In this expanded second edition of Cognitive Architecture, the authors review new findings in psychology and neuroscience to help architects and planners better understand their clients as the sophisticated mammals they are, arriving in the world with built-in responses to the environment. Discussing key biometric tools to help designers ‘see’ subliminal human behaviors and suggesting new ways to analyze designs before they are built, this new edition brings readers up-to-date on scientific tools relevant for assessing architecture and the human experience of the built environment. The new edition includes: Over 100 full color photographs and drawings to illustrate key concepts. A new chapter on using biometrics to understand the human experience of place. A conclusion describing how the book’s propositions reframe the history of modern architecture. A compelling read for students, professionals, and the general public, Cognitive Architecture takes an inside-out approach to design, arguing that the more we understand human behavior, the better we can design and plan for it.
The definitive presentation of Soar, one AI's most enduring architectures, offering comprehensive descriptions of fundamental aspects and new components. In development for thirty years, Soar is a general cognitive architecture that integrates knowledge-intensive reasoning, reactive execution, hierarchical reasoning, planning, and learning from experience, with the goal of creating a general computational system that has the same cognitive abilities as humans. In contrast, most AI systems are designed to solve only one type of problem, such as playing chess, searching the Internet, or scheduling aircraft departures. Soar is both a software system for agent development and a theory of what computational structures are necessary to support human-level agents. Over the years, both software system and theory have evolved. This book offers the definitive presentation of Soar from theoretical and practical perspectives, providing comprehensive descriptions of fundamental aspects and new components. The current version of Soar features major extensions, adding reinforcement learning, semantic memory, episodic memory, mental imagery, and an appraisal-based model of emotion. This book describes details of Soar's component memories and processes and offers demonstrations of individual components, components working in combination, and real-world applications. Beyond these functional considerations, the book also proposes requirements for general cognitive architectures and explicitly evaluates how well Soar meets those requirements.
In 1988, Jerry Fodor and Zenon Pylyshyn challenged connectionist theorists to explain the systematicity of cognition. In a highly influential critical analysis of connectionism, they argued that connectionist explanations, at best, can only inform us about details of the neural substrate; explanations at the cognitive level must be classical insofar as adult human cognition is essentially systematic. This volume reassesses Fodor and Pylyshyn's 'systematicity challenge' for a post-connectionist era, covering the most important recent developments in the systematicity debate.
Ten years ago, the hegemonic idea was that language was a kind of independent module within the mind, a sort of "print-out" of whatever cognitive activity was taking place, but without any influence whatsoever in that activity. While this view is still held, evidence amassed in the last 10 years suggests another view of their inter-relationships, even though exactly which one is not clear yet, in part because of the lack of a unified view, and in part because of the inertia of the previous position, in part because all this evidence must be considered together. An increasing number of researchers are paying attention to the issues involved as the human language specificity may provide a clue to understand what makes humans "smart," to account for the singularities of human cognition. This book provides a comprehensive review of the multiple developments that have taken place in the last 10 years on the question of the relationships between language and thought and integrates them into a coherent framework. It will be relevant for anyone working in the sciences of languages. - Synthesizes recent research - Provides an integrated view of cognitive architecture - Explains the relationships between language and thought
This book aims to understand human cognition and psychology through a comprehensive computational theory of the human mind, namely, a computational "cognitive architecture" (or more specifically, the Clarion cognitive architecture). The goal of this work is to develop a unified framework for understanding the human mind, and within the unified framework, to develop process-based, mechanistic explanations of a large variety of psychological phenomena. Specifically, the book first describes the essential Clarion framework and its cognitive-psychological justifications, then its computational instantiations, and finally its applications to capturing, simulating, and explaining various psychological phenomena and empirical data. The book shows how the models and simulations shed light on psychological mechanisms and processes through the lens of a unified framework. In fields ranging from cognitive science, to psychology, to artificial intelligence, and even to philosophy, researchers, graduate and undergraduate students, and practitioners of various kinds may have interest in topics covered by this book. The book may also be suitable for seminars or courses, at graduate or undergraduate levels, on cognitive architectures or cognitive modeling (i.e. computational psychology).
How to Build a Brain provides a detailed exploration of a new cognitive architecture - the Semantic Pointer Architecture - that takes biological detail seriously, while addressing cognitive phenomena. Topics ranging from semantics and syntax, to neural coding and spike-timing-dependent plasticity are integrated to develop the world's largest functional brain model.
