The Declaration in Script and Print

The Declaration in Script and Print

Author: John Bidwell

Publisher: Penn State Press

Published: 2024-07-04

Total Pages: 231

ISBN-13: 0271098686

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Perhaps the single most important founding document of the United States of America, the Declaration of Independence became both a work of art and a mass-market commodity during the nineteenth century. In this book, graphic arts historian John Bidwell traces the fascinating history of Declaration prints and broadsides and reveals the American public’s changing attitudes toward this iconic text. The new and improved intaglio, letterpress, and lithographic printing technologies of the nineteenth century led to increasingly elaborate reproductions of the Declaration. Some were touted as precious relics; others were aimed at the bottom of the market. Rival publishers claimed to have produced the definitive visualization of the document, attacking the character and patriotism of other firms even as they promoted their own artistic abilities and attention to detail. Meanwhile, painter John Trumbull attempted to sell subscriptions for an engraved version of his Declaration painting, and John Quincy Adams—then secretary of state—commissioned an official 1823 edition in response to the feuding facsimilists seeking government patronage. Bidwell unravels the intricate web of rivalries surrounding these competing publications. Featuring a comprehensive checklist of nearly two hundred prints and broadsides drawn from various collections, this engrossing history highlights the proliferation and widespread influence of the Declaration of Independence on American popular culture. It will be equally esteemed by general readers interested in American history, print and autograph collectors, and art and book historians.


MCSE SQL Server 2000 Database Design and Implementation

MCSE SQL Server 2000 Database Design and Implementation

Author: Thomas Moore

Publisher: Que Publishing

Published: 2003

Total Pages: 932

ISBN-13: 9780789729972

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MCAD/MCSD/MCSE Training Guide (70-229): SQL Server 2000 Database Design and Implementationis the perfect study guide to help you pass the 70-229 exam, which is an elective for the MCSD, MCAD, MCDBA, and MCSE programs. If you are preparing for this exam, you'll find our Training Guide to be the most effective self-study tool in the market! This book is your one-stop shop because of its teaching methodology, the accompanying PrepLogic testing software, and superior Web site support at www.examcram.com. The book follows the exam objectives and features numerous exercises to give you hands-on opportunities, exam tips that give you advice for test day, and warnings that alert you to possible mistakes. The Fast Facts section condenses the most important information for last-minute review, and the practice exam is representative of the actual exam. Each book in the Training Guide series is published under the direction of Series Editor Ed Tittel, the leading authority on IT certification. This book has been subjected to rigorous technical review by a team of industry experts, ensuring content is superior in both coverage and technical accuracy, and has earned the distinction of Cramsession Approved Study Material. The CD features PrepLogic Practice Tests, Preview Edition. This product includes one complete PrepLogic Practice Test with approximately the same number of questions found on the actual vendor exam. Each question contains full, detailed explanations of the correct and incorrect answers. The engine offers two study modes, Practice Test and Flash Review, full exam customization, and a detailed score report.


Beginning T-SQL

Beginning T-SQL

Author: Kathi Kellenberger

Publisher: Apress

Published: 2014-08-18

Total Pages: 480

ISBN-13: 1484200462

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Beginning T-SQL is a performance-oriented introduction to the T-SQL language underlying the Microsoft SQL Server database engine. T-SQL is essential in writing SQL statements to get data into and out of a database. T-SQL is the foundation for business logic embedded in the database in the form of stored procedures and functions. Beginning T-SQL starts you on the path to mastering T-SQL, with an emphasis on best-practices and sound coding techniques leading to excellent performance. This new edition is updated to cover the essential features of T-SQL found in SQL Server 2014, 2012, and 2008. Beginning T-SQL begins with an introduction to databases, normalization, and to SQL Server Management Studio. Attention is given to Azure SQL Database and how to connect to remote databases in the cloud. Each subsequent chapter teaches an aspect of T-SQL, building on the skills learned in previous chapters. Exercises in most chapters provide an opportunity for the hands-on practice that leads to true learning and distinguishes the competent professional. Important techniques such as windowing functions are covered to help write fast executing queries that solve real business problems. A stand-out feature in this book is that most chapters end with a "Thinking About Performance" section. These sections cover aspects of query performance relative to the content just presented. They'll help you avoid beginner mistakes by knowing about and thinking about performance from Day 1. Imparts best practices for writing T-SQL Helps you avoid common errors Shows how to write scalable code for good performance


