Finding a real life portal provides Crafters' Club members, JJ, Jamie, Charli and Annie a doorway into the world of their favorite video game, Minecraft. Propelled by the portal into a Minecraft map, a thrilling, heart-racing adventure unfolds. This series is aimed at 7 to 10 year olds and will also appeal to a broader age range of Minecraft fans.
Two Worlds is a penetrating rethinking of that view. Drawing on local tribal knowledge as well as European accounts, Anne Salmond shows those first meetings in a new light. Both Maori and European protagonists were active, all fully human, following their own practical, political and mythological agendas, 'quite unlike those of their modern-day descendants in many ways'. The result is a work of trail-blazing significance in which many popular misconceptions and bigotries to do with common perceptions of traditional Maori society are revealed. It also opens up new possibilities in the international study of European exploration and 'discovery'.
Jamie's desire to visit a village leads to disastrous results when he ignores the Crafters' Club's rules and sneaks into the Minecraft world alone. Weakened by a potion he becomes trapped, unable to move or find a way home. Will JJ, Annie, and Charli be able to save Jamie, protect the villagers from zombies, and survive another adventure in the Minecraft world? The Villagers is the second book in The Crafters' Club Series. This chapter book series is suitable for readers aged 7-10 and will also appeal to a broader range of Minecraft fans.
NEW YORK TIMES BESTSELLER • Who was Bobby Fischer? In this “nuanced perspective of the chess genius” (Los Angeles Times), an acclaimed biographer chronicles his meteoric rise and confounding fall, with an afterword containing newly discovered details about Fischer’s life. Possessing an IQ of 181 and remarkable powers of concentration, Bobby Fischer memorized hundreds of chess books in several languages, and he was only thirteen when he became the youngest chess master in U.S. history. But his strange behavior started early. In 1972, at the historic Cold War showdown in Reykjavik, Iceland, where he faced Soviet champion Boris Spassky, Fischer made headlines with hundreds of petty demands that nearly ended the competition. It was merely a prelude to what was to come. Arriving back in the United States to a hero’s welcome, Bobby was mobbed wherever he went—a figure as exotic and improbable as any American pop culture had yet produced. Commercial sponsorship offers poured in, ultimately topping $10 million—but Bobby demurred. Instead, he began tithing his limited money to an apocalyptic religion and devouring anti-Semitic literature. Bobby reemerged in 1992 to play Spassky in a multi-million dollar rematch—but when the dust settled, he was a wanted man, transformed into an international fugitive because of his decision to play in Montenegro despite U.S. sanctions. Fearing for his life, traveling with bodyguards, Bobby lived the life of a celebrity fugitive—one drawn increasingly to the bizarre. Drawing from Fischer family archives, recently released FBI files, and Bobby’s own emails, Endgame is unique in that it limns Bobby Fischer’s entire life—an odyssey that took the chess champion from an impoverished childhood to the covers of Time, Life and Newsweek to recognition as “the most famous man in the world” to notorious recluse.
When Two Worlds Collide is based on science fiction. Which is about aliens and demons and the masters on Crogen orders Myloc to go to Earth to take Mankind soul. But they have forgotten about Lucifer the true master. When arriving on earth they did not know that there was a man named Aaron, who had powers as they do. Aaron goes into hell to talk to Lucifer, Lucifer helps mankind because of the souls whom he must claim. Myloc and masters of Crogen was cast out of heaven during the rebellion along with Lucifer and his legion of warriors. Some landed on Crogen and some landed on the earth, they have forgotten about their true master Lucifer. Now that they know his whereabouts and want to destroy the whole world, because Lucifer lord of darkness is their true master. Lucifer will fi ght with mankind to protect the souls of whom he claims. Mankind with all his technology with nuclear devices will fight Myloc and all of his warriors.
Immunity is as old as illness itself, yet historians have only just begun to take up the challenge of reconstructing the modern transformation of attempts to protect against disease. Crafting Immunity assembles in one volume the most recent efforts of an international group of scholars to place the diverse practices of immunity in their historical contexts. It is this diversity that provides the book with its greatest source of strength. Collectively, the papers in this volume suggest that it was the craft-like, small-scale, and local conditions of clinical medicine that turned the immunity of individuals and populations into biomedical objects. That is to say, the modern conception of immunity was at least as much the product of the work of healing as it was the systematic result of discoveries about the immune system.Working outside the narrow confines of laboratory histories, Crafting Immunity is the first attempt to set the problems of immunity into a variety of social, technological, institutional and intellectual contexts. It will appeal not only to historians and sociologists of health, but also to social and cultural historians interested in the biomedical creation of modern health regimens.