Cognitive Design for Artificial Minds explains the crucial role that human cognition research plays in the design and realization of artificial intelligence systems, illustrating the steps necessary for the design of artificial models of cognition. It bridges the gap between the theoretical, experimental, and technological issues addressed in the context of AI of cognitive inspiration and computational cognitive science. Beginning with an overview of the historical, methodological, and technical issues in the field of cognitively inspired artificial intelligence, Lieto illustrates how the cognitive design approach has an important role to play in the development of intelligent AI technologies and plausible computational models of cognition. Introducing a unique perspective that draws upon Cybernetics and early AI principles, Lieto emphasizes the need for an equivalence between cognitive processes and implemented AI procedures, in order to realize biologically and cognitively inspired artificial minds. He also introduces the Minimal Cognitive Grid, a pragmatic method to rank the different degrees of biological and cognitive accuracy of artificial systems in order to project and predict their explanatory power with respect to the natural systems taken as a source of inspiration. Providing a comprehensive overview of cognitive design principles in constructing artificial minds, this text will be essential reading for students and researchers of artificial intelligence and cognitive science.
Cognitive architectures represent an umbrella term to describe ways in which the flow of thought can be engineered towards cerebral and behavioral outcomes. Cognitive Architectures are meant to provide top-down guidance, a knowledge base, interactive heuristics and concrete or fuzzy policies for which the virtual character can utilize for intelligent interaction with his/her/its situated virtual environment. Integrating Cognitive Architectures into Virtual Character Design presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures. Emphasizing innovative methodologies for intelligent virtual character integration and design, this publication is an ideal reference source for graduate-level students, researchers, and professionals in the fields of artificial intelligence, gaming, and computer science.
From the Foreword: "In this book Joscha Bach introduces Dietrich Dörner's PSI architecture and Joscha's implementation of the MicroPSI architecture. These architectures and their implementation have several lessons for other architectures and models. Most notably, the PSI architecture includes drives and thus directly addresses questions of emotional behavior. An architecture including drives helps clarify how emotions could arise. It also changes the way that the architecture works on a fundamental level, providing an architecture more suited for behaving autonomously in a simulated world. PSI includes three types of drives, physiological (e.g., hunger), social (i.e., affiliation needs), and cognitive (i.e., reduction of uncertainty and expression of competency). These drives routinely influence goal formation and knowledge selection and application. The resulting architecture generates new kinds of behaviors, including context dependent memories, socially motivated behavior, and internally motivated task switching. This architecture illustrates how emotions and physical drives can be included in an embodied cognitive architecture. The PSI architecture, while including perceptual, motor, learning, and cognitive processing components, also includes several novel knowledge representations: temporal structures, spatial memories, and several new information processing mechanisms and behaviors, including progress through types of knowledge sources when problem solving (the Rasmussen ladder), and knowledge-based hierarchical active vision. These mechanisms and representations suggest ways for making other architectures more realistic, more accurate, and easier to use. The architecture is demonstrated in the Island simulated environment. While it may look like a simple game, it was carefully designed to allow multiple tasks to be pursued and provides ways to satisfy the multiple drives. It would be useful in its own right for developing other architectures interested in multi-tasking, long-term learning, social interaction, embodied architectures, and related aspects of behavior that arise in a complex but tractable real-time environment. The resulting models are not presented as validated cognitive models, but as theoretical explorations in the space of architectures for generating behavior. The sweep of the architecture can thus be larger-it presents a new cognitive architecture attempting to provide a unified theory of cognition. It attempts to cover perhaps the largest number of phenomena to date. This is not a typical cognitive modeling work, but one that I believe that we can learn much from." --Frank E. Ritter, Series Editor Although computational models of cognition have become very popular, these models are relatively limited in their coverage of cognition-- they usually only emphasize problem solving and reasoning, or treat perception and motivation as isolated modules. The first architecture to cover cognition more broadly is PSI theory, developed by Dietrich Dorner. By integrating motivation and emotion with perception and reasoning, and including grounded neuro-symbolic representations, PSI contributes significantly to an integrated understanding of the mind. It provides a conceptual framework that highlights the relationships between perception and memory, language and mental representation, reasoning and motivation, emotion and cognition, autonomy and social behavior. It is, however, unfortunate that PSI's origin in psychology, its methodology, and its lack of documentation have limited its impact. The proposed book adapts Psi theory to cognitive science and artificial intelligence, by elucidating both its theoretical and technical frameworks, and clarifying its contribution to how we have come to understand cognition.
Published in 1976, Language, Memory, and thought is a valuable contribution to the field of Cognitive Psychology. This book presents a theory about human cognitive functioning, a set of experiments testing that theory, and a review of some of the literature relevant to the theory. The theory is embodied in a computer simulation model called ACT.