Gangs rule Cantilucca. Two syndicates dominate the planet. Guns are the only law. Both sides are arming for a bloody showdown that can only end with a handful of survivors sifting for subsistence in the ruins of what could be a rich world. Then the survey team arrives . . . David Drake introduces a new kind of Hammer's Slammer. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Heed the Slammers Battle Cry! A warrior's truth: "In the long run, everybody's dead. So screw the long run!" Patriotic hoo-ha may be well-and-good for recruitment parades, but David Drake's battle-hardened mercenaries know it takes tanks, guns and grit to win when the real fighting flares. Yet peace brings its own problems to old soldiers¾for killing potential enemies in battle is self-limiting, but once the killing starts in peacetime, there may be no end to the madness. Two new "Hammer's Slammers" adventures crown this masterful collection of hard-hitting SF tales from legendary military SF action-master and best-seller, David Drake. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Now with a new foreword by David Drake! THE SAGA OF THE SLAMMERS BEGINS! COLONEL ALOIS HAMMER: He welded five thousand individual killers into a weapon more deadly than any other in the human universe. When a planetary government faces unfriendly natives, guerrilla insurgents, or ruthless terrorists, they do the only thing that might save them¾ they hire Hammer's Slammers, the toughest, meanest bunch of mercs who ever wrecked a world for pay. Known throughout the galaxy for their cold, ruthless ferocity, the men of Colonel Hammer's indomitable armored brigade routinely accept impossible missions. Again and again, they go up against overwhelming forces, or fight a two-front war against ferocious opposition, all without atomizing their civilian employers. Can they keep doing it Not if they abide by the rules of civilized warfare...but nobody ever said the Hammers were nice. Even when their chances are not good¾those who oppose them have no chance at all! Publisher's Note: THE TANK LORDS contains two full volume's worth of the Hammer's Slammer's saga, for the first time presented in chronological story sequence as determined by the author. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Col. Alois Hammer's indomitable Slammers are called in to support human colonists against a native uprising in this novel-length adventure. But even though the natives' off-world weapons are no match for the Slammers, their ability to teleport gives them a frightening advantage!
The tyrannical Alliance continues its war against the Republic of Cinnabar, and Daniel Leary, newly promoted to Commander, and his crew have a new mission: Stop Dunbar's World from falling to an invasion by the planet Pellegrino. Nataniel Arruns, son of the dictator of Pellegrino, has landed with a large contingent, intending to set himself up as the ruling warlord, with the planet's population becoming workers-serfs-of the Pellegrinian overlords. And Dunbar's world has no more than their local police force to oppose him. Leary again commands the corvette Princess Cecile, but on this mission her missile tubes are empty. Only one man is in a position to aid Leary, but the rich and powerful would rather see him fail than succeed in stopping the invasion. Leary must somehow overcome a large entrenched force on an island defended by powerful plasma cannon and shipkilling missiles and backed up by a heavily armed warship in orbit, all while commanding only a small and virtually unarmed spacecraft. But Leary again has the help of Signals Officer Adele Mundy, who can make computer networks do the apparently impossible. Leary, Mundy and the crew of the Princess Cecile have gone up against impossible odds before . . . and their opponents in those victorious missions are still wondering just what hit them.
Colonel Hammer has only a mixed bag of recruits and battle-fatigued veterans to relieve a district capital that has to be rescued. Rolling Hot is sure to follow the success of David Drake's Hammer's Slammers (nearly a million in print) and the bestselling tie-in adventure game.
Two incandescent novels set in David Drake's best-selling Hammer's Slammers universe together in one volume for the first time. In Cross the Stars, Captain Don Slade has resigned from active duty with the Slammers and headed home for what he hopes will be peaceful retirement with his son and the woman he loves. And, even if he makes it through all dangers, he'll discover Tethys is not exactly ready to welcome him home with open arms. The journey home is an Odyssey of epic proportions and Don Slade is just the Ulysses to undertake it. In Voyage, Ned Slade has a heck of a name to live up to: that of his uncle Captain Don "Mad Dog" Slade of the legendary mercenary brigade, Hammer's Slammers. But Ned's life takes a turn to adventure when he crews for Lissea Doorman, a trade-ship captain who is sent by her conniving guild masters on what is supposed to be a suicide run. The crew of the good ship Swift is after an ancient alien artifact that could revolutionize star travel and Ned must become the warrior and leader that is his inheritance. Jason and the Argonauts meets gritty science fiction adventure in one of best-seller David Drake's most compelling works. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Success or failure, life or death--it's in the reader's hands. The reader is Lt. Bromley of the intergalactic mercenary force of Hammer's Slammers. A transport has crashed. Men are hurt and the wreckage is scattered. Ammo and medical supplies are low and the crash site is not secured. The men are in deep trouble unless someone acts fast!
"She's Agatha Christie with an attitude; outrageous and engrossing at the same time." Steven Womack, NASHVILLE BANNER Book four in Sharyn McCrumb's Elizabeth MacPherson murder mystery series. A motley crew of American and British professionals and amateurs gathers for an archaeological dig into prehistoric burial rites on a small Scottish island. Things already aren't going so well, when one of the strongest in the crew dies suddenly. Afraid for her life, fellow digger and forensic anthropologist Elizabeth MacPherson probes the rocky topsoil for a reason behind the evil aura of death that seems to hover over them. Is the excavation cursed by the ancient dead...or is there a more modern explanation behind the group's strangely rising mortality rate...?