This one shot comic book is based on the popular video game Tekken. It features a story that focuses on the Kazama family and the Unknown character from Tekken Tag Tournament. The comic was published by Image Comics.
Twenty-five years ago, Namco released Tekken and redefined the fighting game genre in three dimensions. Known for its deep gameplay, cutting edge graphics, and operatic lore, Tekken has become synonymous with the PlayStation brand while remaining one of the last vestiges of the arcade. The Art of Tekken: A Complete Visual History follows the series history through a visual feast of iconic games and characters, as well as in-depth interviews with the Bandai Namco developers who made it a reality and the players who made it a phenomenon on its way to becoming one of the best-selling fighting game series in history. It's a complete visual retrospective of one of the most indispensable parts of gaming history, over a quarter century in the making, including art from all seven games of the franchise and more.
In the heydey of fighting games, Namco released Tekken and redefined the genre in three dimensions. Known for its deep gameplay, cutting edge graphics, and operatic lore, Tekken has become synonymous with the PlayStation brand while remaining one of the last vestiges of the arcade. Follow the series history as told by the Bandai Namco developers who made it a phenomenon on its way to becoming the best-selling fighting game series of all time. Featuring hundreds of images and rare sketches from every core title in the franchise, it's a complete visual retrospective of one of gaming's most indispensable series.
This gallery collection is based on the popular video game Tekken. It features a story that focuses on the Kazama family and the Unknown character from Tekken Tag Tournament. The comic was published by Image Comics.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Maybe she’s on a photo shoot in Zanzibar. Maybe she’s making people laugh on TV. But all Chrissy Teigen really wants to do is talk about dinner. Or breakfast. Lunch gets some love, too. For years, she’s been collecting, cooking, and Instagramming her favorite recipes, and here they are: from breakfast all day to John’s famous fried chicken with spicy honey butter to her mom’s Thai classics. Salty, spicy, saucy, and fun as sin (that’s the food, but that’s Chrissy, too), these dishes are for family, for date night at home, for party time, and for a few life-sucks moments (salads). You’ll learn the importance of chili peppers, the secret to cheesy-cheeseless eggs, and life tips like how to use bacon as a home fragrance, the single best way to wake up in the morning, and how not to overthink men or Brussels sprouts. Because for Chrissy Teigen, cooking, eating, life, and love are one and the same.
“Bryan Davis writes with the scope of Tolkien, the focus of Lewis, the grandeur of Verne, and most of all the heart of Christ.” —Jeremiah F., reader A boy with fiery breath . . . a girl with dragon wings . . . Outcasts Billy and Bonnie must come together to preserve a secret legacy more than a millennium in the making. They find their lives turned upside down when they are thrust into a war against evil, a war they didn’t even know was being waged. Their newly formed friendship is tested and shaped as they are forced to fight a malevolent slayer who wields a powerful, medieval weapon and is intent on exterminating their dragon heritage forever. Raising Dragons is a hair-raising, modern-day Arthurian adventure and a glimpse into another world filled with knights, dragons, and fair maidens fighting to destroy evil.
Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.
The wolves are circling and a young king will face his greatest challenge in the explosive finale of the instant #1 New York Times–bestselling King of Scars Duology.
No other guide on the market covers the volume of comic book listings and range of eras as Comic Book Checklist & Price Guide does, in an easy-to-use checklist format. Readers can access listings for 130,000 comics, issued since 1961, complete with names, cover date, creator information and near-mint pricing. With super-hero art on the cover and collecting details from the experts as America's longest-running magazine about comics in this book, there is nothing that compares.