The Craft of Windows 95TM Interface Design

The Craft of Windows 95TM Interface Design

Author: Alex Calvo

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 200

ISBN-13: 1461240603

DOWNLOAD EBOOK

Good software interface design is as crucial to a product's success as is its functionality. With the availability of visual development tools such as Visual Basic and Visual C++, more and more developers of applications will need to understand and use principles of good interface design. This book will help guide the reader to a better understanding of how to make Windows software simple to navigate and a pleasure to use. The author concentrates on the development of user-interfaces for Windows 95 and NT software and introduces some important design techniques such as prototyping, UI bulking, Rapid Layout Comparison, and the Side-by-Side Design Approach. Readers are assumed to have a working knowledge of development tools such as Visual C++ and to be working with the Microsoft Guidelines for Interface Design.


Visual Interface Design for Windows

Visual Interface Design for Windows

Author: Virginia Howlett

Publisher:

Published: 1996-04-19

Total Pages: 248

ISBN-13:

DOWNLOAD EBOOK

Looking for insight on designing Windows user interfaces? Need help improving the visual impact of your Windows 95 application? This definitive resource presents both the graphics design principles and hands-on software development techniques users need to create visually functional and attractive Windows applications. Features an attractive color design with hundreds of illustrations.


In through the Side Door

In through the Side Door

Author: Erin Malone

Publisher: MIT Press

Published: 2024-10-15

Total Pages: 391

ISBN-13: 0262548895

DOWNLOAD EBOOK

The vital story of how women designers and researchers pioneered the field of interaction and user experience design for software and digital interfaces. Framed against the backdrop of contemporary waves of feminism and the history of computing design, In through the Side Door foregrounds the stories of the women working in the field of computing and the emergent discipline of interaction design as the graphical user interface was developed. Erin Malone begins with a handful of pioneers who brought to the field various methods from a variety of backgrounds including design, technical communication, social psychology, ethnography, information science, and mechanical engineering. Moving into the early days of desktop computing, the book highlights the women on the teams inventing contemporary desktop computer interfaces and related tools, including those at Xerox PARC, Apple’s Human Interface Group, and Microsoft. Malone takes the reader through the invention of the World Wide Web, the third wave of feminism, and the dot-com boom and bust. Coming up to contemporary times, the book features women working on the web, designing equipment interfaces, and working in voice UX, mobile design, and civic design, and continues with the up-and-coming leaders driving social impact, changing human-centered design and research, and working to be accountable for the harms of contemporary software products. Along the way, the author also touches on the challenges and biases women have faced in the workplace and continue to encounter despite cultural and sociological advancements.


Human-Computer Interaction: Human-Centred Design Approaches, Methods, Tools and Environments

Human-Computer Interaction: Human-Centred Design Approaches, Methods, Tools and Environments

Author: Masaaki Kurosu

Publisher: Springer

Published: 2013-07-03

Total Pages: 654

ISBN-13: 3642392326

DOWNLOAD EBOOK

The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: HCI and human centred design; evaluation methods and techniques; user interface design and development methods and environments; aesthetics and kansei in HCI.


Designing Windows 95 Help

Designing Windows 95 Help

Author: Mary Deaton

Publisher:

Published: 1996

Total Pages: 730

ISBN-13:

DOWNLOAD EBOOK

A comprehensive, professional-level reference on building Windows 95 Help systems and other interactive on-line documentation. The CD-ROM included with the book provides many example Help systems and templates which are illustrated in the text. In addition, the multimedia source material is included which can be used for testing and creating new multimedia applications.


The Craft of Information Visualization

The Craft of Information Visualization

Author: Benjamin B. Bederson

Publisher: Morgan Kaufmann

Published: 2003

Total Pages: 432

ISBN-13: 1558609156

DOWNLOAD EBOOK

Information visualization is a rapidly growing field that is emerging from research in human-computer interaction, computer science, graphics, visual design, psychology, and business methods. Information visualization is increasingly applied as a critical component in scientific research, digital libraries, data mining, financial data analysis, market studies, manufacturing production control, and drug discovery.


Moral Codes

Moral Codes

Author: Alan F. Blackwell

Publisher: MIT Press

Published: 2024-08-06

Total Pages: 239

ISBN-13: 0262548712

DOWNLOAD EBOOK

Why the world needs less AI and better programming languages. Decades ago, we believed that robots and computers would take over all the boring jobs and drudgery, leaving humans to a life of leisure. This hasn’t happened. Instead, humans are still doing boring jobs, and even worse, AI researchers have built technology that is creative, self-aware, and emotional—doing the tasks humans were supposed to enjoy. How did we get here? In Moral Codes, Alan Blackwell argues that there is a fundamental flaw in the research agenda of AI. What humanity needs, Blackwell argues, is better ways to tell computers what we want them to do, with new and better programming languages: More Open Representations, Access to Learning, and Control Over Digital Expression, in other words, MORAL CODE. Blackwell draws on his deep experiences as a programming language designer—which he has been doing since 1983—to unpack fundamental principles of interaction design and explain their technical relationship to ideas of creativity and fairness. Taking aim at software that constrains our conversations with strict word counts or infantilizes human interaction with likes and emojis, Blackwell shows how to design software that is better—not more efficient or more profitable, but better for society and better for all people. Covering recent research and the latest smart tools, Blackwell offers rich design principles for a better kind of software—and a better kind of world.