The A in STEAM

The A in STEAM

Author: Jerilou J Moore

Publisher: Routledge

Published: 2021-11-15

Total Pages: 229

ISBN-13: 1000385027

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Discover new and exciting ways to teach STEM content through the arts in your early childhood program with this innovative and comprehensive guidebook. Chapters feature playful activities divided by age band that bridge early academic learning and social, emotional, physical, and mental development with active engagement in the arts. Structured activities include a materials list, safety concerns, key takeaways, and related readings, as well as explicit connections to research and national standards. With clear and concise lesson plans that walk you through activities in music, dance, media arts, visual arts, and theater, it becomes easy to bring development and learning through movement and creativity to your classroom or program.


Penguin Problems

Penguin Problems

Author: Jory John

Publisher: Random House Studio

Published: 2016-09-27

Total Pages: 19

ISBN-13: 0553513389

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Have you ever thought: I have so many problems and nobody even cares? Well, penguins have problems too! Discover them in this hilarious collaboration from Jory John (All my friends are dead. and Quit Calling Me a Monster!) and Lane Smith (The Stinky Cheese Man and Other Fairly Stupid Tales)! This penguin has come to tell you that life in Antarctica is no paradise. For starters, it is FREEZING. Also, penguins have a ton of natural predators. Plus, can you imagine trying to find your mom in a big ol’ crowd of identical penguins? No, thank you. Yes, it seems there is no escaping the drudgery of your daily grind, whatever it might be. Or perhaps we’ve just learned that grumps are everywhere. . . . This book is sure to tickle kids’ funny bones and will elicit appreciative sighs from the adults reading it aloud. "We are all Mortimer [the main character in Penguin Problems]." —The New York Times “Bursting with humor.” —Kirkus Reviews “The snark level is cranked up high.” —The Horn Book, Starred “Will be right at home with fans of Jon Klassen’s This Is Not My Hat.” —Booklist “Classic comedy.” —Publishers Weekly “Rib-tickling.” —School Library Journal


Challenges and Opportunities for Transforming From STEM to STEAM Education

Challenges and Opportunities for Transforming From STEM to STEAM Education

Author: Thomas, Kelli

Publisher: IGI Global

Published: 2020-01-10

Total Pages: 326

ISBN-13: 1799825191

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The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines. Redesigning curricula to include the arts is the next step in preparing students throughout all levels of education. Challenges and Opportunities for Transforming From STEM to STEAM Education is a pivotal reference source that examines the challenges and opportunities presented in redesigning STEM education to include creativity, innovation, and design from the arts including new approaches to STEAM and their practical applications in the classroom. While highlighting topics including curriculum design, teacher preparation, and PreK-20 education, this book is ideally designed for teachers, curriculum developers, instructional designers, deans, museum educators, policymakers, administrators, researchers, academicians, and students.


Cases on STEAM Education in Practice

Cases on STEAM Education in Practice

Author: Bazler, Judith

Publisher: IGI Global

Published: 2017-02-08

Total Pages: 406

ISBN-13: 1522523359

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Curriculums for STEM education programs have been successfully implemented into numerous school systems for many years. Recently, the integration of arts education into such programs has proven to be significantly beneficial to students, resulting in a new method of teaching including science, technology, engineering, art, and mathematics. Cases on STEAM Education in Practice is an essential research publication for the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives. Featuring coverage on a range of topics including fine arts, differentiated instruction, and student engagement, this book is ideally designed for academicians, researchers, and professionals seeking current research on the implementation of STEAM education.


STEAM Education

STEAM Education

Author: Myint Swe Khine

Publisher: Springer

Published: 2019-01-30

Total Pages: 192

ISBN-13: 3030040038

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This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.


From STEM to STEAM

From STEM to STEAM

Author: David A. Sousa

Publisher: Corwin Press

Published: 2018-01-31

Total Pages: 265

ISBN-13: 1506336760

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This book presents a collection of exciting ideas, suggestions, and real lesson plans from teachers who are already using STEAM in their classrooms.


