The Computer in Art
Author: Jasia Reichardt
Publisher:
Published: 1971
Total Pages: 104
ISBN-13:
DOWNLOAD EBOOKHow computers may be used to produce drawings, as well as to make animated films and sculptures.
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Author: Jasia Reichardt
Publisher:
Published: 1971
Total Pages: 104
ISBN-13:
DOWNLOAD EBOOKHow computers may be used to produce drawings, as well as to make animated films and sculptures.
Author: Dominic Lopes
Publisher: Routledge
Published: 2009-09-10
Total Pages: 160
ISBN-13: 1135277435
DOWNLOAD EBOOKIn A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.
Author: Thomas Dreher
Publisher: Lulu.com
Published: 2020
Total Pages: 0
ISBN-13: 9781716855818
DOWNLOAD EBOOKThe development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
Author: Herbert W. Franke
Publisher: Springer Science & Business Media
Published: 2012-12-06
Total Pages: 188
ISBN-13: 3642702597
DOWNLOAD EBOOKTen years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.
Author: Grant D. Taylor
Publisher: Bloomsbury Publishing USA
Published: 2014-04-10
Total Pages: 353
ISBN-13: 1623565618
DOWNLOAD EBOOKConsidering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.
Author: Rockport Publishers
Publisher: North Light Books
Published: 1992
Total Pages: 168
ISBN-13:
DOWNLOAD EBOOKAuthor: Melvin L. Prueitt
Publisher: McGraw-Hill Companies
Published: 1984-01-01
Total Pages: 246
ISBN-13: 9780070508996
DOWNLOAD EBOOKDiscusses Problems in Computer Picture Production & Explains How They Have Been Solved. Reports on Art Being Produced by Artists Using Computers
Author: Dave Morris
Publisher:
Published: 2003
Total Pages: 204
ISBN-13:
DOWNLOAD EBOOKA complete overview from history and application to projects and ideas to 500+ examples of today's hottest games.
Author: Stuart Mealing
Publisher: Intellect (UK)
Published: 1992
Total Pages: 332
ISBN-13:
DOWNLOAD EBOOKProviding an overview of computer animation, from basic principles to more esoteric developments such as virtual reality and parametric modelling, this book is intentionally broad in scope and illuminated by many diagrams and illustrations. This book communicates teh excitement shared by those who work in this field to those who seek a comprehensive introduction.
Author: B. J. Novitski
Publisher:
Published: 1998
Total Pages: 182
ISBN-13:
DOWNLOAD EBOOKIncludes Windows/Macintosh "interactive museum" CD-ROM of sketches, walk-throughs and animations.