The Definition and Recognition of Shape Features for Virtual Prototyping Via Multiple Geometric Abstractions
Author: Ratnakar Sonthi
Publisher:
Published: 1999
Total Pages: 222
ISBN-13:
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Author: Ratnakar Sonthi
Publisher:
Published: 1999
Total Pages: 222
ISBN-13:
DOWNLOAD EBOOKAuthor: Fan Zhao
Publisher:
Published: 2001
Total Pages: 264
ISBN-13:
DOWNLOAD EBOOKAuthor: Shyamsundar Nuggehalli
Publisher:
Published: 2000
Total Pages: 214
ISBN-13:
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Publisher:
Published: 2000
Total Pages: 782
ISBN-13:
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Publisher: BRILL
Published: 2022-02-14
Total Pages: 323
ISBN-13: 9004510680
DOWNLOAD EBOOKIn this book, 23 contributors offer new insights on key issues in mathematics education in early childhood.
Author: Derek Hoiem
Publisher: Morgan & Claypool Publishers
Published: 2011
Total Pages: 172
ISBN-13: 1608457281
DOWNLOAD EBOOKOne of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions
Author: Cheryl Akner-Koler
Publisher:
Published: 2007
Total Pages: 276
ISBN-13:
DOWNLOAD EBOOKAuthor: Muhammad Sarfraz
Publisher: Springer Science & Business Media
Published: 2013-03-09
Total Pages: 449
ISBN-13: 9401716897
DOWNLOAD EBOOKComputer Aided techniques, Applications, Systems and tools for Geometric Modeling are extremely useful in a number of academic and industrial settings. Specifically, Computer Aided Geometric Modeling (CAGM) plays a significant role in the construction of - signing and manufacturing of various objects. In addition to its cri- cal importance in the traditional fields of automobile and aircraft manufacturing, shipbuilding, and general product design, more - cently, the CAGM methods have also proven to be indispensable in a variety of modern industries, including computer vision, robotics, medical imaging, visualization, and even media. This book aims to provide a valuable source, which focuses on - terdisciplinary methods and affiliate research in the area. It aims to provide the user community with a variety of Geometric Modeling techniques, Applications, systems and tools necessary for various real life problems in the areas such as: Font Design Medical Visualization Scientific Data Visualization Archaeology Toon Rendering Virtual Reality Body Simulation It also aims to collect and disseminate information in various dis- plines including: Curve and Surface Fitting Geometric Algorithms Scientific Visualization Shape Abstraction and Modeling Intelligent CAD Systems Computational Geometry Solid Modeling v Shape Analysis and Description Industrial Applications The major goal of this book is to stimulate views and provide a source where researchers and practitioners can find the latest dev- opments in the field of Geometric Modeling.
Author: Carlo Arcelli
Publisher: Springer
Published: 2003-06-29
Total Pages: 798
ISBN-13: 3540451293
DOWNLOAD EBOOKThis book constitutes the refereed proceedings of the 4th International Workshop on Visual Form, IWVF-4, held in Capri, Italy, in May 2001. The 66 revised full papers presented together with seven invited papers were carefully reviewed and selected from 117 submissions. The book covers theoretical and applicative aspects of visual form processing. The papers are organized in topical sections on representation, analysis, recognition, modelling and retrieval, and applications.
Author: Yanxi Liu
Publisher: Now Publishers Inc
Published: 2010
Total Pages: 209
ISBN-13: 1601983646
DOWNLOAD EBOOKIn the arts and sciences, as well as in our daily lives, symmetry has made a profound and lasting impact. Likewise, a computational treatment of symmetry and group theory (the ultimate mathematical formalization of symmetry) has the potential to play an important role in computational sciences. Though the term Computational Symmetry was formally defined a decade ago by the first author, referring to algorithmic treatment of symmetries, seeking symmetry from digital data has been attempted for over four decades. Computational symmetry on real world data turns out to be challenging enough that, after decades of effort, a fully automated symmetry-savvy system remains elusive for real world applications. The recent resurging interests in computational symmetry for computer vision and computer graphics applications have shown promising results. Recognizing the fundamental relevance and potential power that computational symmetry affords, we offer this survey to the computer vision and computer graphics communities. This survey provides a succinct summary of the relevant mathematical theory, a historic perspective of some important symmetry-related ideas, a partial yet timely report on the state of the arts symmetry detection algorithms along with its first quantitative benchmark, a diverse set of real world applications, suggestions for future directions and a comprehensive reference list.