Teenage Mutant Ninja Turtles #148

Teenage Mutant Ninja Turtles #148

Author: Sophie Campbell

Publisher: IDW Publishing

Published: 2024-02-14

Total Pages: 30

ISBN-13:

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With Armaggon traveling further and further back in time, Donatello begins to wonder just when he’s going. And while Donnie plans, an ally shows their hand… Join Sophie Campbell and artist Vincenzo Federici (TMNT: The Armageddon Game) as the road to #150 continues!


Usagi Yojimbo #148

Usagi Yojimbo #148

Author: Stan Sakai

Publisher: Dark Horse Comics (Single Issues)

Published: 2012-02-29

Total Pages: 28

ISBN-13:

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A one-armed samurai tells Usagi of his losing duel with an invincible warrior who severs the sword arm of his victims and wears their finger bones on a necklace. When the skilled, sadistic samurai comes to town, can the rabbit _ronin_ defeat an unbeatable swordsman? * Self-contained story! Sakai puts on a master class in storytelling with each issue.�Comic Book Resources


The Fantasy Role-Playing Game

The Fantasy Role-Playing Game

Author: Daniel Mackay

Publisher: McFarland

Published: 2017-08-11

Total Pages: 216

ISBN-13: 0786450479

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Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.


Teenage Mutant Ninja Turtles: The Ultimate Visual History

Teenage Mutant Ninja Turtles: The Ultimate Visual History

Author: Andrew Farago

Publisher: Simon and Schuster

Published: 2024-07-23

Total Pages: 328

ISBN-13:

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Celebrate the 40th anniversary of those heroes in a half-shell with this updated edition of the bestselling Teenage Mutant Ninja Turtles: Ultimate Visual History, featuring a wealth of additional content, including new chapters on Rise of the Teenage Mutant Ninja Turtles, The Last Ronin, and Teenage Mutant Ninja Turtles: Mutant Mayhem. Teenage Mutant Ninja Turtles: The Ultimate Visual History is back and bigger than ever with more than fifty pages of additional content, including a chapter on the latest film TMNT: Mutant Mayhem, and thirty collectible inserts. Experience the complete 40-year-long saga of the Teenage Mutant Ninja Turtles—from their humble beginnings as black-and-white comics created by Kevin Eastman and Peter Laird to their multimillion-dollar breakout success and remarkable longevity as a true pop culture phenomenon. Featuring interviews with key figures in the Turtles’ evolution, Teenage Mutant Ninja Turtles: The Ultimate Visual History: Revised and Expanded Edition presents the complete history straight from the mouths of co-creators Kevin Eastman and Peter Laird—as well as the multitude of creative minds behind the wider TMNT universe of animation, video games, movies, and more. Bodacious and fully comprehensive, this book is the ultimate celebration of four decades of Turtle Power! 40th ANNIVERSARY EDITION: Updated to celebrate the 40th anniversary of Leonardo, Michelangelo, Donatello, and Raphael, the world’s most beloved crime-fighting, pizza-loving reptiles. EXPANDED CONTENT: This expanded edition not only includes new chapters on Rise of the TMNT, TMNT: Mutant Mayhem, and forty years of TMNT video games, it also features expanded chapters on the 2014 and 2016 feature films, the 2012 animated Nickelodeon series Teenage Mutant Ninja Turtles, and the IDW comics series, including the fan-favorite series The Last Ronin. STUNNING IMAGES: Discover rare and never-before-seen images from forty years of TMNT, including behind-the-scenes photos, concept art, sketches, and other gems from the archives. EXCLUSIVE INTERVIEWS: Dive into exclusive interviews with key figures from throughout the forty-year history of the Teenage Mutant Ninja Turtles, including Kevin Eastman, Peter Laird, Brian Henson, Fred Wolf, and Vanilla Ice. PERFECT GIFT: TMNT fans and genre film enthusiasts will shout “Cowabunga!” when they receive a copy of Teenage Mutant Ninja Turtles: The Ultimate Visual History as a gift. COMPLETE YOUR TMNT COLLECTION: Teenage Mutant Ninja Turtles: The Ultimate Visual History: Revised and Expanded Edition joins Teenage Mutant Ninja Turtles: The Pop-Up Book and The Teenage Mutant Ninja Turtles Pizza Cookbook Gift Set, both available from Insight Editions.


