The Culture Readers
Author: Ellen E. Kenyon-Warner
Publisher:
Published: 1911
Total Pages: 140
ISBN-13:
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Author: Ellen E. Kenyon-Warner
Publisher:
Published: 1911
Total Pages: 140
ISBN-13:
DOWNLOAD EBOOKAuthor: Jason Thompson
Publisher: Cambridge Scholars Publishing
Published: 2014-07-18
Total Pages: 285
ISBN-13: 1443864374
DOWNLOAD EBOOKIn The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologists versus ludologists debate) or indecisive (as in its frequently apolitical stances on play and fandom). Thompson and Ouellette firmly hold that scholarship should be distinguished from the repetitively reductive commonplaces of violence, sexism, and addiction. In other words, beyond the headline-friendly modern topoi that now dominate the discourse of Game Studies, what issues, approaches, and insights are being, if not erased, then displaced? This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself. As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.
Author: Pat K. Chew
Publisher: NYU Press
Published: 2001
Total Pages: 329
ISBN-13: 0814715788
DOWNLOAD EBOOKIn any conflict the players seem to invariably view that conflict through the filter of their own cultural experiences. This collection of essays draws on a variety of disciplines to analyze fundamental assumptions about how conflict arises and how it is resolved.
Author: Nicholas Mirzoeff
Publisher: Psychology Press
Published: 2002
Total Pages: 762
ISBN-13: 9780415252225
DOWNLOAD EBOOKThe diverse essays collected here constitute an exploration of the emerging interdisciplinary field of visual culture, and examine why modern and postmodern culture place such a premium on rendering experience in visual form.
Author: Kyung Hyun Kim
Publisher: Duke University Press
Published: 2014-03-07
Total Pages: 471
ISBN-13: 082237756X
DOWNLOAD EBOOKOver the past decade, Korean popular culture has become a global phenomenon. The "Korean Wave" of music, film, television, sports, and cuisine generates significant revenues and cultural pride in South Korea. The Korean Popular Culture Reader provides a timely and essential foundation for the study of "K-pop," relating the contemporary cultural landscape to its historical roots. The essays in this collection reveal the intimate connections of Korean popular culture, or hallyu, to the peninsula's colonial and postcolonial histories, to the nationalist projects of the military dictatorship, and to the neoliberalism of twenty-first-century South Korea. Combining translations of seminal essays by Korean scholars on topics ranging from sports to colonial-era serial fiction with new work by scholars based in fields including literary studies, film and media studies, ethnomusicology, and art history, this collection expertly navigates the social and political dynamics that have shaped Korean cultural production over the past century. Contributors. Jung-hwan Cheon, Michelle Cho, Youngmin Choe, Steven Chung, Katarzyna J. Cwiertka, Stephen Epstein, Olga Fedorenko, Kelly Y. Jeong, Rachael Miyung Joo, Inkyu Kang, Kyu Hyun Kim, Kyung Hyun Kim, Pil Ho Kim, Boduerae Kwon, Regina Yung Lee, Sohl Lee, Jessica Likens, Roald Maliangkay, Youngju Ryu, Hyunjoon Shin, Min-Jung Son, James Turnbull, Travis Workman
Author: Victor Buchli
Publisher: Routledge
Published: 2020-05-31
Total Pages: 287
ISBN-13: 1000184161
DOWNLOAD EBOOKMaterial culture has finally earned a central place within anthropology. Emerging from the pioneering work done at University College London, this reader brings together for the first time seminal articles that have helped shape the anthropological study of material culture. With topics ranging from the anthropology of art to architecture, landscape studies, archaeology, consumption studies and heritage management, this key text reflects the breadth of material culture studies today. The authors, who discuss field sites as distant as Vanuatu, New Ireland, Trinidad and Soviet Russia, show how material culture provides a new lens for viewing the world around us and effectively bridges the gap between theory and data. Providing the first-ever synthesis of these ground-breaking essays in an easily accessible volume, this book will serve as a comprehensive introduction to the subject and a valuable reference guide for anyone interested in material culture, anthropology, art and museum studies.
Author: Gabriella Romani
Publisher: University of Toronto Press
Published: 2013-01-01
Total Pages: 289
ISBN-13: 1442647086
DOWNLOAD EBOOKAppendix includes letters transcribed from Italian newspapers.
Author: Jennifer Scanlon
Publisher: NYU Press
Published: 2000-08
Total Pages: 401
ISBN-13: 0814781322
DOWNLOAD EBOOKAn interdisciplinary and cross-cultural collection of readings and archival materials examining the gendered relationship between the home and consumer culture, identity through purchasing, the supply side of consumer culture and the ways in which consumers embrace, resist and manipulate the messages and activities of consumer culture. Topics include: shoplifting, racism in advertising, the Zoot suit, Esquire magazine, Dockers, lesbianism, narcissism.
Author: Biressi, Anita
Publisher: McGraw-Hill Education (UK)
Published: 2007-12-01
Total Pages: 401
ISBN-13: 0335219314
DOWNLOAD EBOOKThe Tabloid Culture Reader provides an accessible and useful introduction to the field.
Author: Joseph R. Chaney
Publisher: Cambridge Scholars Publishing
Published: 2009-03-26
Total Pages: 310
ISBN-13: 1443806668
DOWNLOAD EBOOKThe Computer Culture Reader brings together a multi-disciplinary group of scholars to probe the underlying structures and overarching implications of the ways in which people and computers collaborate in the production of meaning. The contributors navigate the heady and sometimes terrifying atmosphere surrounding the digital revolution in an attempt to take its measure through examinations of community and modes of communication, representation, information-production, learning, work, and play. The authors address questions of art, reality, literacy, history, heroism, commerce, crime, and death, as well as specific technologies ranging from corporate web portals and computer games to social networking applications and virtual museums. In all, the essayists work around and through the notion that the desire to communicate is at the heart of the digital age, and that the opportunity for private and public expression has taken a commanding hold on the modern imagination. The contributors argue, ultimately, that the reference field for the technological and cultural changes at the root of the digital revolution extends well beyond any specific locality, nationality, discourse, or discipline. Consequently, this volume advocates for an adaptable perspective that delivers new insights about the robust and fragile relationships between computers and people.