A new adventure hero is in town: Arrowman and his Magical Arrow fighting against evil and saving the world yet again! This time he goes against his old arch rival Moona from the distant planet Ona. A spoilt beautiful young girl only looking to have fun no matter the cost! Arrowman disappears as quickly as he reappears. But who is he really and where does he come from? No one knows. But no matter...... Thank goodness Arrowman and his Magical Arrow is here to save us all!
For use in schools and libraries only. You've seen the hit TV show on The CW, but those episodes are only part of the story! Barry's adventures continue in THE FLASH: SEASON ZERO, chronicling even more of the early adventures of the Flash and the crew at S.T.A.R. Labs. As Barry, Cisco, Caitlin and Dr. Wells study the scope of the Flash's power, Barry must balance his regular life with his new role as Central City's newest hero! With stories by The Flash executive producer Andrew Kreisberg and fellow writers behind the TV show, plus art from Phil Hester (GREEN ARROW), Marcus To (RED ROBIN) and others, these stories take you even deeper into the world of the hit series! This volume collects issues #1-24 of the digital series, including crossover appearances by Arrow's Felicity Smoak and the Suicide Squad!
Possessing extraordinary powers, including the ability to bring artwork to life, twelve-year-old twins Matt and Emily are sought by villains trying to access the terrors of Hollow Earth, a place where demons and mythological beasts lie trapped for eternity.
This fully updated new edition is a comprehensive guide to interventional radiology (IR) for medical students, residents, early career attendings, nurse practitioners and physician assistants. The IR Playbook includes procedures, new and updated data, and new images, to stay on the cutting edge of IR. As a specialty, IR is constantly changing and evolving to apply newer technologies and techniques to a breadth of disease pathologies. This book addresses the growing need for a reference for trainees and early career professionals to gain a solid foundation. Let this book serve as your only resource from the first day you find out about IR to the day you take your certifying exam. One and done. The textbook is divided into two main sections, with many images and key point boxes throughout that offer high-yield pearls along with the specific How To's necessary for practice. The first section is designed to give readers an introduction to IR, including radiation safety, commonly used devices, patient care, and anatomy. The second portion is divided by procedure. These chapters cover pathophysiology, indications for treatment, as well as alternative treatments before delving into interventional therapy. This new edition has been fully updated throughout including several brand-new procedures and divided chapters to allow a more in depth look at several disease pathologies. IR Playbook gives medical students, residents, and trainees a full perspective of interventional radiology.
In this thrilling sequel to Hollow Earth, Matt and Emily must stop someone from unleashing an army of mankind’s worst nightmares. In the Middle Ages, an old monk used his powers and a bone quill to ink a magical manuscript, The Book of Beasts. Over the centuries the Book, and the quill, were lost. Twins Matt and Emily Calder are Animare—just like their ancestor, the monk. The things they draw can be brought to life, sometimes with disastrous consequences. Now Matt and Em are being watched—hunted—because only they can use The Book of Beasts and the bone quill to release the terrible demons and monsters their ancestor illustrated. And someone is tracking down the lost Book of Beasts, page by page, and reassembling it. Matt and Emily have no choice: They must get to the bone quill first…before somebody gets to them.
An increasing number of historical and archaeological finds made around the world have been classified as out-of-place artifacts (ooparts). They have been called this because they appear unexpectedly among the ruins of the past with no evidence of a preceding period of development; their technological sophistication seems far beyond the capabilities of ancient peoples.Drawing on the literature and art of the Chaldeans, Sumerians, Babylonians and others, Rene Noorbergen's contention is that a superior race of man was responsible for these scientific marvels that bear testimony to a civilization with technology comparable to our own.
Oliver Queen thought he had it all figured out. As the heroic archer Green Arrow, he'd finally found a sense of purpose, friends to aid him, even a place on the Justice League of America. But now, he's not even sure where he came from…or who he came from. As Green Arrow discovers that his stranding on a desert island was more than just an accident, there seem to be more sinister forces at work behind all these sudden revelations. The Queen family is embroiled in a war, generations old. A war of clans. A war of outsiders. Acclaimed creative team Jeff Lemire (ANIMAL MAN) and Andrea Sorrentino (I, VAMPIRE) take Green Arrow on his most challenging adventure yet. Collects issues #25-31.
Pantone, the worldwide color authority, invites you on a rich visual tour of 100 transformative years. From the Pale Gold (15-0927 TPX) and Almost Mauve (12-2103 TPX) of the 1900 Universal Exposition in Paris to the Rust (18-1248 TPX) and Midnight Navy (19-4110 TPX) of the countdown to the Millennium, the 20th century brimmed with color. Longtime Pantone collaborators and color gurus Leatrice Eiseman and Keith Recker identify more than 200 touchstone works of art, products, d cor, and fashion, and carefully match them with 80 different official PANTONE color palettes to reveal the trends, radical shifts, and resurgences of various hues. This vibrant volume takes the social temperature of our recent history with the panache that is uniquely Pantone.