Comparing the verbal images of the book of Revelation to the visual rhetoric and images of Asia Minor, Andrew R. Guffey argues that Revelation is to be "seen" and not just read. By engaging Revelation as a visual text, Guffey reinserts it into the visual culture of early Christianity.
This is an interdisciplinary study of the Bible and visuality. It is the first to be written by a historian of visual culture (that is, aspects of culture mediated by visual images) rather than a biblical scholar, and unlike some previous studies, it makes equal partners of image and text. The Bible as Visual Culture also bridges a longstanding gulf between the interpretative traditions, languages, and reading conventions of the two disciplines. The book's central question is: What happens when text becomes an image? In response, the study explores how biblical ideas are articulated in and through visual mediums, and examines ways in which visual culture actively shapes biblical and religious concepts. Using original research material, Harvey's approach develops a variety of new and adaptable hermeneutics to exegete artifacts. The book applies theoretical and methodological approaches-native to fine art, art history, and visual cultural studies but new to biblical studies-to examine the significance of images for biblical exegesis and how images exposit the biblical text. John Harvey draws upon a breadth of fine art, craft, and ephemeral objects made, modified or adopted for worship, teaching, commemoration and propaganda, including painting, print, photography, sculpture, installations, kitsch and websites. These artifacts are studied chiefly in the context of the late-modern period in the West, from a Protestant Christian perspective for the most part. The Bible as Visual Culture is directed to academics and students of biblical studies, theology, religious studies, ecclesiastical history, art history, visual culture and art practice. It provides an accessible introduction to the field, informing newcomers of existing scholarship and introducing new concepts and theories to those already in the field.
This richly illustrated book provides the visual keys for any art lover to decode and understand the iconography, tenets, sites, and rituals of the Catholic faith through accessible analysis of its visual and material culture. Focusing on a carefully curated selection of Catholic art and artifacts, this volume explores the influence of iconography and the mystic power of a range of ritual objects. Expert Suzanna Ivanic identifies hidden visual symbols in paintings and examines them close-up, building a catalog of key symbols for readers to use to interpret Catholic art and culture. Catholica is organized into three sections—”Tenet,” “Locus,” and “Spiritus”—each with three themed subdivisions. Part one introduces the centerpieces of the faith, surveying symbolism in the artistic representation of the holy family, apostles, and saints in stories from scripture. The second part examines places of worship, identifying the essential elements of the cathedral and presenting evocative images of roadside shrines. The third part explores celebrations and traditions, in addition to personal devotional tools and jewelry. For each of the nine central themes of the faith, introductory text is followed by pages that look in-depth at paintings and artifacts, identifying and explaining the symbolism and stories depicted. As the book progresses, readers build up their knowledge of the entire Catholic visual code—the symbols that define Catholic practice, the attributes of the saints, the parts of the cathedral—allowing them to interpret all Catholic imagery and objects wherever they find them and consequently to better understand the tenets, sites, and rituals of this faith.
Ancient Manuscripts in Digital Culture presents an overview of the digital turn in Ancient Jewish and Christian manuscripts visualisation, data mining and communication. Edited by David Hamidović, Claire Clivaz and Sarah Bowen Savant, it gathers together the contributions of seventeen scholars involved in Biblical, Early Jewish and Christian studies. The volume attests to the spreading of digital humanities in these fields and presents fundamental analysis of the rise of visual culture as well as specific test-cases concerning ancient manuscripts. Sophisticated visualisation tools, stylometric analysis, teaching and visual data, epigraphy and visualisation belong notably to the varied overview presented in the volume.
"Sacred gaze" denotes any way of seeing that invests its object—an image, a person, a time, a place—with spiritual significance. Drawing from many different fields, David Morgan investigates key aspects of vision and imagery in a variety of religious traditions. His lively, innovative book explores how viewers absorb and process religious imagery and how their experience contributes to the social, intellectual, and perceptual construction of reality. Ranging widely from thirteenth-century Japan and eighteenth-century Tibet to contemporary America, Thailand, and Africa, The Sacred Gaze discusses the religious functions of images and the tools viewers use to interpret them. Morgan questions how fear and disgust of images relate to one another and explains how scholars study the long and evolving histories of images as they pass from culture to culture. An intriguing strand of the narrative details how images have helped to shape popular conceptions of gender and masculinity. The opening chapter considers definitions of "visual culture" and how these relate to the traditional practice of art history. Amply illustrated with more than seventy images from diverse religious traditions, this masterful interdisciplinary study provides a comprehensive and accessible resource for everyone interested in how religious images and visual practice order space and time, communicate with the transcendent, and embody forms of communion with the divine. The Sacred Gaze is a vital introduction to the study of the visual culture of religions.
Capitalizing on the increasing popularity of infographics and a growing interest in accessible, understandable teaching on theology, Visual Theology Guide to the Bible by Tim Challies and Josh Byers teaches timeless, historic, biblical truth in a fresh and vibrant way that that will capture your interest and ignite your imagination.
Since the birth of cinema at the end of the nineteenth century religion and film have been entwined. The Jesus-story and other religious narratives were the subject matter of some of the earliest cinema productions and this relationship has continued into the present. A recent proliferation of texts, conferences and courses bear witness to burgeoning academic interest in the relation between religion and film. In this study, Jonathan Brant explores the possibility that even films lacking religious subject matter might have a religious impact upon their viewers, the possibility of revelation through film. The book begins with a reading of Paul Tillich's theology of revelation through culture and continues with a qualitative research project which grounds this theoretical account in the experiences of a group of filmgoers. The empirical research takes place in Latin America where the intellectual puzzle and central research questions that drive the thesis arose and developed. Brant combines theoretical and empirical research in order to provide fresh insights into the way in which film functions and impacts its viewers and also offers an unusual perspective on the strengths and weaknesses of Tillich's theology of revelation, which is seen to focus on the saving and healing power of revelation rather than its communicative content. The grounding of the theory by the empirical data results in an increased appreciation of the sensitivity of Tillich's theology to the uniqueness of each film-to-viewer encounter and the data also suggests a new construal of the revelatory potential of film that is related to the community rather than the individual and to sustained life-practice rather than momentary experience. Brant reasons that Tillich's account is sensitive and compelling precisely because of its phenomenological attentiveness to real life experience, notably Tillich's own experience, of the power of art. However, Brant also suggests that it might be helpful to identify a stronger link than Tillich allows between the subject matter of the artwork, the content of revelation and the effect of revelation.
During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.