The Republic in Print

The Republic in Print

Author: Trish Loughran

Publisher: Columbia University Press

Published: 2007-09-18

Total Pages: 569

ISBN-13: 023151123X

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"In the beginning, all the world was America." John Locke In the beginning, everything was America, but where did America begin? In many narratives of American nationalism (both popular and academic), the United States begins in print-with the production, dissemination, and consumption of major printed texts like Common Sense , the Declaration of Independence, newspaper debates over ratification, and the Constitution itself. In these narratives, print plays a central role in the emergence of American nationalism, as Americans become Americans through acts of reading that connect them to other like-minded nationals. In The Republic in Print, however, Trish Loughran overturns this master narrative of American origins and offers a radically new history of the early republic and its antebellum aftermath. Combining a materialist history of American nation building with an intellectual history of American federalism, Loughran challenges the idea that print culture created a sense of national connection among different parts of the early American union and instead reveals the early republic as a series of local and regional reading publics with distinct political and geographical identities. Focusing on the years between 1770 and 1870, Loughran develops two richly detailed and provocative arguments. First, she suggests that it was the relative lack of a national infrastructure (rather than the existence of a tightly connected print network) that actually enabled the nation to be imagined in 1776 and ratification to be secured in 1787-88. She then describes how the increasingly connected book market of the 1830s, 1840s, and 1850s unexpectedly exposed cracks in the evolving nation, especially in regards to slavery, exacerbating regional differences in ways that ultimately contributed to secession and civil war. Drawing on a range of literary, historical, and archival materials-from essays, pamphlets, novels, and plays, to engravings, paintings, statues, laws, and maps The Republic in Print provides a refreshingly original cultural history of the American nation-state over the course of its first century.


A History of the Book in America: Volume 1, The Colonial Book in the Atlantic World

A History of the Book in America: Volume 1, The Colonial Book in the Atlantic World

Author: Hugh Amory

Publisher: Cambridge University Press

Published: 2000

Total Pages: 676

ISBN-13: 9780521482561

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Volume 1 of A History of the Book in America, The Colonial Book in the Atlantic World, encompasses the seventeenth and eighteenth centuries. It is organized around three major themes: the persisting colonial relationship between European settlements and the Old World; the gradual emergence of a pluralistic book trade that differentiated printers from booksellers; and the transition from a 'culture of the Word', organized around an understanding of print as a vehicle of the sacred, to the culture of republicanism, epitomized by Benjamin Franklin, and culminating in the uses of print during the Revolutionary era. The volume will also describe nascent forms of literary and learned culture (including the circulation of manuscripts), literacy and censorship, orality, and the efforts by Europeans to introduce written literary to Native Americans and African Americans.


Beginning T-SQL 2008

Beginning T-SQL 2008

Author: Kathi Kellenberger

Publisher: Apress

Published: 2009-12-03

Total Pages: 455

ISBN-13: 1430224622

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Even if you have little or no knowledge of T-SQL, Beginning T-SQL 2008 will bring you up to intermediate level and teach you best practices along the way. You'll learn how to write code that will help you to achieve the best-performing applications possible. You'll find an introduction to databases, normalization, and SQL Server Management Studio. You'll understand how data is stored in a database and learn how to use at least one of the available tools to get to that data. Each subsequent chapter teaches an aspect of T-SQL, building on the skills learned in previous chapters. Exercises are included in each chapter because the only way to learn T-SQL is to write some code. This book will do more than just give the syntax and examples. It will teach you techniques to help you avoid common errors and create robust and well-performing code. Imparts best practices for writing T-SQL Helps readers avoid common errors Shows how to write scalable code that yields good performance


Game Programming Using Qt: Beginner's Guide

Game Programming Using Qt: Beginner's Guide

Author: Witold Wysota

Publisher: Packt Publishing Ltd

Published: 2016-01-29

Total Pages: 512

ISBN-13: 1782168885

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A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.