More than 50 games and activities, including mazes, tangrams, superstar hangman, reusable fortune-teller, cosmic science games, optical illusions, brain teasers, write-on/wipe-off drawing board, and much more!
From chess and checkers to bingo and dominoes, this kit includes everything needed to play more than 35 classic games, including authentic game pieces.
Test your skills against the Awesome Squad in this exciting game. Collect the hoops, win the prizes, and see if you can unlock every level. Are you ready to play? This book comes with a built in module and works like a basic computer game! Press the buttons to move the hoops around and get them on the holders. On each page you'll be introduced to a character who will challenge you to get a certain amount of hoops around the holders. Can you make it all the way to the boss on the final page?
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Do you have a board game idea, but can't get it out of your head? Use my 4 I's Framework, and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!). Have you made a game, but it's just sitting in a closet somewhere? Dust off that box and let The Board Game Designer's Guide get you unstuck and finish your game for good! Is your game done but you don't know what to do next? In section 6, I'll walk you through all the options available, so that you can finally figure out which one is right for you, and grow a huge legion of fans all proclaiming "Whoever invented this game is a friggin' genius!" Don't let your board game idea sit on a shelf or in your head. There are thousands of people out there who want to play it. You need to share your amazing game with the world! And now you finally can ...
In this beautifully illustrated children’s book, a heartwarming tale of motherly love unfolds in the Arctic north. In a timeless and universal story, a child tests the limits of independence and comfortingly learns that a parent's love is unconditional and everlasting. The lyrical text introduces young readers to a distinctively different culture, while at the same time showing that the special love that exists between parent and child transcends all boundaries of time and place. The story is complemented by graphically stunning illustrations featuring whales, wolves, puffins, and sled dogs. This tender and reassuring book is one that both parents and children will turn to again and again.