When he is assigned to capture demoness Luciana Rossetti, angel Brendan Clarkson, who hunts down the most dangerous criminals on Earth, meets his match in this beautiful killer who could either be his salvation or his downfall.
Fledging guardian angel and yoga teacher Serena St. Clair dares to enter Devil's Paradise nightclub on a mission—to retrieve the wayward Hollywood "It Boy" she's assigned to protect. But she's ambushed by the club's owner, arch demon Julian Ascher. The most powerful demonic entity in Los Angeles, Julian is handsome as sin, a master of temptation who loves nothing more than corrupting pleasure-seeking humans. He won't release the lost soul Serena is supposed to guard. Unless she accepts his dangerous wager… After the disastrous way his human life ended, Julian vowed that no woman would get the better of him again. Yet this sexy-sweet angel, smelling of fresh ocean air and happiness, triggers centuries-old feelings. Now, their high-stakes game of seduction, where angels fall from grace and where demons fear to tread, will lead them either to an eternity in hell…or a deliciously hot heaven.
I finally have everything I've always wanted: I'm part of a team with my brother and best friend, I'm spending my free time on missions hunting down evil monsters, and I'm about to turn nineteen, the age we fully come into our power. Hell, I even get to hang out with my favorite hellhound, Ralph, on my downtime. But it all still just feels empty, pointless even. Guilt is a b*tch. After last month's disaster, the members of Team Six abandoned Guild Headquarters, leaving me alone to deal with the crippling shame for my part in the events that night. And I can't say that I blame them. If I could, I'd run away from all of this pain too. Attacks on campus mixed with dreams that leave me feeling more exhausted than refreshed, have me yearning for our simple life back home in the cabin and wishing that we never joined The Guild at all. Losing focus when I'm supposed to be hunting down all the things that go bump in the night doesn't instill much confidence in my friends either. If I want to secure an official spot on a team, I need to snap out of my grief and become the protector I've always dreamed of becoming. And I need to do it quickly. Attacks are happening in record numbers and the fate of our world as we know it is quite literally on our shoulders. Just when I'm starting to put the pieces of my life back together, Atlas and his team come barreling back into town to stir everything up again. Six is just as alluring as ever, only now I know their big secret. The question is, do I follow my gut and protect them, or do I do what I've been trained to do and never look back? My family and The Guild may have trained me well when it comes to decapitating monsters, but they didn't train me for the one thing more difficult in this line of work...figuring out who exactly I can trust. ◆◆◆Dreams of Hell is Book Three in The Protector Guild series and it does end on a cliffhanger. Max's story is a slow-burn why choose / poly / reverse harem urban fantasy series. Get ready for action, spice, and intrigue.◆◆◆
A Clark Ashton Smith Single. Set the in the Land of Averoigne a narrative by written by the young Christophe Morand about his unaccountable disappearance in 1798.
A prescient warning of a future we now inhabit, where fake news stories and Internet conspiracy theories play to a disaffected American populace “A glorious book . . . A spirited defense of science . . . From the first page to the last, this book is a manifesto for clear thought.”—Los Angeles Times How can we make intelligent decisions about our increasingly technology-driven lives if we don’t understand the difference between the myths of pseudoscience and the testable hypotheses of science? Pulitzer Prize-winning author and distinguished astronomer Carl Sagan argues that scientific thinking is critical not only to the pursuit of truth but to the very well-being of our democratic institutions. Casting a wide net through history and culture, Sagan examines and authoritatively debunks such celebrated fallacies of the past as witchcraft, faith healing, demons, and UFOs. And yet, disturbingly, in today's so-called information age, pseudoscience is burgeoning with stories of alien abduction, channeling past lives, and communal hallucinations commanding growing attention and respect. As Sagan demonstrates with lucid eloquence, the siren song of unreason is not just a cultural wrong turn but a dangerous plunge into darkness that threatens our most basic freedoms. Praise for The Demon-Haunted World “Powerful . . . A stirring defense of informed rationality. . . Rich in surprising information and beautiful writing.”—The Washington Post Book World “Compelling.”—USA Today “A clear vision of what good science means and why it makes a difference. . . . A testimonial to the power of science and a warning of the dangers of unrestrained credulity.”—The Sciences “Passionate.”—San Francisco Examiner-Chronicle
"In the Book of Dreams I just continue the same story but in the dreams I had of the real-life characters I always write about." Excerpt: WALKING THROUGH SLUM SUBURBS of Mexico City I'm stopped by smiling threesome of cats who've disengaged themselves from the general fairly crowded evening street of brown lights, coke stands, tortillas-Unmistakably going to steal my bag-I struggled a little, gave up-Begin communicating with them my distress and in fact do so well they end up just stealing parts of my stuff…. We walk off leaving the bag with someone-arm in arm like a gang to the downtown lights of Letran, across a field- Jack Kerouac (1922-1969) was a principal actor in the Beat Generation, a companion of Allen Ginsberg and Neal Cassady in that great adventure. His books include On the Roa, The Dharma Bums, Mexico City Blues, Lonesome Traveler, Scattered Poems, Visions of Cody, Pomes All Sizes, and Scripture of the Golden Eternity.
The Wiley-Blackwell Companion to Christian Mysticism brings together a team of leading international scholars to explore the origins, evolution, and contemporary debates relating to Christian mystics, texts, and the movements they inspired. Provides a comprehensive and engaging account of Christian mysticism, from its origins right up to the present day Draws on the best of current scholarship by bringing together a collection of newly-commissioned readings by leading scholars Considers examples of mysticism in both Eastern and Western Christianity Offers a brilliant synthesis of the key figures and historical periods of mysticism; its core themes, such as heresy, gender, or aesthetics; and its theoretical considerations, including theological, literary, social scientific, and philosophical approaches Features chapters on current debates such as neuroscience and mystical experience, and inter-religious dialogue
“Series fans will find themselves right at home” as a computer game draws two players into the illusion-, pun-, and dragon-filled land of Xanth (Kirkus Reviews). Sixteen-year-old Dug has yet to be impressed by a computer game, but that’s before he gets hooked by Companions of Xanth—and the beguilingly beautiful princess-serpent he’s chosen to guide him. Nada Naga has her work cut out for her keeping Dug’s eyes on the magical prize . . . and off of her human form. Kim is no stranger to Xanth, which is why she chooses her favorite companion, Jenny Elf, to accompany her through its marvels—and dangers. Though Kim’s hyper-enthusiasm is infectious, she doesn’t really believe that Xanth is real, and it’s up to Jenny to prove it. What the two players don’t know is that there’s more at stake than winning; the very existence of Xanth hangs in the balance. Demons may run the game, but there are voids to avoid, loan sharks to outswim, and Com Pewter—the most evil machine of all—to outwit. Not to mention that a companion may be just as willing to sabotage Dug and Kim as help them succeed . . . “The legions of Xanth readers can rest assured that [Demons Don’t Dream] contains plenty of the punningly named animals, vegetables, people and things (such as the Ice Queen Clone and the Censor-Ship) that have become the series’ raison d’etre.” —Publishers Weekly