Development of China's Cultural Industry

Development of China's Cultural Industry

Author: Chang Jiang

Publisher:

Published: 2019

Total Pages: 191

ISBN-13: 9789811336676

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The book offers a detailed introduction to contemporary Chinese culture industry development. It starts with an analysis of the historical aspects and the contextual background rooted in the Reform & Opening-up policy. The second part discusses the development from the perspective of reality and introduces the different production modes for the country's most influential culture industries, since these are a unique feature of culture industry development in China. Lastly, the book clearly shows the strengths and weaknesses of culture industry development in China by comparing it with that of other countries against the backdrop of globalization. .


The Development of the Cultural Industry in China

The Development of the Cultural Industry in China

Author: Huilin Hu

Publisher: Springer Nature

Published: 2022-10-26

Total Pages: 398

ISBN-13: 9811933553

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This volume addresses the rapid growth of China’s cultural industry and its significant cultural and economic impact on the country. It considers what exactly constitutes the cultural industry, defining the basis for discussions on issues as the internal tensions constraining China’s cultural industry development. It examines the place of culture and cultural industry in relation to China’s overall development, and what kinds of strategies, policies and concrete measures are most effective in promoting the industry’s growth, exploring the role of Government in Cultural Industrial Development.


Creative Industries in China

Creative Industries in China

Author: Michael Keane

Publisher: John Wiley & Sons

Published: 2013-05-06

Total Pages: 199

ISBN-13: 0745669603

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Creative industries in China provides a fresh account of China’s emerging commercial cultural sector. The author shows how developments in Chinese art, design and media industries are reflected in policy, in market activity, and grassroots participation. Never has the attraction of being a media producer, an artist, or a designer in China been so enticing. National and regional governments offer financial incentives; consumption of cultural goods and services have increased; creative workers from Europe, North America and Asia are moving to Chinese cities; culture is increasingly positioned as a pillar industry. But what does this mean for our understanding of Chinese society? Can culture be industrialised following the low-cost model of China’s manufacturing economy. Is the national government really committed to social liberalisation? This engaging book is a valuable resource for students and scholars interested in social change in China. It draws on leading Chinese scholarship together with insights from global media studies, economic geography and cultural studies.


Media Clusters

Media Clusters

Author: Charlie Karlsson

Publisher: Edward Elgar Publishing

Published: 2011-01-01

Total Pages: 433

ISBN-13: 0857932691

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This impressive new book uniquely focuses on the phenomenon of media clusters and is designed to inform policymakers, scholars, and media practitioners about the underlying challenges of media firm agglomerations, their potential, and their effects. Including an array of distinguished contributors, this book explores the rationale and purpose of media clusters, how they compare with clusters in other industries, and the significant differences in characteristics, development processes and drivers among various media clusters worldwide. It incorporates perspectives from economic geography and economics, public development and industrial policy, organizational studies, entrepreneurship, as well as cultural and media studies, to provide a comprehensive view that provides critical insight into these clusters.


Created in China

Created in China

Author: Michael Keane

Publisher: Routledge

Published: 2007-10-30

Total Pages: 207

ISBN-13: 113411785X

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Written by a recognized international scholar in the China media field, this book analyzes China’s creative economy and how television, animation, advertising, design, publishing and digital games are reshaping traditional understandings of culture.


Red Creative

Red Creative

Author: Justin O'Connor

Publisher: Intellect (UK)

Published: 2021-01-15

Total Pages: 320

ISBN-13: 9781789383218

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Red Creative is an exploration of China's cultural economy over the last twenty years, particularly through the lens of its creative hub of Shanghai. The research presented here raises questions about the nature of contemporary 'creative' capitalism and the universal claims of Western modernity, offering new ways of thinking about cultural policy in China. Taking a long-term historical perspective, Justin O'Connor and Xin Gu analyze the ongoing development of China's cultural industries, examining the institutions, regulations, interests, and markets that underpin the Chinese cultural economy and the strategic position of Shanghai within it. Further, the authors explore cultural policy reforms in post-colonial China and articulate Shanghai's significance in paving China's path to modernity and entry to global capitalism. In-depth and illuminating, Red Creative carefully situates China's contemporary cultural economy in its larger global and historical context, revealing the limits of Western thought in understanding Chinese history, culture, and society.


Development of China’s Cultural Industry

Development of China’s Cultural Industry

Author: Chang Jiang

Publisher: Springer

Published: 2019-01-24

Total Pages: 191

ISBN-13: 9811336660

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The book offers a detailed introduction to contemporary Chinese culture industry development. It starts with an analysis of the historical aspects and the contextual background rooted in the Reform & Opening-up policy. The second part discusses the development from the perspective of reality and introduces the different production modes for the country’s most influential culture industries, since these are a unique feature of culture industry development in China. Lastly, the book clearly shows the strengths and weaknesses of culture industry development in China by comparing it with that of other countries against the backdrop of globalization.


Global Media and National Policies

Global Media and National Policies

Author: Terry Flew

Publisher: Springer

Published: 2016-04-08

Total Pages: 241

ISBN-13: 113749395X

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Conventional wisdom views globalization as a process that heralds the diminishing role or even 'death' of the state and the rise of transnational media and transnational consumption. Global Media and National Policies questions those assumptions and shows not only that the nation-state never left but that it is still a force to be reckoned with. With contributions that look at global developments and developments in specific parts of the world, it demonstrates how nation-states have adapted to globalization and how they still retain key policy instruments to achieve many of their policy objectives. This book argues that the phenomenon of media globalization has been overstated, and that national governments remain key players in shaping the media environment, with media corporations responding to the legal and policy frameworks they deal with at a national level.


Handbook on the Digital Creative Economy

Handbook on the Digital Creative Economy

Author: Ruth Towse

Publisher: Edward Elgar Publishing

Published: 2013-12-27

Total Pages: 456

ISBN-13: 1781004870

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Digital technologies have transformed the way many creative works are generated, disseminated and used. They have made cultural products more accessible, challenged established business models and the copyright system, and blurred the boundary between


Global Game Industries and Cultural Policy

Global Game Industries and Cultural Policy

Author: Anthony Fung

Publisher: Springer

Published: 2017-02-10

Total Pages: 344

ISBN-13: 3319407600

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This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.