Digital Media and Technologies for Virtual Artistic Spaces

Digital Media and Technologies for Virtual Artistic Spaces

Author: Harrison, Dew

Publisher: IGI Global

Published: 2013-02-28

Total Pages: 278

ISBN-13: 1466629622

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Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.


Design in the Era of Industry 4.0, Volume 1

Design in the Era of Industry 4.0, Volume 1

Author: Amaresh Chakrabarti

Publisher: Springer Nature

Published: 2023-07-25

Total Pages: 1238

ISBN-13: 9819902932

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This book showcases cutting-edge research papers from the 9th International Conference on Research into Design (ICoRD 2023) – the largest in India in this area – written by eminent researchers from across the world on design processes, technologies, methods and tools, and their impact on innovation, for supporting design for a connected world. The theme of ICoRD’23 has been ‘Design in the Era of Industry 4.0’. Industry 4.0 signifies the fourth industrial revolution. The first industrial revolution was driven by the introduction of mechanical power such as steam and water engines to replace human and animal labour. The second industrial revolution involved introduction of electrical power and organised labour. The third industrial revolution was powered by introduction of industrial automation. The fourth industrial revolution involves introduction of a combination of technologies to enable connected intelligence and industrial autonomy. The introduction of Industry 4.0 dramatically changes the landscape of innovation, and the way design, the engine of innovation, is carried out. The theme of ICoRD’23 - ‘Design in the Era of Industry 4.0’ –explores how Industry 4.0 concepts and technologies influence the way design is conducted, and how methods, tools, and approaches for supporting design can take advantage of this transformational change that is sweeping across the world. The book is of interest to researchers, professionals, and entrepreneurs working in the areas on industrial design, manufacturing, consumer goods, and industrial management who are interested in the new and emerging methods and tools for design of new products, systems, and services.


Making Virtual Reality a Reality

Making Virtual Reality a Reality

Author: Alison Valk

Publisher: Bloomsbury Publishing USA

Published: 2023-06-15

Total Pages: 120

ISBN-13:

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Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty. As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). In this timely guide, Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limited budgets, expertise, and resources. Building on their own experiences, the authors teach readers how to develop technology-rich classes, assess student projects, and overcome technical hurdles. They spotlight this kind of programming as integral to building strategic partnerships in an educational environment. Readers will learn how to adapt and design programs or initiatives in which the necessary technologies are rapidly changing, not only in higher education institutions, but also in schools. Worksheets and resources assist readers in reflecting on their own work and developing educational programming to suit their organizational needs.


Art and Intercultural Dialogue

Art and Intercultural Dialogue

Author: Susana Gonçalves

Publisher: Springer

Published: 2016-03-22

Total Pages: 271

ISBN-13: 9463004238

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How can art act as an intercultural mediator for dialogue? In order to scrutinize this question, relevant theoretical ideas are discussed and artistic intervention projects examined so as to highlight its cultural, political, economic, social, and transformational impacts. This thought-provoking work reveals why art is needed to help multicultural neighbourhoods and societies be sustainable, as well as united by diversity. This edited collection underlines the significance of arts and media as a tool of understanding, mediation, and communication across and beyond cultures. The chapters with a variety of conceptual and methodological approaches from particular contexts demonstrate the complexity in the dynamics of (inter)cultural communication, culture, identity, arts, and media. Overall, the collection encourages readers to consider themselves as agents of the communication process promoting dialogue.


