The Complete Idiot's Guide to Ipad and Iphone App Development

The Complete Idiot's Guide to Ipad and Iphone App Development

Author: Troy Brant

Publisher: Penguin

Published: 2010-09-07

Total Pages: 473

ISBN-13: 1101462302

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Take a bite out of Apple's iPhoneTM success. The Complete Idiot's Guide® to Developing iPhoneTM Apps is the perfect introduction for aspiring iPhoneTM app creators, offering a step-by-step approach exploring all of the tools and key aspects of programming using the iPhoneTM software development kit, including getting the finished product distributed through the App Store. ?Apple also reports more than one billion downloads of their more than 25,000 available applications, and both the number of applications and the appetite for them keeps growing ?Of the more than 50,000 companies and individuals who have registered as program developers, 60 percent have never before developed an Apple platform


The Complete Idiot's Guide to IPad & IPhone App Development

The Complete Idiot's Guide to IPad & IPhone App Development

Author: Troy Brant

Publisher: Alpha Books

Published: 2010

Total Pages: 432

ISBN-13: 9781615640102

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Presents step-by-step instructions on creating applications for the iPad and the iPhone, covering such topics as data management, animation, networking, debugging, and getting a finished app into the App Store.


The Complete Idiot's Guide to the Music Business

The Complete Idiot's Guide to the Music Business

Author: Michael Miller

Publisher: Penguin

Published: 2010-06-01

Total Pages: 425

ISBN-13: 1101197951

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Instrumental in turning musicians into moneymakers The Complete Idiot's Guide® to the Music Business is written for every musician who needs to learn the business of music, as well as for all businesspeople entering the music industry. Author Michael Miller covers all the key business topics and reveals the wealth of job opportunities in the music industry from a business perspective. • Covers finding an agent, negotiating contracts, publishing songs, collecting royalties, and promotion strategies • Also covers such nonmusician industry careers as artist management, concert promotion, music production, and radio • Features essential information on the new frontiers of electronic and online music


The Handheld Library

The Handheld Library

Author: Thomas A. Peters

Publisher: Bloomsbury Publishing USA

Published: 2013-04-01

Total Pages: 394

ISBN-13:

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Covering topics such as mobile reference, eBooks, mobile websites, and QR codes, this book examines the effects of the global mobile revolution on libraries and library users—critical information all librarians need. The Handheld Library: Mobile Technology and the Librarian provides the information and guidance librarians need to adapt themselves and their facilities to the mobile revolution—the fastest, most diffuse worldwide technological innovation in human history. The book provides an up-to-date survey of how mobile technologies are affecting library use, library services, library systems, librarians, and library users at various types of libraries. The authors cover core topics related to mobile libraries, including mobile reference, eBooks, mobile websites, and QR codes, and address aspects of the mobile revolution less frequently covered in the literature, such as mobile health information services, the use of mobile technologies on archival work, the impact of the mobile revolution on physical libraries, and the ways in which new mobile technologies are creating professional development opportunities within the profession. While this resource is specifically targeted toward librarians who plan and provide services using mobile technologies, academic, public, and other librarians will also find the ideas and information within useful.


IPad Application Development For Dummies

IPad Application Development For Dummies

Author: Neal Goldstein

Publisher: John Wiley & Sons

Published: 2012-05

Total Pages: 578

ISBN-13: 1118213920

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Ready to transform your great idea into a killer iPad application? This step-by-step guide will get up and running in no time. From the frameworks to the architecture, everything is simplified so you can get started today!


IPhone and IPad Apps for Absolute Beginners

IPhone and IPad Apps for Absolute Beginners

Author: Rory Lewis

Publisher: Apress

Published: 2013-03-19

Total Pages: 381

ISBN-13: 1430246170

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Provides information on building applications for the iPhone and the iPad, covering such topics as code, multiple graphics, table views, arrays, MapKit.


Swift for Absolute Beginners

Swift for Absolute Beginners

Author: Gary Bennett

Publisher: Apress

Published: 2015-01-02

Total Pages: 293

ISBN-13: 1484208862

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The professional development team that brought you two editions of Objective-C for the Absolute Beginners and have taught thousands of developers around the world to write some of the most popular iPhone apps in their categories on the app store, have now leveraged their instruction for Swift. Swift for Absolute Beginners is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first two iOS books, along with their free online instruction and free online forum to create an excellent training book. Topics include: How to be successful at learning Swift Using Swift Playgrounds to learn iOS development quickly What is Object Oriented Programming What are Swift classes, properties, and functions Proper user interface and user experience design Swift data types: integers, floats, strings, booleans How to use Swift data collections: arrays and dictionaries Boolean logic, comparing data, and flow control Writing iPhone apps from scratch Avoiding Swift pitfalls Many students have a difficult time believing they can learn to write iOS apps or just staying motivated through learning the process. This book, along with the free, live online training sessions, helps students stay motivated and overcome obstacles while they learn to be great iOS developers.


Swift 2 for Absolute Beginners

Swift 2 for Absolute Beginners

Author: Gary Bennett

Publisher: Apress

Published: 2015-10-14

Total Pages: 345

ISBN-13: 1484214889

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Swift 2 for Absolute Beginners is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 2. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book. Many people have a difficult time believing they can learn to write iOS apps or just staying motivated through learning the process. This book, along with the free, live online training sessions, helps students stay motivated and overcome obstacles while they learn to be great iOS developers.


The Next Big Thing

The Next Big Thing

Author: Barbara Gottfried Hollander

Publisher: The Rosen Publishing Group, Inc

Published: 2012-07-15

Total Pages: 66

ISBN-13: 1448869323

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Many of the richest young entrepreneurs in the world have earned their money by developing digital products. Digital products are goods and services that can be stored, used, and delivered in an electronic format. Today, they include a wide variety of products, such as apps, Web sites, blogs, games, and online social networks. Technological advancements—including the continual release of new platforms—provide a growing number of opportunities for young digital entrepreneurs. The author explains how to develop a concept for a digital product that users will love. In addition, chapters cover practical matters involved in creating a start-up, including evaluating the market, writing a business plan, and protecting one's intellectual property. Stories of real-life teen entrepreneurs enliven the text and inspire the reader.