Promoting Language and STEAM as Human Rights in Education

Promoting Language and STEAM as Human Rights in Education

Author: Zehlia Babaci-Wilhite

Publisher: Springer

Published: 2018-12-18

Total Pages: 251

ISBN-13: 9789811328794

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This book argues that integrating artistic contributions – with an emphasis on culture and language – can make Science, Technology, Engineering and Mathematics (STEM) subjects more accessible, and therefore promote creativity and innovation in teaching and learning at all levels of education. It provides tools and strategies for managing interdisciplinary learning and teaching based on successful collaborations between researchers, practitioners and artists in the fields of the Arts and STEM subjects. Based on contributions by educators, scientists, scholars, linguistics and artists from around the globe, the book highlights how we can demonstrate teamwork and collaboration for innovation and creativity in STEAM subjects in the classroom and beyond. The book reflects the core of human rights education, using local languages and local knowledge through art as a tool for teaching human rights at school, and bringing to light questions on diversity, ecology, climate change, environmental issues, health and the future of human beings, as well as power relations between non-dominant (minorities) and dominant (the majority) groups in society.


An Educator's Guide to STEAM

An Educator's Guide to STEAM

Author: Cassie F. Quigley

Publisher: Teachers College Press

Published: 2019-03-29

Total Pages: 169

ISBN-13: 0807761389

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This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin O’Gorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative


The STEAM Team

The STEAM Team

Author: Lisa Burke

Publisher: Penguin

Published: 2018-06-05

Total Pages: 80

ISBN-13: 1465477586

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The zany characters of The STEAM Team will guide kids through this engaging, fact packed kid's book all about the key subjects - science, technology, engineering, art, and math. An excellent introduction for children ages 5-7 to understanding these concepts, The STEAM Team is a colorful, well-presented education book for children that will get your little ones crazy for STEAM subjects! This brightly illustrated science book for kids breaks down STEAM subjects and complicated ideas into fun and easily understandable pieces. Join The STEAM Team to unravel the mysteries of science for kids - find out how robots work, what a food chain is, where lightning comes from, and much more! The STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. The ingeniousness of The STEAM Team is the characters - keeping little ones engaged and engrossed throughout. In these pages the Team cover living things, the human body, space, physics, geography, math, engineering, and chemistry. This book is a fantastic first children's book for kids starting to learn STEAM subjects in school, or who are developing an insatiable interest in the world around them. Meet The Steam Team! The STEAM Team is made up of five cool characters (subjects) that work together to show you how the world works. Science is all about asking questions and discovering the answers to explain how things work. Technology uses science to create new machines and effective ways of doing things. Engineering is all about finding and designing solutions to problems - using science, technology, and math. Art is all about using your imagination and style to create brilliant new things. Math is about numbers, patterns, and problem solving. They are the perfect team to teach you all about STEAM - Science, Technology, Engineering, Art, and Math! Find out what science is, why it is so important, and how it relates to the world around you. Discover how machines work, what a food web is, why boats float, where lightning comes from, and much much more! From Amphibians to Darwin to the Internet, this book is full of interesting STEAM facts covering: - The Universe - Plants - Robots - The human body - Measuring - Climate Change - And so much more! If you are looking to add more books to your collection that answer the questions about the world, give Ask A Scientist a try for the little "why?" askers in your life.


Sir Cumference and the Dragon of Pi

Sir Cumference and the Dragon of Pi

Author: Cindy Neuschwander

Publisher: Charlesbridge

Published: 2013-01-07

Total Pages: 32

ISBN-13: 1607345560

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For fans of the Sir Cumference series with Pi on their mind, here is the second installment in this fun look at math and language. This time the math adventure is centered around a potion that changes Sir Cumference into a fire-breathing dragon. Can Radius change him back? Join Radius on his quest through the castle to solve a riddle that will reveal the cure. It lies in discovering the magic number that is the same for all circles. Perfect for parent and teachers who are looking to make math fun and accessible for everyone.