With over 600 licensed Teenage Mutant Ninja Turtles products available today, how is the aspiring collector to know what in this green sea of Turtleabilia is a true find? What are the whimsical items unique to the Turtles? How is a collector to discern the “must haves” from the merely interesting, or worse, the fakes? Easy. Use The Official Teenage Mutant Ninja Turtle Treasury, the ultimate collector’s guide for all those afflicted with “Turtle fever.” Lavishly illustrated with photos of the many products included, Turtle creators Peter Laird and Kevin Eastman, together with input from their marketing experts, have compiled a true treasury of what they believe will be the most valuable and collectible items of all the Turtles merchandise being produced. They have added personal comments on their own favorite products, plus the story of how the Turtles and their world began. The Official Teenage Mutant Ninja Turtle Treasury has an in-depth section on the comic books that started the green tide, and tips on how to know when you have a possible gold mine—such as one of the first comic books in mint condition. It all adds up to give fans the real inside story of the incredible phenomenon of Turtlemania. Many of the items included herein can be collected for fun, and many are potentially worth quite a bit—but The Official Teenage Mutant Ninja Turtle Treasury puts them all in one place, to help both the Turtle lover and the serious collector alike.
Presenting the complete TMNT stories in recommended reading order, including one-shots, crossovers, and event series. Everything a beginner could need, everything a diehard could want. TMNT co-creator Kevin Eastman and writer Tom Waltz guide readers through a ground-breaking new origin and into epic tales of courage, loyalty, and family as the Turtles and their allies battle for survival against enemies old and new in the dangerous streets and sewers of New York City. Collects the first 12 issues of the Teenage Mutant Ninja Turtles ongoing series, plus the Raphael, Michelangelo, Donatello, Leonardo, and Splinter Micro-Series one-shots.
This second deluxe edition collects TMNT co-creator Kevin Eastman’s comic book cover art for the various IDW Turtles series from 2015 to 2019! Following up 2015’s Teenage Mutant Ninja Turtles: The Kevin Eastman Covers (2011–2015), this collection contains Eastman’s cover art from issues #51–100 of the ongoing TMNT series, Dimension X, Shredder in Hell, Teenage Mutant Ninja Turtles Universe, Urban Legends, and more! Also featured are black-and-white inked pages, blueline pencil layouts, and alternate versions.
For the last ten years Betsy Groves has been working with children traumatized by witnessing violence. In this book she shows how children understand, respond to, and are affected by violence, especially domestic violence. Groves makes the powerful case that traumatic events carried out by family members carry the most severe psychological risks for very young children. She uses clinical case studies to show that being young does not protect against the lasting effects of witnessing violence, and she offers ways adults can help.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.