Teenage Mutant Ninja Turtles: the Works Volume 1

Teenage Mutant Ninja Turtles: the Works Volume 1

Author: Kevin Eastman

Publisher: IDW Publishing

Published: 2013-06-04

Total Pages: 0

ISBN-13: 9781613776254

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"Originally published by Mirage Publishing as Teenage Mutant Ninja Turtles issues #1-7 and the one-issue Raphael micro-series"--Title page verso.


Teenage Mutant Ninja Turtles #146

Teenage Mutant Ninja Turtles #146

Author: Sophie Campbell

Publisher: IDW Publishing

Published: 2023-12-20

Total Pages: 28

ISBN-13:

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As Donatello uncovers the truth about Armaggon’s origins, the time-eating tyrant begins to exert his influence on one of the Turtles’ allies. It’s a race against time as the road to #150 continues in Sophie Campbell’s biggest TMNT story yet!


Performing the Force

Performing the Force

Author: Kurt Lancaster

Publisher: McFarland

Published: 2001-02-28

Total Pages: 220

ISBN-13: 9780786450459

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With the technology of the new millennium continuing to advance, there has been an increased interest in participatory forms of science fiction, fantasy, and horror entertainment such as role-playing and computer games, websites, and virtual reality settings. People seem to have a desire to go beyond the ordinary and well into the fantastic. This work is a compilation of new essays (all but one never before published) written by experts in both electronic and non-electronic game genres, covering computer games, web pages, Internet role-playing, interactive movies, table-top games, live-action role-playing, ghost hunts, action figures and amusement park rides. They cover a variety of viewpoints as to how and why people become so engrossed with virtual reality–type activities.


The Magic Behind the Voices

The Magic Behind the Voices

Author: Tim Lawson

Publisher: Univ. Press of Mississippi

Published: 2009-09-28

Total Pages: 399

ISBN-13: 1496801229

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The Magic Behind the Voices is a fascinating package of biographies, anecdotes, credit listings, and photographs of the actors who have created the unmistakable voices for some of the most popular and enduring animated characters of all time. Drawn from dozens of personal interviews, the book features a unique look at thirty-nine of the hidden artists of show business. Often as amusing as the characters they portray, voice actors are charming, resilient people—many from humble beginnings—who have led colorful lives in pursuit of success. Beavis and Butthead and King of the Hill's Mike Judge was an engineer for a weapons contractor turned self-taught animator and voice actor. Nancy Cartwright (the voice of Bart Simpson) was a small-town Ohio girl who became the star protégé of Daws Butler—most famous for Yogi Bear, Huckleberry Hound, and Quick Draw McGraw. Mickey Mouse (Wayne Allwine) and Minnie Mouse (Russi Taylor) were a real-life husband-and-wife team. Spanning many studios and production companies, this book captures the spirit of fun that bubbles from those who create the voices of favorite animated characters. In the earliest days of cartoons, voice actors were seldom credited for their work. A little more than a decade ago, even the Screen Actors Guild did not consider voice actors to be real actors, and the only voice actor known to the general public was Mel Blanc. Now, Oscar-winning celebrities clamor to guest star on animated television shows and features. Despite the crushing turnouts at signings for shows such as Animaniacs, The Simpsons, and SpongeBob Squarepants, most voice actors continue to work in relative anonymity. The Magic Behind the Voices features personal interviews and concise biographical details, parting the curtain to reveal creators of many of the most beloved cartoon voices.


Captain America and the Struggle of the Superhero

Captain America and the Struggle of the Superhero

Author: Robert G. Weiner

Publisher: McFarland

Published: 2009-06-08

Total Pages: 268

ISBN-13: 0786453400

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For more than 60 years, Captain America was one of Marvel Comics' flagship characters, representing truth, strength, liberty, and justice. The assassination of his alter ego, Steve Rogers, rocked the comic world, leaving numerous questions about his life and death. This book discusses topics including the representation of Nazi Germany in Captain America Comics from the 1940s to the 1960s; the creation of Captain America in light of the Jewish American experience; the relationship between Captain America and UK Marvel's Captain Britain; the groundbreaking partnership between Captain America and African American superhero the Falcon; and the attempts made to kill the character before his "real" death.