Drawing from his own near-death experiences, the author, speaker, and hospice pioneer provides the ten secrets everyone needs to know in order to feel the peace, happiness, and joy of heaven today, in this life.
We all want people to do stuff. Whether you want your customers to buy from you, vendors to give you a good deal, your employees to take more initiative, or your spouse to make dinner—a large amount of everyday is about getting the people around you to do stuff. Instead of using your usual tactics that sometimes work and sometimes don't, what if you could harness the power of psychology and brain science to motivate people to do the stuff you want them to do - even getting people to want to do the stuff you want them to do. In this book you’ll learn the 7 drives that motivate people: The Desire For Mastery, The Need To Belong, The Power of Stories, Carrots and Sticks, Instincts, Habits, and Tricks Of The Mind. For each of the 7 drives behavioral psychologist Dr. Susan Weinschenk describes the research behind each drive, and then offers specific strategies to use. Here’s just a few things you will learn: The more choices people have the more regret they feel about the choice they pick. If you want people to feel less regret then offer them fewer choices. If you are going to use a reward, give the reward continuously at first, and then switch to giving a reward only sometimes. If you want people to act independently, then make a reference to money, BUT if you want people to work with others or help others, then make sure you DON’T refer to money. If you want people to remember something, make sure it is at the beginning or end of your book, presentation, or meeting. Things in the middle are more easily forgotten. If you are using feedback to increase the desire for mastery keep the feedback objective, and don’t include praise.
WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)
Broadcast journalist Maria Shriver reveals the lessons that have guided her journey as a career woman, wife, and mother. Expanded from her highly praised commencement address and best-selling book, this Little Book offers wise and wonderful advice.This Little Book has been adapted from Ten Things I Wish I'd Known-Before I Went Out into the Real World by Maria Shriver, published by Warner Books, Inc., and is published by arrangement with Warner Books. All rights reserved.
A perennially popular book by a beloved author—now in an updated package with a new preface—sheds light on what the next life may have in store. “A book about living that will help readers see more beauty, feel more power, and know more love.” — don Miguel Ruiz, international best-selling author of The Four Agreements If the dead could speak, don’t you wonder what they would say to those of us they’ve left behind? What would they tell us to soothe our sorrow for their loss, calm our fears of what happens when we die, and fire us up to live the best possible lives we can right now? These are the questions New York Times best-selling author Mike Dooley seeks to answer in The Top Ten Things Dead People Want to Tell You—and ten years after its initial release, it’s still one of Mike’s most popular and beloved books. In pages filled with wisdom, humor, and, yes, joy, Mike explores our most pressing and profound questions about the afterlife—and this life—by adopting the perspective of those who have made the transition to the next phase. Among the revelations and insights they share: • We were ready; you are not. • There’s no such thing as a devil or hell. • We’re sorry for any pain we may have caused. • Your pets are just as crazy, brilliant, and loving here as they were there. • Nothing we say can prepare you for the beauty of the moment you arrive. New readers are discovering The Top Ten Things Dead People Want to Tell You all the time—and this anniversary release gives the book a fresh new package and new preface from the author to frame its invaluable insights for the times we live in now. “Mike Dooley lifts the veil between our perceptual world and the world beyond our physical sight. [He] reminds us that we’re always being guided. . . . Read this book and reconnect with the love that is all around you.” — Gabrielle Bernstein, #1 New York Times best-selling author
New Zealand is a small country but it is big on adventure, ranging from blackwater rafting to zorbing. Discover the best beaches (including one that you'll share with penguins and seals and one that is super secluded), tour an active volcano, go tramping at Mount Cook, take a thrilling rail ride across the Southern Alps, experience an exciting whale watching tour, and much more.
In this life-changing book, you’ll learn ten pathways of success that will help you redirect your mistakes and make way for success—physically, personally, and spiritually. Everyone makes mistakes, big and small. Sometimes our mistakes take us down the wrong path and send us spiraling into destructive life patterns, and sometimes we learn a lesson and never make the same mistake again. But how? How do we recognize our destructive patterns, make new choices, and then follow through? In Never Go Back, bestselling author Dr. Henry Cloud shares ten doorways to success—and once we walk through these new pathways, we never go back again. His proven method—based on grace, not guilt—outlines ten common life patterns that sabotage success and lays out clear, concrete steps you can take to overcome them. You’ll see your relationships flourish, your personal life enhanced, and your faith strengthened. Dr. Cloud’s powerful message reveals doorways to understanding—once you enter them, you will get from where you were to where you want to be. With a winning combination of eternal principles, spiritual wisdom, and modern scientific data, Never Go Back will put your heart in the right place with yourself and with God.
This book provides easily accessible guidance for new teachers who are planning to apply for their first teaching job. The ideas in the book, garnered from years of experience hiring teachers at all levels of the public school system, are organized in time order, providing teacher applicants with timely and specific details about how to prepare for each step of the interview process. This is a book that every aspiring teacher should own.
Whether writing a blog entry or a high-stakes test essay, fiction or nonfiction, short story or argumentation, students need to know certain things in order to write effectively. In 10 Things Every Writer Needs to Know, Jeff Anderson focuses on developing the concepts and application of ten essential aspects of good writing--motion, models, focus, detail, form, frames, cohesion, energy, words, and clutter. Throughout the book, Jeff provides dozens of model texts, both fiction and nonfiction, that bring alive the ten things every writer needs to know. By analyzing strong mentor texts, young writers learn what is possible and experiment with the strategies professional writers use. Students explore, discover, and apply what makes good writing work. Jeff dedicates a chapter to each of the ten things every writer needs to know and provides mini-lessons, mentor texts, writing process strategies, and classroom tips that will motivate students to confidently and competently take on any writing task. With standardized tests and Common Core Curriculum influencing classrooms nationwide, educators must stay true to what works in writing instruction. 10 Things Every Writer Needs to Know keeps teachers on track--encouraging, discovering, inspiring, reminding, and improving writing through conversation, inquiry, and the support of good writing behaviors.
Beth and Anna create a list of ten things that they must do in order to become beautiful goddesses who are irresistible to guys, but after several disasters involving fake tans and hair extensions, they find themselves a long way from their goal. They'd planned to spend their fifteenth year transforming themselves from mediocre mates to gorgeous goddesses. But when they notice that their sixteenth birthdays are rapidly approaching, the realize that they're running a bit behind schedule.