Trying to play a game but can t remember the rules? Looking for your favorite no-bake cookie recipe? It s all right here This book is chock-full of more than 500 ways to enhance any curriculum."
Introduction: Play -- Childhood and play in colonial America -- Domesticating children, 1800-1850 -- The arrival of toys, 1850-1900 -- The invasion of children's play culture, 1900-1950 -- The golden age, 1900-1950 -- The commercialization of children's play, 1950 to the present -- Children's play goes underground, 1950 to the present -- Conclusion
Once dismissed as a cozy world of teddy bears and fairies, the arrival on the scene of numerous highly original, contemporary, and "cool" graphic artists in recent years has transformed perceptions of children's book illustration. Children now grow up with a more informed and sophisticated visual diet—with cartoons, animated movies, comics, TV, and computer games—consuming a vast range of stylistic approaches, and illustrated books have moved to match the demands of a more discerning market. Equally, artists who in the past may not have considered the children's picturebook as an appropriate vehicle for artistic expression are increasingly drawn to the area. This book showcases some of the most interesting work emerging within the genre from a range of cultural backgrounds. It examines trends in use of media—both digital and traditional—and discusses the variety of approaches to subject matter.