Definitive rules for 15 classic games, each illustrated in a different and beautiful style. Comes with a supply of black and white playing pieces and a pair of dice, all of which can always be kept handy in the book's bound-in, zip-up storage pouch. Neat!
This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!
A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.
From the bestselling author of The Book of Awesome, You Are Awesome, and the award-winning, multimillion-hit blog 1000 Awesome Things comes even more of the little things that make us smile every day! Neil Pasricha is back with a collection of hundreds more awesome things from the website, as well as never-before-seen extraordinary moments that deserve celebration: • Letting go of the gas pump perfectly so you end on a round number • When a baby falls asleep on you • When your pet notices you’re in a bad mood and comes to see you • Pulling a weed and getting all the roots with it • When your windshield wipers match the beat of the song you’re listening to • When the hiccups stop • The smooth feeling on your teeth when you get your braces off • Driving from a rough road onto a smooth one • When the person you’re meeting is even later than you are • That guy who helps you parallel park There’s even space for you to write your very own Awesome Things in the back. Because couldn’t we all use (even more) awesome?
Does your child have a favorite subject, activity, or hobby? Children learn in multiple ways, and educator Thomas Armstrong has shown hundreds of thousands of parents and teachers how to locate those unique areas in each of our children where learning and creativity seem to flow with special vigor. In this fully updated classic on multiple intelligences, Armstrong sheds new light on the "eight ways to bloom," or the eight kinds of "multiple intelligences." While everyone possesses all eight intelligences, Armstrong delineates how to discover your child's particular areas of strength among them. The book shatters the conventional wisdom that brands our students as "underachievers," "unmotivated," or as suffering from "learning disabilities," "attention deficit hyperactivity disorder," or other "learning diseases." Armstrong explains how these flawed labels often overlook students who are in possession of a distinctive combination of multiple intelligences, and demonstrates how to help them acquire knowledge and skills according to their sometimes extraordinary aptitudes. Filled with resources for the home and classroom, this new edition of In Their Own Way offers inspiration for every learning situation.
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.
Easy ways to plan daily activities for times when children are not in school. All activities are time-frame oriented to help you become more involved with children during these time periods.
"This detailed book outlines the characteristics of reluctant readers, strategies for reading success, how to overcome barriers and more" Cf. Our choice, 1999-2000.
The author of the best-selling book Multiple Intelligences in the Classroom offers practical strategies for teaching reading and writing through multiple intelligences.