H. P. Lovecraft was one of the greatest horror writers of all time. His seminal work appeared in the pages of legendary Weird Tales and has influenced countless writer of the macabre. This is one of those stories.
Some of H. P. Lovecraft's most fascinating work came from a time in his life that he was forced, by economic survival, to ghostwrite, collaborate and revise the work of others in the field. Here Lovecraft Scholar S. T. Joshi collects the best of these revisions and collaborations in a two volume set to be published this year from Arcane Wisdom Press The Crawling Chaos and Others is the first of these two volumes. This edition is painstakingly annotated, and includes an introduction and bibliography by S. T. Joshi. The book is a must for the Lovecraft enthusiast and scholar alike.
Many know his name, but a few know how to work with him. Nyarlathotep: The Crawling Chaos is the messager of the Great Old Ones, an emissary between humans and the Outer Gods. He is a divinity with a thousand faces, and in this book, you find theoretical and practical explanations about how to work with him. This Grimoire has been inspired by Nyarlathotep himself. The book covers themes such as who Nyarlathotep is, invocations and evocation, the Mirror of Nitocris, the Labyrinth of Kish, the Black Tower of Koth, Rituals of Possession, the Masks of Nyarlathotep, the Black Man of the Sabbat and many more. This second edition has been re-written entirely and has a lot of new information, rituals, ceremonies, and illustrations.
The story begins with the narrator describing the effects of opium and the fantastical vistas it can inspire. The narrator then tells of his sole experience with opium in which he was accidentally administered an overdose by a doctor during the "year of the plague."
"The Green Meadow" follows the mysterious discovery of a diary inside a strange meteorite. The journal recounts a dreamlike journey through a surreal landscape, filled with bizarre creatures and eerie, otherworldly experiences. As the narrator ventures deeper into the unknown, reality begins to blur, raising questions about the boundaries between dreams and reality, life and death, and the unknown forces that govern them.
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." --H. P. LOVECRAFT, "Supernatural Horror in Literature" Howard Phillips Lovecraft forever changed the face of horror, fantasy, and science fiction with a remarkable series of stories as influential as the works of Poe, Tolkien, and Edgar Rice Burroughs. His chilling mythology established a gateway between the known universe and an ancient dimension of otherworldly terror, whose unspeakable denizens and monstrous landscapes--dread Cthulhu, Yog-Sothoth, the Plateau of Leng, the Mountains of Madness--have earned him a permanent place in the history of the macabre. In Tales of the Cthulhu Mythos, a pantheon of horror and fantasy's finest authors pay tribute to the master of the macabre with a collection of original stories set in the fearsome Lovecraft tradition: ¸ The Call of Cthulhu by H. P. Lovecraft: The slumbering monster-gods return to the world of mortals. ¸ Notebook Found in a Deserted House by Robert Bloch: A lone farmboy chronicles his last stand against a hungering backwoods evil. ¸ Cold Print by Ramsey Campbell: An avid reader of forbidden books finds a treasure trove of deadly volumes--available for a bloodcurdling price. ¸ The Freshman by Philip José Farmer: A student of the black arts receives an education in horror at notorious Miskatonic University. PLUS EIGHTEEN MORE SPINE-TINGLING TALES!
Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, Shanghai, and western Australia. Such extended globetrotting requires wit and planning by the players. Their investigators must have steady finances, good language skills, and a willingness to persevere despite governmental interference and cultist harassment. Meanwhile the keeper must bring to life different exotic locales, recreate the sensibilities of other cultures, and balance non-player-character foes and friends to allow each investigator to earn his or her own destiny--ultimate triumph, perhaps, or perhaps madness and agonizing death.
More than 10 000 years ago something terrible happened in the land of Mnar. Shepherd people built a new city called Sarnath. But the land they took to themselves was not uninhabited – there was a strange race living in the area, and they even had their own town called Ib. The people of Sarnath decided to destroy the other race. But they didn’t know that one day these creatures would return and have their revenge... H.P. Lovecraft (1890–1937) was an American horror writer. His best known works include ‘The Call of Cthulhu’ and ‘the Mountains of Madness’. Most of his work was originally published in pulp magazines, and Lovecraft rose into fame only after his death at the age of 46. He has had a great influence in both horror and science fiction genres.
A meandering journey through a selection of HP Lovecraft's writings, exploring the archetypal imagery, as well as a superficial attempt to interpret the Universe as seen through the eyes of Lovecraft himself. These essays were written during a 99 day Magical Working, invoking the great Crawling Chaos, Nyarlathotep. The essays themselves provide one interpretation of the archetypal imagery used by Lovecraft, but to the more perspicacious reader, there is information about the Gateways opened by Lovecraft's work, as well as the nature of these gateways in our own world.