Lusielle's bleak but orderly life as a remedy mixer is shattered when she is sentenced to die for a crime she didn't commit. She's on the pyre, about to be burned, when a stranger breaks through the crowd and rescues her from the flames. Brennus, Lord of Laonia is the last of his line. He is caught in the grip of a mysterious curse that has murdered his kin, doomed his people and embittered his life. To defeat the curse, he must hunt a birthmark and kill the woman who bears it in the foulest of ways. Lusielle bears such a mark. Stalked by intrigue and confounded by the forbidden passion flaring between them, predator and prey must come together to defeat not only the vile curse, but also the curse giver who has already conjured their demise.
Reader beware--you choose the scare! GIVE YOURSELF GOOSEBUMPS! You're off to visit your grandmother, whose house backs up to a graveyard. At first the tombstones seem far away. But every day they move a little closer. Then you discover the headstones are disappearing. But the dead aren't gone -- their ghosts are moving. Right into your grandmother's house!If you decide to stay, you must battle a warrior ghost. If you decide to run, one of the kid ghosts follows you home. Will you be haunted...for the rest of your life? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!
"You! The one who doesn't believe. Don't shut your eyes to the gifts with which the Gods have endowed you." I never believed in the paranormal. Curses, enchantments, lucky amulets, evil spirits, angels, demons, Heaven, and Hell - all this meant nothing more than fantasies found between the covers of a book.What changed my mind? A new job at a museum. Getting used to the new place was at very least awkward, but life went back to normal; more or less. Things become genuinely complicated with the discovery of a very unlikely connection - me, from the present, and a young woman from the 19th-century named Leah. Capable of taking over her body when Leah agrees, l get to discover hidden lies, mistakes, and foolish ambitions, which if left alone can destroy the future. But, how can I face this situation when my own heart is about to get stolen by the surprising charm of the past?
"This main character has echoes of Rylee Adamson, yet still holds her own flare, the world building is unique and the book has some beautiful snarky humor that left me gobbling it up! The author has a deft hand at bringing bad ass women to life, I can't wait for book two!"~~ReviewerThe Witch's Reign...a land of unnatural hellish cold ruled over by the Ice Witch herself, who is in turn guarded by three creatures-Wolf, Bear, and Raven. Those lovely beasts derive their power directly from their mistress and just happen to kill any who cross their paths. To get THERE, you first must pass through the Dragon's Ground. Full of, you guessed it, dragons who for the record, also do not like trespassers.Sounds like a fun place to go, doesn't it? Yeah, not so much. You see the thing is my best friend, Darcy was sent with a team into the Witch's Reign to recover a powerful jewel that belongs to our mentor, and they are long overdue to come back. That leaves me, Zamira "Reckless" Wilson to go after my friend because no one else will. Somehow, I get saddled with a human-a male no less!-tagging along for the ride. A human that is as weak and useless as my shifting abilities. Throw in a weapon that might be trying to kill me, and a small dragon that has a penchant for Shakespearean insults, and you've got my life in a nutshell.May the sands of the desert swallow me whole because this is going to be a friggin bumpy ride.
Being a teenager isn't all fun and games for seventeen year old Ryder. After being thrown down the social hierarchy, Ryder Mason has one goal for her senior year- survive. Within the first month of school, Ryder goes from bullied teen to a cursed half goddess with two boyfriends. As if that wasn't enough, she travels into the Underworld to confront Hades about the curse and her missing mother. Ryder delves head first into a Godly world as her two knights fight to seek her approval, her best friend's loyalties are tested and people's true intentions are shown in the first Curse Books novel. *Author Disclaimer* Book contains adult situations. (For younger audiences skip chapter 16)
In 1920, a three-pronged Curse was unleashed upon America and the world, effecting the most dramatic and destructive changes to man since the Garden of Eden. The author reveals the root of this curse lies in women, the black man, feminized men, the church, and is even rooted 3,726 years before in Abraham. Measures to reverse the curse are clearly laid out in this text.
This is a book about curses. It is not about curses as insults or offensive language but curses as petitions to the divine world to render judgment and execute harm on identified, hostile forces. In the ancient world, curses functioned in a way markedly different from our own, and it is into the world of the ancient Near East that we must go in order to appreciate the scope of their influence. For the ancient Near Easterners, curses had authentic meaning. Curses were part of their life and religion. They were not inherently magic or features of superstitions, nor were they mere curiosities or trifling antidotes. They were real and effective. They were employed proactively and reactively to manage life’s many vicissitudes and maintain social harmony. They were principally protective, but they were also the cause of misfortune, illness, depression, and anything else that undermined a comfortable, well-balanced life. Every member of society used them, from slave to king, from young to old, from men and women to the deities themselves. They crossed cultural lines and required little or no explanation, for curses were the source of great evil. In other words, curses were universal. Because curses were woven into the very fabric of every known ancient Near Eastern society, they emerge frequently and in a wide variety of venues. They appear on public and private display objects, on tomb stelae, tomb lintels, and sarcophagi, on ancient kudurrus and narûs. They are used in political, administrative, social, religious, and familial contexts. They are the subject of incantations. They are tools that exorcise demons and dispel disease; they ban, protect, and heal. This is the phenomenology of cursing in the ancient Near East, and this is what the present work explores.