From the developer behind the Civilization series, XCOM is an award-winning, deeply engrossing strategy game. With the Earth under attack by a super-advanced alien race, players command an elite paramilitary organization called XCOM to repel the extraterrestrial offensive and defend humanity. In The Art of XCOM, readers get a behind-the-scenes look at the incredible concept art created for the series and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series.
In this original novel based on the hit video game, the Resistance gains new allies in fighting a new powerful alien enemy force. Back in 2015, Earth’s council of nations, facing an extraterrestrial onslaught, cravenly and abruptly surrendered to the alien invasion force. XCOM, the elite military unit created to defend the planet, was betrayed and forced underground. As Earth’s survivors poured into the eerily clean and perfect New Cities, XCOM began to secretly rebuild and retool for a long-term guerilla war. Twenty years later, homegrown pockets of resistance have sprouted in the hinterlands. Gritty bands of Reapers—expert marksmen and fearsome hunters of alien flesh—operate in the high-country wilderness. Tribal enclaves of former ADVENT Troopers—powerful human-alien hybrids called Skirmishers—roam the alpine passes of the Continental Divide, wreaking havoc on their hated former overlords. Other factions operate more overtly, some with mysterious and unsettling capabilities. In response, the alien Elders have unleashed a lethal and terrifying new infiltration team called The Chosen. Can XCOM unite the resistance factions under its direction to counter this new deadly threat? Or will the alien escalation finally sweep away the last dogged defenders of human civilization?
Human rebels fight to overthrow the alien occupation in this epic science fiction graphic novel based on the hit video game. It’s 2035 and the war is over. For two decades, the alien invaders have lived side by side with their human conquests, preaching peace and coexistence, and slandering the human forces that fought to repel them. They think they’ve won the war. They think this planet is theirs. They think XCOM is finished. They’re wrong. Set in the action-packed world of XCOM and incorporating elements from the game, XCOM 2: FACTIONS expands the universe of the successful game franchise. Featuring sharp, dynamic artwork from top comics artists, this original story is the beginning of an exciting new comics series perfect for XCOM players and sci-fi adventure fans.
In the world of XCOM, the governments of Earth unite under threat of an alien invasion and form XCOM, an elite paramilitary organization tasked with repelling the extraterrestrial offensive and defending humanity. Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.
XCOM: Enemy Unknown Official Strategy Guide from BradyGames is the complete campaign guide to the brand new game from the XCOM team. Create the best teams and squad kits, follow exclusive tactical maps and advice and get in the research lab on the road to gaming success.With the amazing aliens encyclopedia you can profile and defeat every enemy. See how to develop weapons and build the best bases and follow the best strategies to minimize casualties.Form the best alliance of all with XCOM: Enemy Unknown Official Strategy Guide and defend Earth from the alien threat.
Over 200 pages of gorgeous art that delves into the characters, settings, and equipment of Gears 5--all collected in a full-color digital tome! Unearth the origins of the Swarm and journey across the war-torn and diverse landscapes of Sera while exploring art from the first Gears game to be headed by Kait Diaz. This bold new chapter in the Gears of War series is examined in fastidious detail, chronicling the development of the action-packed game with art that spans from early concepts to polished renders. Dark Horse Books and The Coalition proudly join to present The Art of Gears 5, diving into the sunken ruins of the ancient Locust horde, and peering at in-depth collections of art from the enthralling world, captivating characters, and distinctive weapons of Gears 5!
In The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series. Also covered in the stunning book will be the game's five new classes of resistance fighters and their dynamic weapons, powerful new alien species and their vehicles, and the brave new world of XCOM 2.
He's the most feared and successful bounty hunter in the galaxy. He is Boba Fett, and even the most hardened criminals tremble at his name. Now he faces the deadliest challenge of his infamous career--an all-out war against his most dangerous enemies. As the Rebellion gathers force, Prince Xizor proposes a cunning plan to the Emperor and Darth Vader: smash the power of the Bounty Hunters Guild by turning its members against each other. Only the strongest and most ruthless will survive, and they can be used against the Rebellion. It's a job for the fiercely independent Boba Fett, who jumps at the chance to destroy his rivals. But Fett soon realizes the game is rigged, as he finds himself the target of murderous factions, criminal conspiracies, and the evil at the Empire's dark heart. Boba Fett has always finished first. And in this game, anything less is death.
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.