Design Studies and Intelligence Engineering

Design Studies and Intelligence Engineering

Author: L.C. Jain

Publisher: IOS Press

Published: 2024-02-27

Total Pages: 1126

ISBN-13: 1643684892

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The discipline of design studies applies various technologies, from basic theory to application systems, while intelligence engineering encompasses computer-aided industrial design, human-factor design, and greenhouse design, and plays a major part within design science. Intelligence engineering technologies also include topics from theory and application, such as computational technologies, sensing technologies, and video detection. This book presents the proceedings of DSIE2023, the 2023 International Symposium on Design Studies and Intelligence Engineering, held on 28 & 29 October 2023 in Hangzhou, China. The conference provides a platform for professionals and researchers from industry and academia to present and discuss recent advances in the fields of design studies and intelligence engineering. It also fosters cooperation among the organizations and researchers involved in these overlapping fields, and invites internationally renowned professors to further explore these topics in some depth, providing the opportunity for them to discuss the technical presentations with conference participants. In all, 275 submissions were received for the conference, 105 of which were accepted after thorough review by 3 or 4 referees for presentation at the conference and inclusion here. Providing a valuable overview of the latest developments, the book will be of interest to all those working in the fields of design studies and intelligence engineering.


Understanding Learning in Virtual Worlds

Understanding Learning in Virtual Worlds

Author: Mark Childs

Publisher: Springer Science & Business Media

Published: 2013-08-27

Total Pages: 198

ISBN-13: 1447153707

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Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virtual worlds, identify and analyse the factors that support learning in these environments, and present case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching. The links between learning in a virtual world and learning in the physical world are made apparent throughout, and the authors reveal how understanding learning in one informs the other. Understanding Learning in Virtual Worlds is an important book not only to those who teach in virtual worlds, but to anyone for whom understanding learning, in all its forms, is of interest.


Creating Media for Learning

Creating Media for Learning

Author: Sam Gliksman

Publisher: Corwin Press

Published: 2015-11-19

Total Pages: 137

ISBN-13: 1483385442

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Help Students Show Learning Through Media Creation Education hinges on effective communication. This book demonstrates how media has become a core component of modern communication and highlights the need to incorporate student-centered media projects throughout the curriculum. Self-expression with media will enhance the learning process and allow students to creatively demonstrate their knowledge. The strategies and tactics these pages offer equip educators to make their students enthusiastic experts at producing dynamic media projects. Content includes: The how, why, and when of prompting students to create their own media across subjects and grade levels. Keys to mastery of media formats from simple photography to eBooks to complex animations. Detailed descriptions of student projects that utilize different media. The benefits of media sharing, and how to do it responsibly. The innovative use of Augmented Reality, so readers can activate a video on the book’s printed pages with their mobile devices. Across all disciplines, mastery of media creation is central to the success of current and next generation students. Educators who implement this book’s ideas will be amazed by the resultant increase in student engagement and depth of learning. "What a thoughtful collection of student-created products. This book highlights a variety of multimedia projects, offers a multitude of best practices and practical implementation tips, and is sure to empower teachers to help students find their voice." Lisa Johnson, Eanes ISD Ed Tech @TechChef4u


Workshop Proceedings of the 11th International Conference on Intelligent Environments

Workshop Proceedings of the 11th International Conference on Intelligent Environments

Author: D. Preuveneers

Publisher: IOS Press

Published: 2015-07-06

Total Pages: 412

ISBN-13: 1614995303

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With emerging trends such as the Internet of Things, sensors and actuators are now deployed and connected everywhere to gather information and solve problems, and such systems are expected to be trustworthy, dependable and reliable under all circumstances. But developing intelligent environments which have a degree of common sense is proving to be exceedingly complicated, and we are probably still more than a decade away from sophisticated networked systems which exhibit human-like thought and intelligent behavior. This book presents the proceedings of four workshops and symposia: the 4th International Workshop on Smart Offices and Other Workplaces (SOOW’15); the 4th International Workshop on the Reliability of Intelligent Environments (WoRIE’15); the Symposium on Future Intelligent Educational Environments and Learning 2015 (SOFIEEe’15); and the 1st immersive Learning Research Network Conference (iLRN’15). These formed part of the 11th International Conference on Intelligent Environments, held in Prague, Czech Republic, in July 2015, which focused on the development of advanced, reliable intelligent environments, as well as newly emerging and rapidly evolving topics. This overview of and insight into the latest developments of active researchers in the field will be of interest to all those who follow developments in the world of intelligent environments.