Draws on interviews with more than 100 musicians, managers, lawyers, journalists, and scholars to critique the music industrys approach to digital sampling.
When Danny Gregory's life was turned upside down by tragedy, he learned to cope by teaching himself to draw. The result was a complete transformation of his life, his priorities, his career, and the way he saw the world. In handwritten chapters full of his lush watercolor illustrations, Danny now offers readers a program for reconnecting to their own creative energies, using drawing as an example. He gently instructs us in the art of allowing ourselves to fail, giving up the expectation of perfection and opening our eyes to the beauty around us. The result is the permission to express ourselves fully and take part in the creative process without fear. Artist or not, readers of all stripes will find inspiration in this unique and beautiful book.
"'Creative License' describes what happened next and the continuum leading up to this moment. In this ground-breaking study, James Charnley reveals the personalities and events that ignited an explosion of radical creativity such that a contemporary observer, Patrick Heron, could describe Leeds College of Art as an unprecedented inventive powerhouse on the national scene. Between 1963 and 1973, Leeds College of Art and Leeds Polytechnic were at the forefront of an experiment in art and education where all that was forbidden was to be dull. With Jeff Nuttall, Robin Page, George Brecht, Patrick Hughes and John Fox on the staff, students pushed the freedom and facilities offered further than anything before or since. 'Creative License' captures the rebellious trajectory of the 1960s, the emergence of the counter-culture, dissent and later disillusionment. This is a case study of an era when art colleges were well funded and well free and, at Leeds, had a mission to progress the avant-garde project to the next level. Perhaps only now can the consequences of this experiment be assessed and its achievements recognised, and James Charnley sets out to do just that."
Danny Gregory and his wife Patti were in love. Their baby, Jack, was ten months old; life was pretty swell. And then Patti fell under a subway train and was paralyzed from the waist down. In a world where nothing seemed to have much meaning, Danny decided to teach himself to draw, and what he learned stunned him. Suddenly things had color again, and value. The result is Everyday Matters, his journal of discovery, recovery, and daily life in New York City. It is as funny, insightful, and surprising as life itself.
Packed with the signature can-do attitude that makes beloved artist Danny Gregory a creativity guru to thousands across the globe, this unique guide serves up a hearty helping of inspiration. For aspiring artists who want to draw and paint but just can't seem to find time in the day, Gregory offers 5– to 10–minute exercises for every skill level that fit into any schedule—whether on a plane, in a meeting, or at the breakfast table—along with practical instruction on techniques and materials, plus strategies for making work that's exciting, unintimidating, and fulfilling. Filled with Gregory's encouraging words and motivating illustrations, Art Before Breakfast teaches readers how to develop a creative habit and lead a richer life through making art.
Want to draw but don't think you have the talent? This book is for you--no experience or formal training required! Danny Gregory, co-founder of the popular online Sketchbook Skool, shows you how to get started making art for pleasure with fun, easy lessons. Get started fast with just a pen and paper, learn to see your subject with new eyes, and enjoy the creative process.
"Johnson astutely reveals that franchises are not Borg-like assimilation machines, but, rather, complicated ecosystems within which creative workers strive to create compelling 'shared worlds.' This finely researched, breakthrough book is a must-read for anyone seeking a sophisticated understanding of the contemporary media industry." —Heather Hendershot, author of What's Fair on the Air?: Cold War Right-Wing Broadcasting and the Public Interest While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led to a long-term embrace of media franchising—a dynamic process in which media workers from different industrial positions shared in and reproduced familiar cultureacross television, film, comics, games, and merchandising. In Media Franchising, Derek Johnson examines the corporate culture behind these production practices, as well as the collaborative and creative efforts involved in conceiving, sustaining, and sharing intellectual properties in media work worlds. Challenging connotations of homogeneity, Johnson shows how the cultural and industrial logic of franchising has encouraged media industries to reimagine creativity as an opportunity for exchange among producers, licensees, and evenconsumers. Drawing on case studies and interviews with media producers, he reveals the meaningful identities, cultural hierarchies, and struggles for distinction that accompany collaboration within these production networks. Media Franchising provides a nuanced portrait of the collaborative cultural production embedded in both the media industries and our own daily lives.
A multidisciplinary introduction to the field of computational creativity, analyzing the impact of advanced generative technologies on art and music. As algorithms get smarter, what role will computers play in the creation of music, art, and other cultural artifacts? Will they be able to create such things from the ground up, and will such creations be meaningful? In Beyond the Creative Species, Oliver Bown offers a multidisciplinary examination of computational creativity, analyzing the impact of advanced generative technologies on art and music. Drawing on a wide range of disciplines, including artificial intelligence and machine learning, design, social theory, the psychology of creativity, and creative practice research, Bown argues that to understand computational creativity, we must not only consider what computationally creative algorithms actually do, but also examine creative artistic activity itself.
"I've learned that asking ourselves not just what we want to be, but who we want to be is important at every stage of our lives, not just when we're starting out in the world. That's because in a way, we're starting out fresh in the world every single day." Just Who Will You Be is a candid, heartfelt, and inspirational book for seekers of all ages. Inspired by a speech she gave, Maria Shriver's message is that what you do in your life isn't what matters. It's who you are. It's an important lesson that will appeal to anyone of any age looking for a life of meaning. In her own life, Shriver always walked straight down her own distinctive path, achieving her childhood goal of becoming "award-winning network newswoman Maria Shriver". But when her husband was elected California's Governor and she suddenly had to leave her job at NBC News, Maria was thrown for a loop. Right about then, her nephew asked her to speak at his high school graduation. She resisted, wondering how she could possibly give advice to kids, when she was feeling so lost herself. But in the end she relented and decided to dig down and dig deep, and the result is this little jewel. Just Who Will You Be reminds us that the answer to many of life's question lie within -- and that we're all works in progress. That means it's never too late to become the person you want to be. Now the question for you is this: Just who will you be?
This book represents the first-ever print complement to the CC Certificate program, providing in-depth coverage of CC licenses, open practices, and the ethos of the Commons.