The Computer in Art

The Computer in Art

Author: Jasia Reichardt

Publisher:

Published: 1971

Total Pages: 104

ISBN-13:

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How computers may be used to produce drawings, as well as to make animated films and sculptures.


A Philosophy of Computer Art

A Philosophy of Computer Art

Author: Dominic Lopes

Publisher: Routledge

Published: 2009-09-10

Total Pages: 160

ISBN-13: 1135277435

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In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.


History of Computer Art

History of Computer Art

Author: Thomas Dreher

Publisher: Lulu.com

Published: 2020

Total Pages: 0

ISBN-13: 9781716855818

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The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.


Computer Graphics — Computer Art

Computer Graphics — Computer Art

Author: Herbert W. Franke

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 188

ISBN-13: 3642702597

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Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.


When the Machine Made Art

When the Machine Made Art

Author: Grant D. Taylor

Publisher: Bloomsbury Publishing USA

Published: 2014-04-10

Total Pages: 353

ISBN-13: 1623565618

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Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.


Art and the Computer

Art and the Computer

Author: Melvin L. Prueitt

Publisher: McGraw-Hill Companies

Published: 1984-01-01

Total Pages: 246

ISBN-13: 9780070508996

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Discusses Problems in Computer Picture Production & Explains How They Have Been Solved. Reports on Art Being Produced by Artists Using Computers


Game Art

Game Art

Author: Dave Morris

Publisher:

Published: 2003

Total Pages: 204

ISBN-13:

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A complete overview from history and application to projects and ideas to 500+ examples of today's hottest games.


The Art and Science of Computer Animation

The Art and Science of Computer Animation

Author: Stuart Mealing

Publisher: Intellect (UK)

Published: 1992

Total Pages: 332

ISBN-13:

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Providing an overview of computer animation, from basic principles to more esoteric developments such as virtual reality and parametric modelling, this book is intentionally broad in scope and illuminated by many diagrams and illustrations. This book communicates teh excitement shared by those who work in this field to those who seek a comprehensive introduction.