A playful, witty, reflective memoir of childhood by the science fiction master Stanisław Lem. With Highcastle, Stanisław Lem offers a memoir of his childhood and youth in prewar Lvov. Reflective, artful, witty, playful—“I was a monster,” he observes ruefully—this lively and charming book describes a youth spent reading voraciously (he was especially interested in medical texts and French novels), smashing toys, eating pastries, and being terrorized by insects. Often lonely, the young Lem believed that he could communicate with household objects—perhaps anticipating the sentient machines in the adult Lem's novels. Lem reveals his younger self to be a dreamer, driven by an unbridled imagination and boundless curiosity. In the course of his reminiscing, Lem also ponders the nature of memory, innocence, and the imagination. Highcastle (the title refers to a nearby ruin) offers the portrait of a writer in his formative years.
Twelve stories by science fiction master Stanisław Lem, nine of them never before published in English. Of these twelve short stories by science fiction master Stanisław Lem, only three have previously appeared in English, making this the first "new" book of fiction by Lem since the late 1980s. The stories display the full range of Lem's intense curiosity about scientific ideas as well as his sardonic approach to human nature, presenting as multifarious a collection of mad scientists as any reader could wish for. Many of these stories feature artificial intelligences or artificial life forms, long a Lem preoccupation; some feature quite insane theories of cosmology or evolution. All are thought provoking and scathingly funny. Written from 1956 to 1993, the stories are arranged in chronological order. In the title story, "The Truth," a scientist in an insane asylum theorizes that the sun is alive; "The Journal" appears to be an account by an omnipotent being describing the creation of infinite universes--until, in a classic Lem twist, it turns out to be no such thing; in "An Enigma," beings debate whether offspring can be created without advanced degrees and design templates. Other stories feature a computer that can predict the future by 137 seconds, matter-destroying spores, a hunt in which the prey is a robot, and an electronic brain eager to go on the lam. These stories are peak Lem, exploring ideas and themes that resonate throughout his writing.
An astronaut returns to Earth after a 10-year mission and finds a society that he barely recognizes in science fiction novel by the Solaris author, whose works “make our weary universe seem pale and undistinguished by comparison” (The Washington Post). Stanisław Lem’s Return from the Stars recounts the experiences of Hal Bregg, an astronaut who returns from an exploratory mission that lasted ten years—although because of time dilation, 127 years have passed on Earth. Bregg finds a society that he hardly recognizes, in which danger has been eradicated. Children are “betrizated” to remove all aggression and violence—a process that also removes all impulse to take risks and explore. The people of Earth view Bregg and his crew as “resuscitated Neanderthals,” and pressure them to undergo betrization. Bregg has serious difficulty in navigating the new social mores. While Lem’s depiction of a risk-free society is bleak, he does not portray Bregg and his fellow astronauts as heroes. Indeed, faced with no opposition to his aggression, Bregg behaves abominably. He is faced with a choice: leave Earth again and hope to return to a different society in several hundred years, or stay on Earth and learn to be content. With Return from the Stars, Lem shows the shifting boundaries between utopia and dystopia.
"In a perfect vacuum, Stanislaw Lem presents a collection of book reviews of nonexistent works of literature - works that, in many cases, could not possibly be written. Embracing postmodernism's "games for games' sake" ethos, Lem joins the contest with hilarious and grotesque results." "Most of the "reviews" target the postmodern infatuation with antinarratives by lampooning their self-indulgence and exploiting their mannerisms. Lem exposes the limits of postmodern fiction, showing how its studious self-consciousness frequently conceals intellectual paucity. Beginning with a review of his own book, Lem moves on to tackle (or create pastiches of) the French new novel, James Joyce, pornography, authorless writing, and Dostoevsky, while at the same time ranging across scientific topics, from cosmology to the pervasiveness of computers." --Book Jacket.
A space cruiser, in search of its sister ship, encounters beings descended from self-replicating machines. In the grand tradition of H. G. Wells and Jules Verne, Stanisław Lem's The Invincible tells the story of a space cruiser sent to an obscure planet to determine the fate of a sister spaceship whose communication with Earth has abruptly ceased. Landing on the planet Regis III, navigator Rohan and his crew discover a form of life that has apparently evolved from autonomous, self-replicating machines—perhaps the survivors of a “robot war.” Rohan and his men are forced to confront the classic quandary: what course of action can humanity take once it has reached the limits of its knowledge? In The Invincible, Lem has his characters confront the inexplicable and the bizarre: the problem that lies just beyond analytical reach.
"On a trail leading from Naples to Rome to Paris, the ex-astronaut barely escapes numerous threats on his life. Having set himself up as a potential victim, he realizes that he may now be the target of a deadly conspiracy - and that the conspiracy is not the work of a criminal mind but a manifestation of the laws of nature. The population has numerically exceeded its critical mass; certain patterns have begun to emerge from the chaotic workings of society.
Publisher description: Translated from the original Polish text, and with an introduction by Michael Kandel. These fourteen science fiction stories reveal Stainslaw Lem's fascination with artificial intelligence and demonstrate just how surprisingly human sentient machines can be. The first eleven stories, a cycle called "Fables for Robots," are set in a cosmos inhabited exclusively by machines. Revolving around an assortment of electroknights and cyberkings, the stories combine the timeless quality of fairy tales and parables with a twist that is unmistakably Lem.
Swirski begins with a series of groundbreaking questions about the nature of popular fiction, vindicating it as an artform that expresses and reflects the aesthetic and social values of its readers. He follows his insightful introduction to the socio-aesthetics of genre literature with a synthesis of the century long debate on the merits of popular fiction and a study of genre informed by analytic aesthetics and game theory. Swirski then turns to three "nobrow" novels that have been largely ignored by critics. Examining the aesthetics of "artertainment" in Karel Capek's War with the Newts, Raymond Chandler's Playback, and Stanislaw Lem's Chain of Chance, crossover tours de force, From Lowbrow to Nobrow throws new light on the hazards and rewards of nobrow traffic between popular forms and highbrow aesthetics.