The Game Console 2.0

The Game Console 2.0

Author: Evan Amos

Publisher: No Starch Press

Published: 2021-09-08

Total Pages: 314

ISBN-13: 1718500610

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This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.


THE CON50LE

THE CON50LE

Author: Mike Diver

Publisher: White Owl

Published: 2024-03-30

Total Pages: 194

ISBN-13: 1399040502

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THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.


Console Wars

Console Wars

Author: Blake J. Harris

Publisher: Harper Collins

Published: 2014-05-13

Total Pages: 683

ISBN-13: 0062276719

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Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry. A best book of the year: NPR, Slate, Publishers Weekly, Goodreads


The Console and Mechanism of the Church Organ - A Classic Article on Organ Building

The Console and Mechanism of the Church Organ - A Classic Article on Organ Building

Author: Noel A. Bonavia-Hunt

Publisher: Read Books Ltd

Published: 2016-08-26

Total Pages: 56

ISBN-13: 1473358558

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“The Console and Mechanism of the Church Organ” is a vintage article on church organs, focusing on how they are designed and built. With detailed descriptions of their inner workings coupled with precise and clear diagrams, this volume is not to be missed by those with an interest in traditional organs and their manufacture. Contents include: “Manuals”, “Pedals”, “Electric Pneumatic Chest”, “Double Touch Piston”, “Willis-Infinite-Speed-and-Graduation Swell Pedal”, “Triple Motor Exhaust Action”, “Tubular-Pneumatic Touch-Box”, “Level Pneumatic Action”, “Roller Board”, “Drawstop Action”, etc. Many vintage books such as this are increasingly scarce and expensive. It is with this in mind that we are republishing this volume now in an affordable, modern, high-quality edition complete with a specially commissioned new introduction on the history of the organ.


History of Nintendo: Volume One (Console Gamer Magazine)

History of Nintendo: Volume One (Console Gamer Magazine)

Author: Brian C Byrne

Publisher: Console Gamer Magazine

Published: 2019-08-04

Total Pages: 144

ISBN-13:

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This is the History of Nintendo, Volume One. 3-in-1 collection of Console Gamer Magazine with over 140+ full color pages of retro goodness. In this volume, we take a trip back to where it all began, deep diving into the Nintendo Entertainment System, then the Super Nintendo, and finally the Nintendo 64. Get a peek behind the scenes and read how the consoles were conceived, the difficulties Nintendo faced as well as showcasing a complete list of hardware and software launched for each console. From development kits and prototypes, to unreleased never seen before games and software, this truly is a 'must have' in the collection of any retro gaming enthusiast. This is the first Volume Collection in the Console Gamer Magazine series, and includes: - #01 History of the Nintendo Entertainment System. (NES) - #02 History of the Super Nintendo. (SNES) - #03 History of the Nintendo 64. (N64) What's inside?: - 3 Books in 1 (140+ pages of content) - Reviews, development stories, unreleased titles & more. - Beautifully designed book with 100's of images. - Complete hardware section. - Top 100 games of all time. Available in both digital & print. First published August 2019. Author: Brian C Byrne Language: English Only. Series: Console Gamer Magazine. Website: http://www.consolegamermagazine.com


Graphic shell and text console

Graphic shell and text console

Author: Noite.pl

Publisher: NOITE S.C.

Published:

Total Pages: 18

ISBN-13:

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Warning: Working with text console addictive. On the basis of this course you will build knowledge about how to manage the virtual console using the chvt, openvt or dellocvt commands. You will learn how to run an emergency session and to use a graphic terminal called xterm. You'll notice that working in graphical mode in Linux and Microsoft Windows is very similar, and that shutting down the system is as easy as "to eat launch".


The Black Art of Video Game Console Design

The Black Art of Video Game Console Design

Author: André LaMothe

Publisher: Sams Publishing

Published: 2006

Total Pages: 0

ISBN-13: 9780672328206

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Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.


A Practical Guide to Stage Lighting

A Practical Guide to Stage Lighting

Author: Steven Louis Shelley

Publisher: CRC Press

Published: 2013-10-30

Total Pages: 1352

ISBN-13: 1135902356

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Combining theory and application, A Practical Guide to Stage Lighting provides a comprehensive analysis of lighting systems along with examples and illustrations of the technical tools and methods used in the industry. An entertaining and educational read, author Steven Louis Shelley draws from his 35+ years of diverse experience to explain how to get the job done along with real-life examples of projects from start to finish. Learn why some techniques are successful while others fail with 'Shelley's Notes' and 'Shelley's Soapbox,' all with a humor that guides you through complex problems and concepts. Highlights include: -Over 100 new topics, including analysis and application of the three categories of collaboration; a detailed examination of production meetings and one-on-one meetings; and meeting checklists with management and the creative team. -Over 50 new illustrations, including Shelley's Periodic Table of Fundamental Lighting Systems; groundplans, sections, and front elevations that illustrate basic system wash configurations for each direction of light. -Analysis, calculation, and step-by-step technical construction of each lighting system in the Hokey light plot. -Explanation of a manufacturer's cut sheet, and how to apply basic formulas to determine the beam size, footcandles, and gel transmission for lighting instruments. -Updated process of pre-programming computer lighting consoles prior to the load-in. -Comprehensive overview of archiving paperwork and softcopy for a production. Students and professionals will benefit from experience-based tips and techniques to prepare and execute a lighting design, along with learning how to avoid common traps.


Linux Device Drivers

Linux Device Drivers

Author: Jonathan Corbet

Publisher: "O'Reilly Media, Inc."

Published: 2005-02-07

Total Pages: 636

ISBN-13: 0596005903

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A guide to help programmers learn how to support computer peripherals under the Linux operating system, and how to develop new hardware under Linux. This third edition covers all the significant changes to Version 2.6 of the Linux kernel. Includes full-featured examples that programmers can compile and run without special hardware