"Doug Sneyd's scintillating cartoons have graced the pages of Playboy magazine since the early 1960s. This collection features nearly three hundred of the most sumptuous, striking, and hilarious of Doug's full-page, full-color cartoons. Readers will be charmed by the gorgeous, scantily (and even non-) clad 'Sneyd' girls and the clever one-liners they so ably illustrate."--Page 4 of cover.
An artist for Playboy magazine since the early 1960s, Doug Sneyd's scintillating cartoon works are now collected in this stunning art book. Featuring the most lush, sumptuous, striking, and hilarious of Doug's full-page cartoons, readers will be charmed with the lovely scantily (and even non-) clad "Sneyd" girls and the one-line jokes they so ably illustrate. This book includes a foreword by Playboy founder Hugh Hefner, an introduction by Lynn Johnston, cartoonist of the nationally syndicated strip For Better or For Worse, and reflections from the artist himself!
Veteran artist Doug Sneyd presents a collection of unpublished cartoon concepts created throughout his career with Playboy magazine. This novelty book is packed from end to end with one-liners and pretty girls--funny, charming, and risqué jokes, each one full of all the life and expression that only a master artist can impart with a few strokes of the pen and brush! For over fifty years Doug Sneyd has been a regular contributor to Playboy, and for every cartoon published in the magazine, he created several more illustrated concepts with gag lines written by himself or by his own stable of witty writers. Collected here are over 250 of the very finest, funniest, and most clever previously unpublished gags, chosen from thousands submitted to Playboy since the early 1960s.
Gahan Wilson is among the most popular, widely-read and beloved cartoonists in the history of the medium, whose career spans the second half of the 20th century. His work has been seen by hundreds of millions of people in the pages of Playboy, The New Yorker, Punch, The National Lampoon and many other magazines. He is revered for his playfully sinister take on childhood, adulthood, men, women - and monsters. This three-volume set contains every cartoon Wilson ever drew for Playboy, along with all his prose fiction and text-and-art features.
Veteran artist Doug Sneyd presents a collection of unpublished cartoon concepts created throughout his career with Playboy magazine. This novelty book is packed from end to end with one-liners and pretty girls--funny, charming, and risqué jokes, each one full of all the life and expression that only a master artist can impart with a few strokes of the pen and brush! For over fifty years Doug Sneyd has been a regular contributor to Playboy, and for every cartoon published in the magazine, he created several more illustrated concepts with gag lines written by himself or by his own stable of witty writers. Collected here are over 250 of the very finest, funniest, and most clever previously unpublished gags, chosen from thousands submitted to Playboy since the early 1960s.
The name George Trosley may not be instantly recognizable to many motoring enthusiasts, but his work certainly is. Over the years, people have become familiar with George Trosley's work through the magazine pages of CARtoons, Hot Rod Cartoons, Street Rodder, Car Craft, Popular Hot Rodding, Super Chevy, and many more. His Krass & Bernie cartoon ran for many years as did a "How to Draw" column that is the basis for this book. In Trosley's How to Draw Cartoon Cars, he takes you through the process step-by-step of drawing your favorite cars, starting with the basics such as profiles, point of view, speed, attitudes, custom graphics, and coloring. You learn to draw components such as wheels, engines, and accessories. Then you are treated to step-by-step lessons on many different body styles: Corvettes, Mustangs, pickup trucks, off-road trucks, muscle cars, hot rods, and a few race cars as well. If you are a budding artist, closet cartoonist, or just want to learn how to draw your own hot rod or muscle machine, this book shows you how it's done. Trosley is one of the best in the business today, and this volume will be a great addition to your automotive or art library.
Following her success with Playboy Swings, Patty Farmer looks at Playboy’s relationship with comedians and cartoonists in her new book Playboy Laughs. Playboy Laughs invites readers onto the sets of the organization’s groundbreaking TV shows, Playboy Penthouse and Playboy After Dark. These popular variety series brought top-tier comedians, impressionists, and monologists—as well as the finest musicians—into people’s homes each week. Readers will learn how before he ever dreamed of conquering the magazine publishing world—and along the way establish a worldwide brand—Hugh Hefner harbored aspirations of making his mark in the world as a cartoonist. Playboy Laughs delves into the darker aspects of the time as well, tackling the ways Playboy and its comedy stars helped break down social and racial barriers as well as sexual ones. Known for her devotion to meticulous research and clear, honest storytelling, Farmer has gained the full cooperation of the Playboy organization—and Hugh Hefner himself—making this not only an entertaining read but a trustworthy history of an under-appreciated aspect of American comic culture.
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.