric quack cures, and the gnawing obsession with "bad blood" that pervades Dracula. In later years, Stoker’s ambiguous sexuality is explored through his passionate youthful correspondence with Walt Whitman, his adoration of the actor Sir Henry Irving, and his romantic rivalry with lifelong acquaintance Oscar Wilde—here portrayed as a stranger-than-fiction doppelgänger. Recalling the psychosexual contours of Stoker’s life and art in splendidly gothic detail, Something in the Blood is the definitive biography for years to come.
The Van Helsing family has been hunting vampires for over one hundred years, but sixteen-year-old Daphne wishes her parents would take up an occupation that doesn’t involve decapitating vamps for cash. All Daphne wants is to settle down in one place, attend an actual school, and finally find a BFF to go to the mall with. Instead, Daphne has resigned herself to a life of fast food, cheap motels and buying garlic in bulk. But when the Van Helsings are called to a coastal town in Maine, Daphne’s world is turned upside down. Not only do the Van Helsings find themselves hunting a terrifying new kind of vampire (one without fangs but with a taste for kindergarten cuisine), Daphne meets her first potential BF! The hitch? Her new crush is none other than Tyler Harker, AKA, the son of the rival slayer family. What's a teen vampire slayer to do?
Cthulhu Confidential is a roleplaying game designed for one player and one game master. Its powered by the GUMSHOE One-2-One game system which retunes, rebuilds and reimagines the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Nights Black Agents, for one player and one GM. Together, you create a story that evokes the classic solo protagonist mystery format. Cthulhu Confidential drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York or Washington, DC. Meet powerbrokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavor, lives corruption so old and inhuman youll need all your courage and resourcefulness to face it. Choose one of three heroes with their own settings and adventures: Langston Wright is an African-American war veteran and scholar in WW2-era DC with a keen intellect. Dex Raymond is a hard-boiled private detective in 1930s Los Angeles with a nose for trouble. And Vivian Sinclair is The New York Heralds most determined scoop-hound. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their towns secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evilthe malign, cosmic indifference of HP Lovecrafts Cthulhu Mythos? Made in the U.S.